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agatha.asm
154 lines (137 loc) · 2.93 KB
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agatha.asm
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AgathaScript:
call AgathaShowOrHideExitBlock
call EnableAutoTextBoxDrawing
ld hl, AgathaTrainerHeader0
ld de, AgathaScriptPointers
ld a, [wAgathaCurScript]
call ExecuteCurMapScriptInTable
ld [wAgathaCurScript], a
ret
AgathaShowOrHideExitBlock:
; Blocks or clears the exit to the next room.
ld hl, wCurrentMapScriptFlags
bit 5, [hl]
res 5, [hl]
ret z
CheckEvent EVENT_BEAT_AGATHAS_ROOM_TRAINER_0
jr z, .blockExitToNextRoom
ld a, $e
jp .setExitBlock
.blockExitToNextRoom
ld a, $3b
.setExitBlock:
ld [wNewTileBlockID], a
lb bc, 0, 2
predef_jump ReplaceTileBlock
ResetAgathaScript:
xor a
ld [wAgathaCurScript], a
ret
AgathaScriptPointers:
dw AgathaScript0
dw DisplayEnemyTrainerTextAndStartBattle
dw AgathaScript2
dw AgathaScript3
dw AgathaScript4
AgathaScript4:
ret
AgathaScriptWalkIntoRoom:
; Walk six steps upward.
ld hl, wSimulatedJoypadStatesEnd
ld a, D_UP
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld a, $6
ld [wSimulatedJoypadStatesIndex], a
call StartSimulatingJoypadStates
ld a, $3
ld [wAgathaCurScript], a
ld [wCurMapScript], a
ret
AgathaScript0:
ld hl, AgathaEntranceCoords
call ArePlayerCoordsInArray
jp nc, CheckFightingMapTrainers
xor a
ld [hJoyPressed], a
ld [hJoyHeld], a
ld [wSimulatedJoypadStatesEnd], a
ld [wSimulatedJoypadStatesIndex], a
ld a, [wCoordIndex]
cp $3 ; Is player standing one tile above the exit?
jr c, .stopPlayerFromLeaving
CheckAndSetEvent EVENT_AUTOWALKED_INTO_AGATHAS_ROOM
jr z, AgathaScriptWalkIntoRoom
.stopPlayerFromLeaving
ld a, $2
ld [hSpriteIndexOrTextID], a
call DisplayTextID ; "Don't run away!"
ld a, D_UP
ld [wSimulatedJoypadStatesEnd], a
ld a, $1
ld [wSimulatedJoypadStatesIndex], a
call StartSimulatingJoypadStates
ld a, $3
ld [wAgathaCurScript], a
ld [wCurMapScript], a
ret
AgathaEntranceCoords:
db $0A,$04
db $0A,$05
db $0B,$04
db $0B,$05
db $FF
AgathaScript3:
ld a, [wSimulatedJoypadStatesIndex]
and a
ret nz
call Delay3
xor a
ld [wJoyIgnore], a
ld [wAgathaCurScript], a
ld [wCurMapScript], a
ret
AgathaScript2:
call EndTrainerBattle
ld a, [wIsInBattle]
cp $ff
jp z, ResetAgathaScript
ld a, $1
ld [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, $1
ld [wGaryCurScript], a
ret
AgathaTextPointers:
dw AgathaText1
dw AgathaDontRunAwayText
AgathaTrainerHeader0:
dbEventFlagBit EVENT_BEAT_AGATHAS_ROOM_TRAINER_0
db ($0 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_AGATHAS_ROOM_TRAINER_0
dw AgathaBeforeBattleText ; TextBeforeBattle
dw AgathaAfterBattleText ; TextAfterBattle
dw AgathaEndBattleText ; TextEndBattle
dw AgathaEndBattleText ; TextEndBattle
db $ff
AgathaText1:
TX_ASM
ld hl, AgathaTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
AgathaBeforeBattleText:
TX_FAR _AgathaBeforeBattleText
db "@"
AgathaEndBattleText:
TX_FAR _AgathaEndBattleText
db "@"
AgathaAfterBattleText:
TX_FAR _AgathaAfterBattleText
db "@"
AgathaDontRunAwayText:
TX_FAR _AgathaDontRunAwayText
db "@"