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Unity mesh to Polyhedron3 is not working #4
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I've managed to transfer some of my meshes to valid closed triangle polyhdron3 by using StitchBorders function. However, there were some meshes for which StitchBorders function kills Unity. |
Hi- I found a similar issue with the cube in unity- I think it has something to do with the fact that a unity cube has 24 points (not 8). I wrote a simple function to check this, and to convert to polyhedra:
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I spent some time on this topic. I had a large 3D model of a building imported into Unity, and 15% of all objects could not be transferred to polyhedrons. There were many issues with the imported geometry. I had stairs where the steps and risers were merged into one object, and they needed first to be split, which is not an easy to do. When it comes to the Unity cube, you are right. The problem is there are more vertices, which cgal considers as an object which self-intersect. |
It seems the conversion to Polyhedron3 is not working. I cannot get a valid closed triangle mesh for any Unity mesh. You can try with a cube.
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