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Disclaimer: I am not sure if this a bug or a misunderstanding on my part.
I am using the advance research def to hide a few of my items when specific research is finished. This is fine except when an item is already hidden behind the research.
I want my item to be hidden from the start, to be shown when the required research is finished, then hidden again when even more research is finished. I know this sounds silly but currently, this cannot be done with CCL. If I use true it will hide it when the supposed research is finished but it also forces the item to be already unlocked from the start of the game...
I am not sure what to do in this situation. Hopefully, I explained it well enough.
The text was updated successfully, but these errors were encountered:
+ Some developer build logging to various classes
+ CCL_Log capture stack for nested calls
[fixes]
+ Initial state of defs being changed due to AdvancedResearchDefs
[changes]
+ Injectors are now called directly during the saved game load sequence and new game sequence instead of implicitly by monitoring Scribe.mode
+ The controller for AdvancedResearchDefs now generate dictionaries of original XML data for things that are changed directly (sowTags, etc) which is now used to restore the defs states on new/load game
+ AdvancedResearchDef ResearchConsolidator is now HelpConsodilidator as it is more accurate in it's usage
+ Updated MainMenu buttons to match A15
+ WIP of updating all examples
Disclaimer: I am not sure if this a bug or a misunderstanding on my part.
I am using the advance research def to hide a few of my items when specific research is finished. This is fine except when an item is already hidden behind the research.
I want my item to be hidden from the start, to be shown when the required research is finished, then hidden again when even more research is finished. I know this sounds silly but currently, this cannot be done with CCL. If I use true it will hide it when the supposed research is finished but it also forces the item to be already unlocked from the start of the game...
I am not sure what to do in this situation. Hopefully, I explained it well enough.
The text was updated successfully, but these errors were encountered: