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tween.umd.js
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tween.umd.js
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(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global.TWEEN = factory());
}(this, (function () { 'use strict';
var NOW;
// Include a performance.now polyfill.
// In node.js, use process.hrtime.
// eslint-disable-next-line
// @ts-ignore
if (typeof self === 'undefined' && typeof process !== 'undefined' && process.hrtime) {
NOW = function () {
// eslint-disable-next-line
// @ts-ignore
var time = process.hrtime();
// Convert [seconds, nanoseconds] to milliseconds.
return time[0] * 1000 + time[1] / 1000000;
};
}
// In a browser, use self.performance.now if it is available.
else if (typeof self !== 'undefined' && self.performance !== undefined && self.performance.now !== undefined) {
// This must be bound, because directly assigning this function
// leads to an invocation exception in Chrome.
NOW = self.performance.now.bind(self.performance);
}
// Use Date.now if it is available.
else if (Date.now !== undefined) {
NOW = Date.now;
}
// Otherwise, use 'new Date().getTime()'.
else {
NOW = function () {
return new Date().getTime();
};
}
var NOW$1 = NOW;
/**
* Controlling groups of tweens
*
* Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
* In these cases, you may want to create your own smaller groups of tween
*/
var Group = /** @class */ (function () {
function Group() {
this._tweens = {};
this._tweensAddedDuringUpdate = {};
}
Group.prototype.getAll = function () {
var _this = this;
return Object.keys(this._tweens).map(function (tweenId) {
return _this._tweens[tweenId];
});
};
Group.prototype.removeAll = function () {
this._tweens = {};
};
Group.prototype.add = function (tween) {
this._tweens[tween.getId()] = tween;
this._tweensAddedDuringUpdate[tween.getId()] = tween;
};
Group.prototype.remove = function (tween) {
delete this._tweens[tween.getId()];
delete this._tweensAddedDuringUpdate[tween.getId()];
};
Group.prototype.update = function (time, preserve) {
var tweenIds = Object.keys(this._tweens);
if (tweenIds.length === 0) {
return false;
}
time = time !== undefined ? time : NOW$1();
// Tweens are updated in "batches". If you add a new tween during an
// update, then the new tween will be updated in the next batch.
// If you remove a tween during an update, it may or may not be updated.
// However, if the removed tween was added during the current batch,
// then it will not be updated.
while (tweenIds.length > 0) {
this._tweensAddedDuringUpdate = {};
for (var i = 0; i < tweenIds.length; i++) {
var tween = this._tweens[tweenIds[i]];
if (tween && tween.update(time) === false && !preserve) {
delete this._tweens[tweenIds[i]];
}
}
tweenIds = Object.keys(this._tweensAddedDuringUpdate);
}
return true;
};
return Group;
}());
/**
* The Ease class provides a collection of easing functions for use with tween.js.
*/
var Easing = {
Linear: {
None: function (amount) {
return amount;
},
},
Quadratic: {
In: function (amount) {
return amount * amount;
},
Out: function (amount) {
return amount * (2 - amount);
},
InOut: function (amount) {
if ((amount *= 2) < 1) {
return 0.5 * amount * amount;
}
return -0.5 * (--amount * (amount - 2) - 1);
},
},
Cubic: {
In: function (amount) {
return amount * amount * amount;
},
Out: function (amount) {
return --amount * amount * amount + 1;
},
InOut: function (amount) {
if ((amount *= 2) < 1) {
return 0.5 * amount * amount * amount;
}
return 0.5 * ((amount -= 2) * amount * amount + 2);
},
},
Quartic: {
In: function (amount) {
return amount * amount * amount * amount;
},
Out: function (amount) {
return 1 - --amount * amount * amount * amount;
},
InOut: function (amount) {
if ((amount *= 2) < 1) {
return 0.5 * amount * amount * amount * amount;
}
return -0.5 * ((amount -= 2) * amount * amount * amount - 2);
},
},
Quintic: {
In: function (amount) {
return amount * amount * amount * amount * amount;
},
Out: function (amount) {
return --amount * amount * amount * amount * amount + 1;
},
InOut: function (amount) {
if ((amount *= 2) < 1) {
return 0.5 * amount * amount * amount * amount * amount;
}
return 0.5 * ((amount -= 2) * amount * amount * amount * amount + 2);
},
},
Sinusoidal: {
In: function (amount) {
return 1 - Math.cos((amount * Math.PI) / 2);
},
Out: function (amount) {
return Math.sin((amount * Math.PI) / 2);
},
InOut: function (amount) {
return 0.5 * (1 - Math.cos(Math.PI * amount));
},
},
Exponential: {
In: function (amount) {
return amount === 0 ? 0 : Math.pow(1024, amount - 1);
},
Out: function (amount) {
return amount === 1 ? 1 : 1 - Math.pow(2, -10 * amount);
},
InOut: function (amount) {
if (amount === 0) {
return 0;
}
if (amount === 1) {
return 1;
}
if ((amount *= 2) < 1) {
return 0.5 * Math.pow(1024, amount - 1);
}
return 0.5 * (-Math.pow(2, -10 * (amount - 1)) + 2);
},
},
Circular: {
In: function (amount) {
return 1 - Math.sqrt(1 - amount * amount);
},
Out: function (amount) {
return Math.sqrt(1 - --amount * amount);
},
InOut: function (amount) {
if ((amount *= 2) < 1) {
return -0.5 * (Math.sqrt(1 - amount * amount) - 1);
}
return 0.5 * (Math.sqrt(1 - (amount -= 2) * amount) + 1);
},
},
Elastic: {
In: function (amount) {
if (amount === 0) {
return 0;
}
if (amount === 1) {
return 1;
}
return -Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
},
Out: function (amount) {
if (amount === 0) {
return 0;
}
if (amount === 1) {
return 1;
}
return Math.pow(2, -10 * amount) * Math.sin((amount - 0.1) * 5 * Math.PI) + 1;
},
InOut: function (amount) {
if (amount === 0) {
return 0;
}
if (amount === 1) {
return 1;
}
amount *= 2;
if (amount < 1) {
return -0.5 * Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
}
return 0.5 * Math.pow(2, -10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI) + 1;
},
},
Back: {
In: function (amount) {
var s = 1.70158;
return amount * amount * ((s + 1) * amount - s);
},
Out: function (amount) {
var s = 1.70158;
return --amount * amount * ((s + 1) * amount + s) + 1;
},
InOut: function (amount) {
var s = 1.70158 * 1.525;
if ((amount *= 2) < 1) {
return 0.5 * (amount * amount * ((s + 1) * amount - s));
}
return 0.5 * ((amount -= 2) * amount * ((s + 1) * amount + s) + 2);
},
},
Bounce: {
In: function (amount) {
return 1 - Easing.Bounce.Out(1 - amount);
},
Out: function (amount) {
if (amount < 1 / 2.75) {
return 7.5625 * amount * amount;
}
else if (amount < 2 / 2.75) {
return 7.5625 * (amount -= 1.5 / 2.75) * amount + 0.75;
}
else if (amount < 2.5 / 2.75) {
return 7.5625 * (amount -= 2.25 / 2.75) * amount + 0.9375;
}
else {
return 7.5625 * (amount -= 2.625 / 2.75) * amount + 0.984375;
}
},
InOut: function (amount) {
if (amount < 0.5) {
return Easing.Bounce.In(amount * 2) * 0.5;
}
return Easing.Bounce.Out(amount * 2 - 1) * 0.5 + 0.5;
},
},
};
/**
*
*/
var Interpolation = {
Linear: function (v, k) {
var m = v.length - 1;
var f = m * k;
var i = Math.floor(f);
var fn = Interpolation.Utils.Linear;
if (k < 0) {
return fn(v[0], v[1], f);
}
if (k > 1) {
return fn(v[m], v[m - 1], m - f);
}
return fn(v[i], v[i + 1 > m ? m : i + 1], f - i);
},
Bezier: function (v, k) {
var b = 0;
var n = v.length - 1;
var pw = Math.pow;
var bn = Interpolation.Utils.Bernstein;
for (var i = 0; i <= n; i++) {
b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i);
}
return b;
},
CatmullRom: function (v, k) {
var m = v.length - 1;
var f = m * k;
var i = Math.floor(f);
var fn = Interpolation.Utils.CatmullRom;
if (v[0] === v[m]) {
if (k < 0) {
i = Math.floor((f = m * (1 + k)));
}
return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i);
}
else {
if (k < 0) {
return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]);
}
if (k > 1) {
return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]);
}
return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i);
}
},
Utils: {
Linear: function (p0, p1, t) {
return (p1 - p0) * t + p0;
},
Bernstein: function (n, i) {
var fc = Interpolation.Utils.Factorial;
return fc(n) / fc(i) / fc(n - i);
},
Factorial: (function () {
var a = [1];
return function (n) {
var s = 1;
if (a[n]) {
return a[n];
}
for (var i = n; i > 1; i--) {
s *= i;
}
a[n] = s;
return s;
};
})(),
CatmullRom: function (p0, p1, p2, p3, t) {
var v0 = (p2 - p0) * 0.5;
var v1 = (p3 - p1) * 0.5;
var t2 = t * t;
var t3 = t * t2;
return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
},
},
};
/**
* Utils
*/
var Sequence = /** @class */ (function () {
function Sequence() {
}
Sequence.nextId = function () {
return Sequence._nextId++;
};
Sequence._nextId = 0;
return Sequence;
}());
/**
* Tween.js - Licensed under the MIT license
* https://github.com/tweenjs/tween.js
* ----------------------------------------------
*
* See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
* Thank you all, you're awesome!
