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G41Fun.py
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G41Fun.py
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from vapoursynth import core
from functools import partial
import vapoursynth as vs
import havsfunc as haf
import mvsfunc as mvf
import muvsfunc as muf
import nnedi3_resample as nnrs
import math, mvmulti
"""
Copyright 2019 Pao-Ming Lin
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
"""
"""
Main functions:
FineSharp
psharpen
MCDegrainSharp
LSFmod
SeeSaw
QTGMC
SMDegrain
TemporalDegrain2
mClean
STPressoHD
MLDegrain
NonlinUSM
DetailSharpen
Hysteria
SuperToon
EdgeDetect
JohnFPS
SpotLess
HQDeringmod
MaskedDHA
daamod
LUSM
"""
def FineSharp(clip, mode=1, sstr=2.5, cstr=None, xstr=0, lstr=1.5, pstr=1.28, ldmp=None, hdmp=0.01, rep=12):
"""
Original author: Didée (https://forum.doom9.org/showthread.php?t=166082)
Small and relatively fast realtime-sharpening function, for 1080p,
or after scaling 720p → 1080p during playback.
(to make 720p look more like being 1080p)
It's a generic sharpener. Only for good quality sources!
(If the source is crap, FineSharp will happily sharpen the crap) :)
Noise/grain will be enhanced, too. The method is GENERIC.
Modus operandi: A basic nonlinear sharpening method is performed,
then the *blurred* sharp-difference gets subtracted again.
Args:
mode (int) - 1 to 3, weakest to strongest. When negative -1 to -3,
a broader kernel for equalisation is used.
sstr (float) - strength of sharpening.
cstr (float) - strength of equalisation (recommended 0.5 to 1.25)
xstr (float) - strength of XSharpen-style final sharpening, 0.0 to 1.0.
(but, better don't go beyond 0.25...)
lstr (float) - modifier for non-linear sharpening.
pstr (float) - exponent for non-linear sharpening.
ldmp (float) - "low damp", to not over-enhance very small differences.
(noise coming out of flat areas)
hdmp (float) - "high damp", this damping term has a larger effect than ldmp
when the sharp-difference is larger than 1, vice versa.
rep (int) - repair mode used in final sharpening, recommended modes are 1/12/13.
"""
color = clip.format.color_family
bd = clip.format.bits_per_sample
isFLOAT = clip.format.sample_type == vs.FLOAT
mid = 0 if isFLOAT else 1 << (bd - 1)
i = 0.00392 if isFLOAT else 1 << (bd - 8)
xy = 'x y - {} /'.format(i) if bd != 8 else 'x y -'
R = core.rgsf.Repair if isFLOAT else core.rgvs.Repair
mat1 = [1, 2, 1, 2, 4, 2, 1, 2, 1]
mat2 = [1, 1, 1, 1, 1, 1, 1, 1, 1]
if not isinstance(clip, vs.VideoNode):
raise TypeError("FineSharp: This is not a clip!")
if cstr is None:
cstr = spline(sstr, {0: 0, 0.5: 0.1, 1: 0.6, 2: 0.9, 2.5: 1, 3: 1.1, 3.5: 1.15, 4: 1.2, 8: 1.25, 255: 1.5})
cstr **= 0.8 if mode > 0 else cstr
if ldmp is None:
ldmp = sstr
sstr = max(sstr, 0)
cstr = max(cstr, 0)
xstr = min(max(xstr, 0), 1)
ldmp = max(ldmp, 0)
hdmp = max(hdmp, 0)
if sstr < 0.01 and cstr < 0.01 and xstr < 0.01:
return clip
tmp = core.std.ShufflePlanes(clip, [0], vs.GRAY) if color in [vs.YUV] else clip
if abs(mode) == 1:
c2 = core.std.Convolution(tmp, matrix=mat1).std.Median()
else:
c2 = core.std.Median(tmp).std.Convolution(matrix=mat1)
if abs(mode) == 3:
c2 = c2.std.Median()
if sstr >= 0.01:
expr = 'x y = x dup {} dup dup dup abs {} / {} pow swap3 abs {} + / swap dup * dup {} + / * * {} * + ?'
shrp = core.std.Expr([tmp, c2], [expr.format(xy, lstr, 1/pstr, hdmp, ldmp, sstr*i)])
if cstr >= 0.01:
diff = core.std.MakeDiff(shrp, tmp)
if cstr != 1:
expr = 'x {} *'.format(cstr) if isFLOAT else 'x {} - {} * {} +'.format(mid, cstr, mid)
diff = core.std.Expr([diff], [expr])
diff = core.std.Convolution(diff, matrix=mat1) if mode > 0 else core.std.Convolution(diff, matrix=mat2)
shrp = core.std.MakeDiff(shrp, diff)
if xstr >= 0.01:
xyshrp = core.std.Expr([shrp, core.std.Convolution(shrp, matrix=mat2)], ['x dup y - 9.69 * +'])
rpshrp = R(xyshrp, shrp, [rep])
shrp = core.std.Merge(shrp, rpshrp, [xstr])
return core.std.ShufflePlanes([shrp, clip], [0, 1, 2], color) if color in [vs.YUV] else shrp
def psharpen(clip, strength=25, threshold=75, ssx=1, ssy=1, dw=None, dh=None):
"""
From https://forum.doom9.org/showthread.php?p=683344 by ilpippo80.
Sharpeing function similar to LimitedSharpenFaster,
performs two-point sharpening to avoid overshoot.
Args:
strength (float) - Strength of the sharpening, 0 to 100.
threshold (float) - Controls "how much" to be sharpened, 0 to 100.
ssx, ssy (float) - Supersampling factor (reduce aliasing on edges).
dw, dh (int) - Output resolution after sharpening.
"""
if not isinstance(clip, vs.VideoNode):
raise TypeError("psharpen: This is not a clip!")
if clip.format.sample_type != vs.INTEGER:
raise TypeError("psharpen: clip must be of integer sample type")
color = clip.format.color_family
ow = clip.width
oh = clip.height
ssx = max(ssx, 1.0)
ssy = max(ssy, 1.0)
strength = min(max(strength, 0), 100)
threshold = min(max(threshold, 0), 100)
xss = m4(ow * ssx)
yss = m4(oh * ssy)
if dw is None:
dw = ow
if dh is None:
dh = oh
# oversampling
if ssx > 1 or ssy > 1:
clip = core.resize.Spline36(clip, xss, yss)
tmp = core.std.ShufflePlanes(clip, [0], vs.GRAY) if color in [vs.YUV] else clip
# calculating the max and min in every 3*3 square
maxi = core.std.Maximum(tmp)
mini = core.std.Minimum(tmp)
# normalizing max and val to values from 0 to (max-min)
nmax = core.std.Expr([maxi, mini], ['x y -'])
nval = core.std.Expr([tmp, mini], ['x y -'])
# initializing expression used to obtain the output luma value
s = strength / 100
t = threshold / 100
st = 1 - (s / (s + t - s * t))
expr = 'y 0 = 0 x y / ? 2 * 1 - abs {} < {} 1 = x y 2 / = 0 y 2 / ? y 0 = 0 x y / ? 2 * 1 - abs 1 {} - / ? y 0 = 0 x y / ? 2 * 1 - abs 1 {} - * {} + ? x y 2 / > 1 -1 ? * 1 + y * 2 /'
expr = expr.format(st, s, s, t, t)
# calculates the new luma value pushing it towards min or max
nval = core.std.Expr([nval, nmax], [expr])
# normalizing val to values from min to max
tmp = core.std.Expr([nval, mini], ['x y +'])
# resizing the image to the output resolution
# applying the new luma value to clip
if dw != ow or dh != oh:
if color in [vs.YUV]:
tmp = core.std.ShufflePlanes([tmp, clip], [0, 1, 2], color)
return core.resize.Spline36(tmp, dw, dh)
elif ssx > 1 or ssy > 1:
if color in [vs.YUV]:
tmp = core.std.ShufflePlanes([tmp, clip], [0, 1, 2], color)
return core.resize.Spline36(tmp, dw, dh)
elif color in [vs.YUV]:
return core.std.ShufflePlanes([tmp, clip], [0, 1, 2], color)
else:
return tmp
def MCDegrainSharp(clip, tr=3, bblur=.69, csharp=.69, thSAD=400, rec=False, chroma=True, analyse_args=None, recalculate_args=None):
"""
Based on MCDegrain By Didée:
https://forum.doom9.org/showthread.php?t=161594
Also based on Didée observations in this thread:
https://forum.doom9.org/showthread.php?t=161580
Denoise with MDegrainX, do slight sharpening where motionmatch
is good, do slight blurring where motionmatch is bad.
