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d_textur.h
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d_textur.h
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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: d_textur.h,v 1.2 2000-08-12 21:29:25 fraggle Exp $
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// DESCRIPTION:
// Typedefs related to to textures etc.,
// isolated here to make it easier separating modules.
//
//-----------------------------------------------------------------------------
#ifndef __D_TEXTUR__
#define __D_TEXTUR__
#include "doomtype.h"
// NOTE: Checking all BOOM sources, there is nothing used called pic_t.
//
// Flats?
//
// a pic is an unmasked block of pixels
typedef struct
{
byte width;
byte height;
byte data;
} pic_t;
#endif
//----------------------------------------------------------------------------
//
// $Log: d_textur.h,v $
// Revision 1.2 2000-08-12 21:29:25 fraggle
// change license header
//
// Revision 1.1.1.1 2000/07/29 13:20:39 fraggle
// imported sources
//
// Revision 1.3 1998/05/04 21:34:18 thldrmn
// commenting and reformatting
//
// Revision 1.2 1998/01/26 19:26:33 phares
// First rev with no ^Ms
//
// Revision 1.1.1.1 1998/01/19 14:02:54 rand
// Lee's Jan 19 sources
//
//
//----------------------------------------------------------------------------