*/
var Tween = /** @class */ (function () {
function Tween(_object, _group) {
if (_group === void 0) { _group = TWEEN; }
this._object = _object;
this._group = _group;
this._isPaused = false;
this._pauseStart = 0;
this._valuesStart = {};
this._valuesEnd = {};
this._valuesStartRepeat = {};
this._duration = 1000;
this._initialRepeat = 0;
this._repeat = 0;
this._yoyo = false;
this._isPlaying = false;
this._reversed = false;
this._delayTime = 0;
this._startTime = 0;
this._easingFunction = TWEEN.Easing.Linear.None;
this._interpolationFunction = TWEEN.Interpolation.Linear;
this._chainedTweens = [];
this._onStartCallbackFired = false;
this._id = TWEEN.nextId();
this._isChainStopped = false;
}
Tween.prototype.getId = function () {
return this._id;
};
Tween.prototype.isPlaying = function () {
return this._isPlaying;
};
Tween.prototype.isPaused = function () {
return this._isPaused;
};
Tween.prototype.to = function (properties, duration) {
// to (properties, duration) {
for (var prop in properties) {
this._valuesEnd[prop] = properties[prop];
}
if (duration !== undefined) {
this._duration = duration;
}
return this;
};
Tween.prototype.duration = function (d) {
this._duration = d;
return this;
};
Tween.prototype.start = function (time) {
if (this._isPlaying) {
return this;
}
// eslint-disable-next-line
// @ts-ignore FIXME?
this._group.add(this);
this._repeat = this._initialRepeat;
if (this._reversed) {
// If we were reversed (f.e. using the yoyo feature) then we need to
// flip the tween direction back to forward.
this._reversed = false;
for (var property in this._valuesStartRepeat) {
this._swapEndStartRepeatValues(property);
this._valuesStart[property] = this._valuesStartRepeat[property];
}
}
this._isPlaying = true;
this._isPaused = false;
this._onStartCallbackFired = false;
this._isChainStopped = false;
this._startTime =
time !== undefined ? (typeof time === 'string' ? TWEEN.now() + parseFloat(time) : time) : TWEEN.now();
this._startTime += this._delayTime;
this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat);
return this;
};
Tween.prototype._setupProperties = function (_object, _valuesStart, _valuesEnd, _valuesStartRepeat) {
for (var property in _valuesEnd) {
var startValue = _object[property];
var startValueIsArray = Array.isArray(startValue);
var propType = startValueIsArray ? 'array' : typeof startValue;
var isInterpolationList = !startValueIsArray && Array.isArray(_valuesEnd[property]);
// If `to()` specifies a property that doesn't exist in the source object,
// we should not set that property in the object
if (propType === 'undefined' || propType === 'function') {
continue;
}
// Check if an Array was provided as property value
if (isInterpolationList) {
var endValues = _valuesEnd[property];
if (endValues.length === 0) {
continue;
}
// handle an array of relative values
endValues = endValues.map(this._handleRelativeValue.bind(this, startValue));
// Create a local copy of the Array with the start value at the front
_valuesEnd[property] = [startValue].concat(endValues);
}
// handle the deepness of the values
if ((propType === 'object' || startValueIsArray) && startValue && !isInterpolationList) {
_valuesStart[property] = startValueIsArray ? [] : {};
// eslint-disable-next-line
for (var prop in startValue) {
// eslint-disable-next-line
// @ts-ignore FIXME?