In areas where MAnalyse cannot find good matches,
the Blur() will be dominant.
In areas where good matches are found,
the Sharpen()'ed pixels will overweight the Blur()'ed pixels
when the pixel averaging is performed.
Args:
bblur, csharp (int, float or function) The method to smooth/sharpen the image.
If it's an int or a float, it specifies the amount in Blur() and Sharpen().
If it's a function, it will use the specified function to smooth/sharpen the image.
tr (int) - Strength of the denoising (1-24).
thSAD (int) - Soft threshold of block sum absolute differences.
Low value can result in staggered denoising,
High value can result in ghosting and artifacts.
rec (bool) - Recalculate the motion vectors to obtain more precision.
chroma (bool) - Whether to process chroma.
"""
if not isinstance(clip, vs.VideoNode) or clip.format.color_family not in [vs.GRAY, vs.YUV]:
raise TypeError("MCDegrainSharp: This is not a GRAY or YUV clip!")
isFLOAT = clip.format.sample_type == vs.FLOAT
isGRAY = clip.format.color_family == vs.GRAY
chroma = False if isGRAY else chroma
planes = [0, 1, 2] if chroma else [0]
plane = 4 if chroma else 0
bs = 32 if clip.width > 2400 else 16 if clip.width > 960 else 8
pel = 1 if clip.width > 960 else 2
truemotion = False if clip.width > 960 else True
A = core.mvsf.Analyse if isFLOAT else core.mv.Analyse
S = core.mvsf.Super if isFLOAT else core.mv.Super
R = core.mvsf.Recalculate if isFLOAT else core.mv.Recalculate
D1 = core.mvsf.Degrain1 if isFLOAT else core.mv.Degrain1
D2 = core.mvsf.Degrain2 if isFLOAT else core.mv.Degrain2
D3 = core.mvsf.Degrain3 if isFLOAT else core.mv.Degrain3
if isinstance(bblur, (int, float)):
c2 = muf.Blur(clip, amountH=bblur, planes=planes)
elif callable(bblur):
c2 = bblur(clip)
else:
raise TypeError("MCDegrainSharp: bblur must be an int, a float or a function!")
if isinstance(csharp, (int, float)):
c4 = muf.Sharpen(clip, amountH=csharp, planes=planes)
elif callable(csharp):
c4 = csharp(clip)
else:
raise TypeError("MCDegrainSharp: csharp must be an int, a float or a function!")
