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CommandDelInstance.cs
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CommandDelInstance.cs
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using Rocket.API;
using Rocket.Unturned.Chat;
using System.Collections.Generic;
namespace PlayerInfoLibrary
{
public class CommandDelInstance : IRocketCommand
{
internal static readonly string syntax = "<\"Instance ID\">";
internal static readonly string help = "Uses the numerical Instance ID for a server to remove all player data saved for that server. !!Use with caution, can't be undone without a database backup!!";
public List<string> Aliases
{
get { return new List<string>(); }
}
public AllowedCaller AllowedCaller
{
get { return AllowedCaller.Console; }
}
public string Help
{
get { return help; }
}
public string Name
{
get { return "delint"; }
}
public List<string> Permissions
{
get { return new List<string> { "PlayerInfoLib.delint" }; }
}
public string Syntax
{
get { return syntax; }
}
public void Execute(IRocketPlayer caller, string[] command)
{
if (command.Length == 0)
{
UnturnedChat.Say(caller, PlayerInfoLib.Instance.Translate("delint_help"));
}
if (command.Length > 1)
{
UnturnedChat.Say(caller, PlayerInfoLib.Instance.Translate("too_many_parameters"));
return;
}
if (command.Length == 1)
{
ushort ID;
if (!ushort.TryParse(command[0], out ID))
{
UnturnedChat.Say(caller, PlayerInfoLib.Instance.Translate("delint_invalid"));
return;
}
if (PlayerInfoLib.Database.RemoveInstance(ID))
{
UnturnedChat.Say(caller, PlayerInfoLib.Instance.Translate("delint_success"));
return;
}
else
{
UnturnedChat.Say(caller, PlayerInfoLib.Instance.Translate("delint_not_found"));
}
}
}
}
}