Skip to content

Commit

Permalink
Merge pull request #6 from SaschaHenning/release-v1.0
Browse files Browse the repository at this point in the history
Release v1.0
  • Loading branch information
SaschaHenning authored Oct 28, 2021
2 parents cad5214 + bb38018 commit aebb7b5
Show file tree
Hide file tree
Showing 5 changed files with 20 additions and 4 deletions.
12 changes: 12 additions & 0 deletions .github/pull_request_template.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,12 @@
Title: Release tracker

Body:
TL;DR: This branch includes planned version updates for our initial game launch.

Planned 🚢 date: TBD

Features:
- [ ]

Bug fixes:
-
4 changes: 4 additions & 0 deletions .github/release-drafter.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,4 @@
template: |
## What's Changed
$CHANGES
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ mobile HTML5 Game Development.
It is released under both the GPL and MIT license to do with what you will.

Playable Version:
http://cykod.github.com/AlienInvasion/
http://cykod.github.com/SaschaHenning/

Bit.ly link for mobile:
http://bit.ly/html5-invasion
Expand Down
4 changes: 2 additions & 2 deletions engine.js
Original file line number Diff line number Diff line change
Expand Up @@ -170,7 +170,7 @@ var TitleScreen = function TitleScreen(title,subtitle,callback) {
};

this.draw = function(ctx) {
ctx.fillStyle = "#FFFFFF";
ctx.fillStyle = "#00FF00";

ctx.font = "bold 40px bangers";
var measure = ctx.measureText(title);
Expand Down Expand Up @@ -437,7 +437,7 @@ var GamePoints = function() {
this.draw = function(ctx) {
ctx.save();
ctx.font = "bold 18px arial";
ctx.fillStyle= "#FFFFFF";
ctx.fillStyle= "#00FF00";

var txt = "" + Game.points;
var i = pointsLength - txt.length, zeros = "";
Expand Down
2 changes: 1 addition & 1 deletion game.js
Original file line number Diff line number Diff line change
Expand Up @@ -91,7 +91,7 @@ var Starfield = function(speed,opacity,numStars,clear) {
// If the clear option is set,
// make the background black instead of transparent
if(clear) {
starCtx.fillStyle = "#000";
starCtx.fillStyle = "#0F0";
starCtx.fillRect(0,0,stars.width,stars.height);
}

Expand Down

0 comments on commit aebb7b5

Please sign in to comment.