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othello.p
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othello.p
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/** This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means. **/
/*------------------------------------------------------------------------
File : othello.p
Purpose : ABL client for PUG Challenge Othello game
Description :
Author(s) : pjudge
Notes : * To get this .P to compile, add $DLC/[tty|gui]/netlib/OpenEdge.Net.pl
to PROPATH
* This is a TEMPLATE for the game. You need to fill in
- the values of the teamName, teamSecret and playerName
variables
- the algorithm in the CalculateMove internal procedure
----------------------------------------------------------------------*/
routine-level on error undo, throw.
using OpenEdge.Net.HTTP.ClientBuilder.
using OpenEdge.Net.HTTP.IHttpClient.
using OpenEdge.Net.HTTP.IHttpRequest.
using OpenEdge.Net.HTTP.IHttpResponse.
using OpenEdge.Net.HTTP.RequestBuilder.
using OpenEdge.Net.URI.
using Progress.Json.ObjectModel.JsonObject.
using Progress.Lang.AppError.
/* globals */
define variable httpClient as IHttpClient no-undo.
define variable hostURI as URI no-undo.
define variable teamName as character no-undo.
define variable teamSecret as character no-undo.
define variable playerName as character no-undo.
/* *************************** Main Block *************************** */
assign httpClient = ClientBuilder:Build():Client
hostURI = URI:Parse('http://52.58.51.10:8080/ClientService.svc/json/':u)
teamName = '' /* TODO */
teamSecret = '' /* TODO */
playerName = '' /* TODO or use SESSION:PARAMETER */
.
run MainLoop.
catch e as Progress.Lang.Error :
message
'Error executing main loop: ' e:GetMessage(1) skip
view-as alert-box.
end catch.
procedure CalculateMove:
define input parameter piPlayerIndex as integer no-undo.
define input parameter poBoardState as JsonObject no-undo.
define output parameter piRow as integer no-undo.
define output parameter piCol as integer no-undo.
// TODO YOUR BRAINZ HERE
/* The ROW and COLUMN values returned here are expected to be 1-based
IOW ABL format (not 0-based).
returning 0 and 0 indicate 'PASS' */
end procedure.
/* ******************** Internal proc and function******************** */
function GetAuthCode returns character (input authString as character):
define variable utf8String as character no-undo.
define variable authCode as character no-undo.
assign utf8String = codepage-convert(authString + teamSecret,
session:charset,
'UTF-8':u)
authCode = lc(hex-encode(sha1-digest(utf8String)))
.
return authCode.
end function.
procedure MainLoop:
define variable authData as JsonObject no-undo.
define variable currentBoard as JsonObject no-undo.
define variable playerIndex as integer no-undo.
define variable playerId as integer no-undo.
define variable gameId as integer no-undo.
define variable statusCode as character no-undo.
define variable refTurn as integer no-undo.
define variable turnRow as integer no-undo.
define variable turnCol as integer no-undo.
MAIN-LOOP:
repeat:
// initialize the auth object
assign authData = new JsonObject()
playerId = ?
refTurn = 0
.
authData:AddNull('AuthCode':u).
authData:Add('TeamName':u, teamName).
authData:Add('ClientName':u, playerName).
authData:Add('SequenceNumber':u, 0).
authData:Add('SessionId':u, 0).
// login and get a player for the game
run PerformLogin (input-output authData).
run CreatePlayer(input-output authData,
output playerId).
if playerId ne ? then
do on error undo, throw:
run WaitGameStart (input-output authData,
input playerId,
output gameId).
if gameId eq -1 then
undo, throw new AppError('Unable to connect to game', 0).
PLAY-GAME-LOOP:
do while true:
run WaitNextTurn (input-output authData,
input playerId,
input refTurn,
output statusCode ).
case entry(1, statusCode, ':':u):
when 'GAME-OVER':u then
leave MAIN-LOOP.
when 'YOUR-TURN':u then
do:
run GetPlayerView ( input-output authData,
input playerId,
output playerIndex,
output refTurn,
output currentBoard ).