_valuesStart[property][prop] = startValue[prop];
}
_valuesStartRepeat[property] = startValueIsArray ? [] : {}; // TODO? repeat nested values? And yoyo? And array values?
// eslint-disable-next-line
// @ts-ignore FIXME?
this._setupProperties(startValue, _valuesStart[property], _valuesEnd[property], _valuesStartRepeat[property]);
}
else {
// Save the starting value, but only once.
if (typeof _valuesStart[property] === 'undefined') {
_valuesStart[property] = startValue;
}
if (!startValueIsArray) {
// eslint-disable-next-line
// @ts-ignore FIXME?
_valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings
}
if (isInterpolationList) {
// eslint-disable-next-line
// @ts-ignore FIXME?
_valuesStartRepeat[property] = _valuesEnd[property].slice().reverse();
}
else {
_valuesStartRepeat[property] = _valuesStart[property] || 0;
}
}
}
};
Tween.prototype.stop = function () {
if (!this._isChainStopped) {
this._isChainStopped = true;
this.stopChainedTweens();
}
if (!this._isPlaying) {
return this;
}
// eslint-disable-next-line
// @ts-ignore FIXME?
this._group.remove(this);
this._isPlaying = false;
this._isPaused = false;
if (this._onStopCallback) {
this._onStopCallback(this._object);
}
return this;
};
Tween.prototype.end = function () {
this.update(Infinity);
return this;
};
Tween.prototype.pause = function (time) {
if (this._isPaused || !this._isPlaying) {
return this;
}
this._isPaused = true;
this._pauseStart = time === undefined ? TWEEN.now() : time;
// eslint-disable-next-line
// @ts-ignore FIXME?
this._group.remove(this);
return this;
};
Tween.prototype.resume = function (time) {
if (!this._isPaused || !this._isPlaying) {
return this;
}
this._isPaused = false;
this._startTime += (time === undefined ? TWEEN.now() : time) - this._pauseStart;
this._pauseStart = 0;
// eslint-disable-next-line
// @ts-ignore FIXME?
this._group.add(this);
return this;
};
Tween.prototype.stopChainedTweens = function () {
for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
this._chainedTweens[i].stop();
}
return this;
};
Tween.prototype.group = function (group) {
this._group = group;
return this;
};
Tween.prototype.delay = function (amount) {
this._delayTime = amount;
return this;
};
Tween.prototype.repeat = function (times) {
this._initialRepeat = times;
this._repeat = times;
return this;
};
Tween.prototype.repeatDelay = function (amount) {
this._repeatDelayTime = amount;
return this;
};
Tween.prototype.yoyo = function (yoyo) {
this._yoyo = yoyo;
return this;
};
Tween.prototype.easing = function (easingFunction) {
this._easingFunction = easingFunction;
return this;
};
Tween.prototype.interpolation = function (interpolationFunction) {
this._interpolationFunction = interpolationFunction;
return this;
};
Tween.prototype.chain = function () {
var tweens = [];
for (var _i = 0; _i < arguments.length; _i++) {
tweens[_i] = arguments[_i];
}
this._chainedTweens = tweens;
return this;
};
Tween.prototype.onStart = function (callback) {
this._onStartCallback = callback;
return this;
};
Tween.prototype.onUpdate = function (callback) {
this._onUpdateCallback = callback;
return this;
};
Tween.prototype.onRepeat = function (callback) {
this._onRepeatCallback = callback;
return this;
};
Tween.prototype.onComplete = function (callback) {
this._onCompleteCallback = callback;
return this;
};
Tween.prototype.onStop = function (callback) {
this._onStopCallback = callback;
return this;
};
Tween.prototype.update = function (time) {
var property;
var elapsed;
var endTime = this._startTime + this._duration;
if (time > endTime && !this._isPlaying) {
return false;
}
// If the tween was already finished,
if (!this.isPlaying) {
this.start(time);
}
if (time < this._startTime) {
return true;
}
if (this._onStartCallbackFired === false) {
if (this._onStartCallback) {
this._onStartCallback(this._object);
}
this._onStartCallbackFired = true;
}
elapsed = (time - this._startTime) / this._duration;
elapsed = this._duration === 0 || elapsed > 1 ? 1 : elapsed;
var value = this._easingFunction(elapsed);
// properties transformations
this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value);
if (this._onUpdateCallback) {
this._onUpdateCallback(this._object, elapsed);
}
if (elapsed === 1) {
if (this._repeat > 0) {
if (isFinite(this._repeat)) {
this._repeat--;
}
// Reassign starting values, restart by making startTime = now
for (property in this._valuesStartRepeat) {
if (!this._yoyo && typeof this._valuesEnd[property] === 'string') {
this._valuesStartRepeat[property] =
// eslint-disable-next-line
// @ts-ignore FIXME?
