diff --git a/CoolPeoples.md b/docs/CoolPeoples.md similarity index 100% rename from CoolPeoples.md rename to docs/CoolPeoples.md diff --git a/docs/ReadMe.txt b/docs/ReadMe.txt new file mode 100644 index 0000000..b59c7f3 --- /dev/null +++ b/docs/ReadMe.txt @@ -0,0 +1,52 @@ +PokemonRedGo Project ReadMe +Table of Contents + [Section 1] Safari Game Mode + [Section 2] Earning Experience and Money + [Section 3] Pokeball Update + [Section 4] Known Issues + [Section 5] See Also + +Section 1: Safari Game Mode + All wild battles are now done in the Safari Game Mode style. The BALL option is now + linked to the player's inventory of Great Balls rather than 30 Safari Balls. If there + are no balls in your inventory you can still throw bait or rocks but doing so is + almost completely useless due to the base mechanics being awful. These features will + likely be replaced in a future update. Running will always work so at least caves + full of Zubat will be a bit less annoying :] + +Section 2: Earning Experience and Money + When catching a wild pokemon all pokemon in your party will gain split XP as though + EXP ALL were in effect. Trainer battles work the same as usual. The RELEASE option + in pokecenter boxes has been replaced with TRANSFER which gives the selected pokemon + to Prof Oak in exchange for a random selection of items. There is currently no text + prompt for what goodies you got but hopefully I can change that in the future. Making + the system work as well as it does was really stressful so I just moved on to other + features. + +Section 3: Pokeball Update + Great Balls are actually re-named to Poke ball because I like it better. They are still + great balls in terms of catch rate, this is a name-only change. All other balls have + been removed from the game (including the master ball) which means, at present, there + is no system in place to improve your capture rate except the awful BAIT and ROCK + options that really suck, seriously, you should probably not use them on anything you + actually want to catch. + +Section 4: Known Issues + Legendary Pokemon can flee just like anything else which will clear them from the map. + Always save before trying to capture a legendary. This will be addressed in a future + update. + + When naming a caught pokemon the party will receive experience but the game will load + the EXP ALL text which it is supposed to ignore. I haven't actually excised this item + from the game yet so don't use it if you get it from Oak's Aide and ignore the text + that states EXP ALL is sharing experience after naming a caught pokemon. + + If the player has a free slot for a newly captured pokemon it will reward itself with + experience points for its own capture. Yea.. that's weird. I know where the flags are + but I'm currently using a jenky method to make experience work so this is a bit of a + re-write of that @_@ + +Section 5: See Also + Project Home: https://github.com/Crunchepillar/PokeRedGo/ (report bugs and send me heart emojis) + Also check out the CoolPeoples.md (its a text file) + \ No newline at end of file