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Simon Lušenc edited this page Feb 20, 2015
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Welcome to SCS Blender Tools wiki pages!
Here you will find complete documentation about SCS Blender Tools. The whole documentation is divided to more chapters (pages) for quicker and better orientation.
NOTE: We strongly advise that you read at least these pages: Installation, Terminology and Basics, Conversion Tools and Global Settings.
- This tools provide new pipeline (as developers do it)
- There are new formats. Why? "Because they are meant to be used for all of SCS games. Moreover if game changes it's internal formats, you won't have to reexport your models."
- Old models can be reused partially. How?
- Use any program or addon you are used to import the existing models.
- Then export geometries in OBJ format or any format supported by Blender
- Import geometries in Blender
- Setup your model with SCS Blender Tools
- Currently Supported model types by SCS Blender Tools
- Currently Supported shaders by SCS Blender Tools
For creation of mods you will need:
- SCS Blender Tools - for content creation.
- Asset Conversion Tools - for converting created content with SCS Blender Tools to the game compatible formats.
- File archiver and browser - for packing and copying files from created with Asset Conversion Tools to "mod" folder.
- Intro
- Installation
- Terminology and Basics
- Conversion Tools
- Download
- Custom Panels and Usage
- Global Settings
- Part System
- Variant System
- Locators
- Root Objects
- Materials
- SCS Tools in Shelf
- Export Panel
- Custom Menu Entries
- Import
- Export