this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]);
}
if (this._yoyo) {
this._swapEndStartRepeatValues(property);
}
this._valuesStart[property] = this._valuesStartRepeat[property];
}
if (this._yoyo) {
this._reversed = !this._reversed;
}
if (this._repeatDelayTime !== undefined) {
this._startTime = time + this._repeatDelayTime;
}
else {
this._startTime = time + this._delayTime;
}
if (this._onRepeatCallback) {
this._onRepeatCallback(this._object);
}
return true;
}
else {
if (this._onCompleteCallback) {
this._onCompleteCallback(this._object);
}
for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
// Make the chained tweens start exactly at the time they should,
// even if the `update()` method was called way past the duration of the tween
this._chainedTweens[i].start(this._startTime + this._duration);
}
this._isPlaying = false;
return false;
}
}
return true;
};
Tween.prototype._updateProperties = function (_object, _valuesStart, _valuesEnd, value) {
for (var property in _valuesEnd) {
// Don't update properties that do not exist in the source object
if (_valuesStart[property] === undefined) {
continue;
}
var start = _valuesStart[property] || 0;
var end = _valuesEnd[property];
var startIsArray = Array.isArray(_object[property]);
var endIsArray = Array.isArray(end);
var isInterpolationList = !startIsArray && endIsArray;
if (isInterpolationList) {
_object[property] = this._interpolationFunction(end, value);
}
else if (typeof end === 'object' && end) {
// eslint-disable-next-line
// @ts-ignore FIXME?
this._updateProperties(_object[property], start, end, value);
}
else {
// Parses relative end values with start as base (e.g.: +10, -3)
end = this._handleRelativeValue(start, end);
// Protect against non numeric properties.
if (typeof end === 'number') {
// eslint-disable-next-line
// @ts-ignore FIXME?
_object[property] = start + (end - start) * value;
}
}
}
};
Tween.prototype._handleRelativeValue = function (start, end) {
if (typeof end !== 'string') {
return end;
}
if (end.charAt(0) === '+' || end.charAt(0) === '-') {
return start + parseFloat(end);
}
else {
return parseFloat(end);
}
};
Tween.prototype._swapEndStartRepeatValues = function (property) {
var tmp = this._valuesStartRepeat[property];
if (typeof this._valuesEnd[property] === 'string') {
// eslint-disable-next-line
// @ts-ignore FIXME?
this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]);
}
else {
this._valuesStartRepeat[property] = this._valuesEnd[property];
}
this._valuesEnd[property] = tmp;
};
return Tween;
}());
var VERSION = '18.5.0';
/**
* Tween.js - Licensed under the MIT license
* https://github.com/tweenjs/tween.js
* ----------------------------------------------
*
* See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
* Thank you all, you're awesome!
*/
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
/**
* Controlling groups of tweens
*
* Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
* In these cases, you may want to create your own smaller groups of tween
*/
var Main = /** @class */ (function (_super) {
__extends(Main, _super);
function Main() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this.version = VERSION;
_this.now = NOW$1;
_this.Group = Group;
_this.Easing = Easing;
_this.Interpolation = Interpolation;
_this.nextId = Sequence.nextId;
_this.Tween = Tween;
return _this;
}
return Main;
}(Group));
var TWEEN = new Main();
return TWEEN;
})));