if analyse_args is None:
analyse_args = dict(blksize=bs, overlap=bs//2, search=5, chroma=chroma, truemotion=truemotion)
if recalculate_args is None:
recalculate_args = dict(blksize=bs//2, overlap=bs//4, search=5, chroma=chroma, truemotion=truemotion)
if tr > 3 and not isFLOAT:
raise TypeError("MCDegrainSharp: DegrainN is only available in float")
super_b = S(DitherLumaRebuild(c2, 1), hpad=bs, vpad=bs, pel=pel, sharp=1, rfilter=4)
super_rend = S(c4, hpad=bs, vpad=bs, pel=pel, levels=1, rfilter=1)
if tr < 4:
bv1 = A(super_b, isb=True, delta=1, **analyse_args)
fv1 = A(super_b, isb=False, delta=1, **analyse_args)
if tr > 1:
bv2 = A(super_b, isb=True, delta=2, **analyse_args)
fv2 = A(super_b, isb=False, delta=2, **analyse_args)
if tr > 2:
bv3 = A(super_b, isb=True, delta=3, **analyse_args)
fv3 = A(super_b, isb=False, delta=3, **analyse_args)
else:
vec = mvmulti.Analyze(super_b, tr=tr, **analyse_args)
if rec:
if tr < 4:
bv1 = R(super_b, bv1, **recalculate_args)
fv1 = R(super_b, fv1, **recalculate_args)
if tr > 1:
bv2 = R(super_b, bv2, **recalculate_args)
fv2 = R(super_b, fv2, **recalculate_args)
if tr > 2:
bv3 = R(super_b, bv3, **recalculate_args)
fv3 = R(super_b, fv3, **recalculate_args)
else:
vec = mvmulti.Recalculate(super_b, vec, tr=tr, **recalculate_args)
if tr <= 1:
return D1(c2, super_rend, bv1, fv1, thSAD, plane=plane)
elif tr == 2:
return D2(c2, super_rend, bv1, fv1, bv2, fv2, thSAD, plane=plane)
elif tr == 3:
return D3(c2, super_rend, bv1, fv1, bv2, fv2, bv3, fv3, thSAD, plane=plane)
else:
return mvmulti.DegrainN(c2, super_rend, vec, tr=tr, thsad=thSAD, plane=plane)
def LSFmod(clip, strength=100, Smode=None, Smethod=None, kernel=11, preblur=False, secure=None, source=None,
Szrp=16, Spwr=None, SdmpLo=None, SdmpHi=None, Lmode=None, overshoot=None, undershoot=None, overshoot2=None, undershoot2=None,
soft=None, soothe=None, keep=None, edgemode=0, edgemaskHQ=None, ssx=None, ssy=None, dw=None, dh=None, defaults='slow'):
"""
LimitedSharpenFaster Modded Version by LaTo INV.
+--------------+
| DEPENDENCIES |
+--------------+
→ RGVS / RGSF
+---------+
| GENERAL |
+---------+
strength [int]
--------------
Strength of the sharpening
Smode [int]
----------------------
Sharpen mode:
= 1 : Range sharpening
= 2 : Nonlinear sharpening (corrected version)
= 3 : Nonlinear sharpening (original version)
Smethod [int]
--------------------
Sharpen method:
= 1 : 3x3 kernel
= 2 : Min/Max
= 3 : Min/Max + 3x3 kernel
kernel [int]
-------------------------
Kernel used in Smethod=1&3
In strength order: + 19 >> 20 > 11/12 -
Negative: absolute value specifies the MinBlur radius used.
+---------+
| SPECIAL |
+---------+
preblur [bool]
--------------------------------
Mode to avoid noise sharpening & ringing
secure [bool]
-------------
Mode to avoid banding & oil painting (or face wax) effect of sharpening
source [clip]
-------------
If source is defined, LSFmod doesn't sharp more a denoised clip than this source clip
In this mode, you can safely set Lmode = 0 & PP = OFF
+----------------------+
| NONLINEAR SHARPENING |
+----------------------+
Szrp [int]
----------
Zero Point:
- differences below Szrp are amplified (overdrive sharpening)
- differences above Szrp are reduced (reduced sharpening)
Spwr [int]
----------
Power: exponent for sharpener
SdmpLo [int]
------------
Damp Low: reduce sharpening for small changes [0:disable]
SdmpHi [int]
------------
Damp High: reduce sharpening for big changes [0:disable]
+----------+
| LIMITING |
+----------+
Lmode [int]
--------------------------
Limit mode:
< 0 : Limit with Repair (ex: Lmode = -1 → Repair(1), Lmode = -5 → Repair(5)...)