// this does the work of figuring out where to play next
run CalculateMove (input playerIndex,
input currentBoard,
output turnRow,
output turnCol).
run PerformMove (input-output authData,
input playerId,
input turnRow,
input turnCol ).
next PLAY-GAME-LOOP.
end. // your turn
when 'OK':u then
do:
run GetPlayerView ( input-output authData,
input playerId,
output playerIndex,
output refTurn,
output currentBoard ).
next PLAY-GAME-LOOP.
end.
otherwise
leave MAIN-LOOP.
end case.
end. // PLAY-GAME-LOOP:
finally:
run LeaveGame (input-output authData,
input playerId).
end.
end.
end. // MAIN-LOOP:
end procedure.
/* Calls the endpoint */
procedure MakeRestRequest:
define input parameter pcMethod as character no-undo.
define input parameter poData as JsonObject no-undo.
define input-output parameter poAuth as JsonObject no-undo.
define output parameter poResponse as JsonObject no-undo.
define variable req as IHttpRequest no-undo.
define variable resp as IHttpResponse no-undo.
define variable seqNum as integer no-undo.
assign seqNum = poAuth:GetInteger('SequenceNumber':u).
// logins use 0 for session and sequence
if not pcMethod matches '*Login':u then
assign seqNum = seqNum + 1.
poAuth:Set('SequenceNumber':u, seqNum).
poAuth:Set('AuthCode':u, GetAuthCode(substitute('&1:&2:&3:&4':u,
poAuth:GetCharacter('TeamName':u),
poAuth:GetCharacter('ClientName':u),
poAuth:GetInteger('SessionId':u),
seqNum))).
if not valid-object(poData) then
assign poData = new JsonObject().
if poData:Has('Auth':u) then
poData:Set('Auth':u, poAuth).
else
poData:Add('Auth':u, poAuth).
assign req = RequestBuilder
:Post(hostURI:ToString() + pcMethod, poData)
:Request
resp = httpClient:Execute(req)
.
if not( resp:StatusCode eq 200
and type-of(resp:Entity, JsonObject) )
then
undo, throw new AppError('Error performing ' + pcMethod, resp:StatusCode).
assign poResponse = cast(resp:Entity, JsonObject).
end procedure .
// Logs in the client/team
procedure PerformLogin:
define input-output parameter poAuth as JsonObject no-undo.
define variable reqData as JsonObject no-undo.
define variable respData as JsonObject no-undo.
define variable challenge as character no-undo.
define variable statusCode as character no-undo.
run MakeRestRequest('InitLogin':u,
?,
input-output poAuth,
output respData).
assign statusCode = 'FAIL':u
statusCode = respData:GetCharacter('Status':u)
no-error.
if statusCode ne 'OK':u then
undo, throw new AppError(respData:GetCharacter('Message':u), 0).
assign challenge = respData:GetCharacter('Challenge':u)
reqData = new JsonObject()
.
reqData:Add('ChallengeResponse':u, GetAuthCode(GetAuthCode(challenge))).
run MakeRestRequest('CompleteLogin':u,
reqData,
input-output poAuth,
output respData).
// all good
poAuth:Set('SessionId':u, respData:GetInteger('SessionId':u)).
end procedure. // PerformLogin
procedure CreatePlayer:
define input-output parameter poAuth as JsonObject no-undo.
define output parameter piPlayerId as integer no-undo.
define variable respData as JsonObject no-undo.
run MakeRestRequest('CreatePlayer':u,
?,
input-output poAuth,
output respData).
assign piPlayerId = respData:GetInteger('PlayerId':u).
end procedure.
// Waits for a game to start
procedure WaitGameStart:
define input-output parameter poAuth as JsonObject no-undo.
define input parameter piPlayerId as integer no-undo.
define output parameter piGameId as integer no-undo.
define variable reqData as JsonObject no-undo.
define variable respData as JsonObject no-undo.
assign reqData = new JsonObject().
reqData:Add('PlayerId':u, piPlayerId).
