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Unity just crashes when running #2
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I'm pretty sure this just means that this code is unfortunately too performance intensive for your computer to run. |
The gameObject that generates the world has a parameter to choose the number of points (per axis and chunk). Reducing this number might make world generation less GPU intensive. |
I had the same issue here but I have a good GPU. |
I also reduced the axis per chunk but still a crash I am on linux though. |
It hangs my GPU then unity saves my GPU and crashes itself, using Unity 2020.3.16f1
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