= 0 : No limit
= 1 : Limit to over/undershoot
= 2 : Limit to over/undershoot on edges and no limit on not-edges
= 3 : Limit to zero on edges and to over/undershoot on not-edges
= 4 : Limit to over/undershoot on edges and to over/undershoot2 on not-edges
overshoot [int]
---------------
Limit for pixels that get brighter during sharpening
undershoot [int]
----------------
Limit for pixels that get darker during sharpening
overshoot2 [int]
----------------
Same as overshoot, only for Lmode = 4
undershoot2 [int]
-----------------
Same as undershoot, only for Lmode = 4
+-----------------+
| POST-PROCESSING |
+-----------------+
soft [int]
-------------------------
Soft the sharpening effect (Negative: new autocalculate)
soothe [bool]
-------------
= True : Enable soothe temporal stabilization
= False : Disable soothe temporal stabilization
keep [int]
-------------------
Minimum percent of the original sharpening to keep (only with soothe=True)
+-------+
| EDGES |
+-------+
edgemode [int]
------------------------
=-1 : Show edgemask
= 0 : Sharpening all
= 1 : Sharpening only edges
= 2 : Sharpening only not-edges
edgemaskHQ [bool]
-----------------
= True : Original edgemask
= False : Faster edgemask
+------------+
| UPSAMPLING |
+------------+
ssx ssy [float]
-------------------
Supersampling factor (reduce aliasing on edges)
dw dh [int]
---------------------
Output resolution after sharpening (avoid a resizing step)
+----------+
| SETTINGS |
+----------+
defaults [string]
--------------------------------------------
= "old" : Reset settings to original version (output will be THE SAME AS LSF)
= "slow" : Enable SLOW modded version settings
= "fast" : Enable FAST modded version settings
defaults = "old" : - strength = 100
---------------- - Smode = 1
- Smethod = Smode == 1 ? 2 : 1
- kernel = 11
- preblur = False
- secure = False
- source = undefined
- Szrp = 16
- Spwr = 2
- SdmpLo = strength / 25
- SdmpHi = 0
- Lmode = 1
- overshoot = 1
- undershoot = overshoot
- overshoot2 = overshoot * 2
- undershoot2 = overshoot2
- soft = 0
- soothe = False
- keep = 25
- edgemode = 0
- edgemaskHQ = True
- ssx = Smode == 1 ? 1.50 : 1.25
- ssy = ssx
- dw = ow
- dh = oh
defaults = "slow" : - strength = 100
----------------- - Smode = 2
- Smethod = 3
- kernel = 11
- preblur = False
- secure = True
- source = undefined
- Szrp = 16
- Spwr = 4
- SdmpLo = 4
- SdmpHi = 48
- Lmode = 4
- overshoot = strength / 100
- undershoot = overshoot
- overshoot2 = overshoot * 2
- undershoot2 = overshoot2
- soft = -2
- soothe = True
- keep = 20
- edgemode = 0
- edgemaskHQ = True
- ssx = 1.50
- ssy = ssx
- dw = ow
- dh = oh
defaults = "fast" : - strength = 100
----------------- - Smode = 1
- Smethod = 2
- kernel = 11
- preblur = False
- secure = True
- source = undefined
- Szrp = 16
- Spwr = 4
- SdmpLo = 4
- SdmpHi = 48
- Lmode = 1
- overshoot = strength / 100
- undershoot = overshoot
- overshoot2 = overshoot * 2
- undershoot2 = overshoot2
- soft = 0
- soothe = True
- keep = 20
- edgemode = 0
- edgemaskHQ = False
- ssx = 1.25
- ssy = ssx
- dw = ow
- dh = oh
"""
# Modified from havsfunc: https://github.com/HomeOfVapourSynthEvolution/havsfunc/blob/r31/havsfunc.py#L4492
if not isinstance(clip, vs.VideoNode):
raise TypeError('LSFmod: This is not a clip!')