GAME-START-LOOP:
repeat:
run MakeRestRequest('WaitGameStart':u,
reqData,
input-output poAuth,
output respData).
assign piGameId = respData:GetInteger('GameId':u).
if piGameId gt 0 then
leave GAME-START-LOOP.
end. //GAME-START-LOOP:
end procedure.
procedure WaitNextTurn:
define input-output parameter poAuth as JsonObject no-undo.
define input parameter piPlayerId as integer no-undo.
define input parameter piRefTurn as integer no-undo.
define output parameter pcTurnStatus as character no-undo.
define variable reqData as JsonObject no-undo.
define variable respData as JsonObject no-undo.
assign reqData = new JsonObject().
reqData:Add('PlayerId':u, piPlayerId).
reqData:Add('RefTurn':u, piRefTurn).
TURN-LOOP:
do while true:
run MakeRestRequest('WaitNextTurn':u,
reqData,
input-output poAuth,
output respData).
assign pcTurnStatus = respData:GetCharacter('Status':u).
if not pcTurnStatus eq 'OK':u then
return.
respData:writefile(session:temp-dir + 'WaitNextTurn.json', true).
// it's not our turn yet
if not respData:GetLogical('TurnComplete':u) then
next TURN-LOOP.
case true:
when respData:GetLogical('GameFinished':u) then
do:
assign pcTurnStatus = 'GAME-OVER:':u
+ respData:GetCharacter('FinishCondition':u).
end.
when respData:GetLogical('YourTurn':u) then
assign pcTurnStatus = 'YOUR-TURN':u.
end case.
// all done here
leave TURN-LOOP.
end. //TURN-LOOP:
end procedure.
procedure GetPlayerView:
define input-output parameter poAuth as JsonObject no-undo.
define input parameter piPlayerId as integer no-undo.
define output parameter piPlayerIndex as integer no-undo.
define output parameter piRefTurn as integer no-undo.
define output parameter poBoardState as JsonObject no-undo.
define variable reqData as JsonObject no-undo.
define variable respData as JsonObject no-undo.
assign reqData = new JsonObject().
reqData:Add('PlayerId':u, piPlayerId).
run MakeRestRequest('GetPlayerView':u,
reqData,
input-output poAuth,
output respData).
assign piRefTurn = respData:GetInteger('Turn':u)
poBoardState = respData:GetJsonObject('Map':u)
piPlayerIndex = respData:GetInteger('Index':u)
.
end procedure.
procedure PerformMove:
define input-output parameter poAuth as JsonObject no-undo.
define input parameter piPlayerId as integer no-undo.
define input parameter piRow as integer no-undo.
define input parameter piCol as integer no-undo.
define variable reqData as JsonObject no-undo.
define variable turnPos as JsonObject no-undo.
define variable respData as JsonObject no-undo.
assign reqData = new JsonObject()
turnPos = new JsonObject()
.
reqData:Add('PlayerId':u, piPlayerId).
reqData:Add('Turn':u, turnPos).
// server is 0-based
turnPos:Add('Row':u, piRow - 1).
turnPos:Add('Col':u, piCol - 1).
reqData:Add('Pass':u, (piRow eq 0 and piCol eq 0)).
run MakeRestRequest('PerformMove':u,
reqData,
input-output poAuth,
output respData).
end procedure.
procedure LeaveGame:
define input-output parameter poAuth as JsonObject no-undo.
define input parameter piPlayerId as integer no-undo.
define variable reqData as JsonObject no-undo.
define variable respData as JsonObject no-undo.
assign reqData = new JsonObject().
reqData:Add('PlayerId':u, piPlayerId).
run MakeRestRequest('LeaveGame':u,
reqData,
input-output poAuth,
output respData).
end procedure.