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Backstories, translation? #132

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skyarkhangel opened this issue Jul 22, 2016 · 15 comments
Open

Backstories, translation? #132

skyarkhangel opened this issue Jul 22, 2016 · 15 comments
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@skyarkhangel
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skyarkhangel commented Jul 22, 2016

The main problem is, that all vanilla backstories in the assests, so they can't be translated into other languages. Can it be done in CCL?

@ForsakenShell
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No less than they could before.

@MossieuLeblanc
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I have a question about translation : can we translate the Def folder ?

@ForsakenShell
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ForsakenShell commented Jul 26, 2016

It would be better to use the language folder with the proper def injection. We'd really love it if people volunteered to translate CCL into their own native language (or second language if you have a high proficiency). Feel free to go ahead and do so, submitting a pull request (dev branch) and we'll be sure to include it and give full credit for the translations!

If you can't figure out git, then you can attach the translations to a forum post too. ;)

@kaptain-kavern
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@ForsakenShell i'll try to explain better in french if you don't mind.

@MossieuLeblanc Je me permet d'intervenir brièvement. ce qu'il veux dire c'est que tu clones tous le repo CCL. Ensuite sur ton pc tu te règles/positionnes bien sur la branche Développement, tu va dans le dossier CCL et tu prends le chemin suivant : CommunityCoreLibrary/_Mod/User Release/Community Core Library/Languages/English/ a partir de là tu fais ton "copier/coller + renommage du dossier en French" comme je t'avais déjà expliqué. Et voila de là tu traduis en français et derrière tu peux faire un Pull Request comme j'ai vu que tu avais fait sur le Ludeon/fr

@ForsakenShell
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@kaptain-kavern Bonne, merci!

@MossieuLeblanc
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@kaptain-kavern Merci pour les explications 👍

@ForsakenShell I will "pull request" my first translation version then,
I also tried to translate the Defs Folder, "Renamed "French/DefInjected" just for a test, but my translation don't appear in the game. I don't understand why, it should work :(

@ForsakenShell
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iirc, there was some changes in A14 def injection for translations. We'll have to look deeper to see what's going on.

@MossieuLeblanc
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Ok, I'm waiting you to find the solution, then :)

@kaptain-kavern j'ai traduit le "mod marijuana" ^^,
malheureusement c'est comme CCL, rien ne s'affiche en jeu :'( Curieux de savoir comment on fait.

@ForsakenShell
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Plaît, c'est le traqueur de problème pour le CCL. Problèmes avec les autres mods devraient être situés dans leur propre traqueur ou sur les forums dans leur fil.

Pardonnez mon français, je ne parle pas régulièrement.

@MossieuLeblanc
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I didn't understand ^^
Actually, I understand that it's a tracker problem, but I don't know what it mean.
Is this fixable, at least?

I can try to find a solution by myself but I also have other translation projects currently (and i'm a real noob in code)

I'd love to learn how to integrate the Def folder , it could let me translate every mod I want to 💃

@ForsakenShell
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I would look in the translations sub-forum on the ludeon site as to how to do it. The steps for translating the core game will be exactly same for mods.

@MossieuLeblanc
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Finally... I understand !

In fact, the problem is we can't translate some folders.
Here are the folders I can't translate (It doesn't show the translation in the game)

  • HelpCategoryDef
  • HelpDef
  • MiniMapDef
  • MiniMapOverlayDef
    That's pretty sad ....:-1:

But every other folders are fine. (ThingDef, Research, etc) 👍

I'll try to make a decent pull request, this time... lol

@ForsakenShell
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We'll see what we can do to make some of those more translateable before the next release.

@skyarkhangel
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RowCode post some ideas with backstories translation:
https://ludeon.com/forums/index.php?topic=3000.msg208718#msg208718

@ForsakenShell
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ForsakenShell commented Aug 10, 2016

Very helpful given nobody on the CCL team speaks or reads Russian.

¬¸¬

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