if source is not None and (not isinstance(source, vs.VideoNode) or source.format.id != clip.format.id):
raise TypeError("LSFmod: source must be the same format as clip")
if source is not None and (source.width != clip.width or source.height != clip.height):
raise TypeError("LSFmod: source must be the same size as clip")
color = clip.format.color_family
bd = clip.format.bits_per_sample
isFLOAT = clip.format.sample_type == vs.FLOAT
mid = 0 if isFLOAT else 1 << (bd - 1)
i = 0.00392 if isFLOAT else 1 << (bd - 8)
R = core.rgsf.Repair if isFLOAT else core.rgvs.Repair
ow = clip.width
oh = clip.height
csrc = clip
### DEFAULTS
try:
num = ['old', 'slow', 'fast'].index(defaults.lower())
except:
raise ValueError('LSFmod: Defaults must be "old" or "slow" or "fast"')
if Smode is None:
Smode = [1, 2, 1][num]
if Smethod is None:
Smethod = [2 if Smode == 1 else 1, 3, 2][num]
if secure is None:
secure = [False, True, True][num]
if Spwr is None:
Spwr = [2, 4, 4][num]
if SdmpLo is None:
SdmpLo = [strength/25, 4, 4][num]
if SdmpHi is None:
SdmpHi = [0, 48, 48][num]
if Lmode is None:
Lmode = [1, 4, 1][num]
if overshoot is None:
overshoot = [1, strength/100, strength/100][num]
if undershoot is None:
undershoot = overshoot
if overshoot2 is None:
overshoot2 = overshoot * 2
if undershoot2 is None:
undershoot2 = overshoot2
if soft is None:
soft = [0, -2, 0][num]
if soothe is None:
soothe = [False, True, True][num]
if keep is None:
keep = [25, 20, 20][num]
if edgemaskHQ is None:
edgemaskHQ = [True, True, False][num]
if ssx is None:
ssx = [1.5 if Smode == 1 else 1.25, 1.5, 1.25][num]
if ssy is None:
ssy = ssx
if dw is None:
dw = ow
if dh is None:
dh = oh
if kernel <= 0:
Filter = partial(MinBlur, r=abs(kernel))
elif kernel == 4:
Filter = partial(core.std.Median)
elif kernel in [11, 12]:
Filter = partial(core.std.Convolution, matrix=[1, 2, 1, 2, 4, 2, 1, 2, 1])
elif kernel == 19:
Filter = partial(core.std.Convolution, matrix=[1, 1, 1, 1, 0, 1, 1, 1, 1])
elif kernel == 20:
Filter = partial(core.std.Convolution, matrix=[1, 1, 1, 1, 1, 1, 1, 1, 1])
else:
if isFLOAT:
Filter = partial(core.rgsf.RemoveGrain, mode=[kernel])
else:
Filter = partial(core.rgvs.RemoveGrain, mode=[kernel])
if soft < 0:
soft = (1 + (2 / (ssx + ssy))) * math.sqrt(strength)
Spwr = max(Spwr, 1)
SdmpLo = max(SdmpLo, 0)
SdmpHi = max(SdmpHi, 0)
ssx = max(ssx, 1)
ssy = max(ssy, 1)
soft = max(min(soft/100, 1), 0)
keep = max(min(keep/100, 1), 0)
xss = m4(ow * ssx)
yss = m4(oh * ssy)
strength = max(strength, 0)
Str = strength / 100
### SHARP
if ssx > 1 or ssy > 1:
clip = core.resize.Spline36(clip, xss, yss)
tmp = core.std.ShufflePlanes(clip, [0], vs.GRAY) if color in [vs.YUV] else clip
pre = MinBlur(tmp) if preblur else tmp
darklimit = core.std.Minimum(pre)
brightlimit = core.std.Maximum(pre)
if Smethod <= 1:
method = Filter(pre)
elif Smethod == 2:
method = core.std.Merge(darklimit, brightlimit)
else:
method = Filter(core.std.Merge(darklimit, brightlimit))
if secure:
method = core.std.Expr([method, pre], ['x y < x {} + x y > x {} - x ? ?'.format(i, i)])
if preblur:
method = core.std.Expr([method, tmp, pre], ['x y + z -'])
if Smode <= 1:
normsharp = core.std.Expr([tmp, method], ['x dup y - {} * +'.format(Str)])
elif Smode == 2:
xy = 'x y - abs {} /'.format(i) if bd != 8 else 'x y - abs'
Hi = 1 if SdmpHi == 0 else '1 {} {} / 4 pow + 1 {} {} / 4 pow + /'.format(Szrp, SdmpHi, xy, SdmpHi)
expr1 = 'x y = x dup {} dup {} / {} pow swap dup * dup {} {} + * swap {} + {} * / * {} * {} * x y > 1 -1 ? * + ?'
normsharp = core.std.Expr([tmp, method], [expr1.format(xy, Szrp, 1/Spwr, Szrp**2, SdmpLo, SdmpLo, Szrp**2, Hi, Szrp*Str*i)])
else:
xy = 'x y - abs {} /'.format(i) if bd != 8 else 'x y - abs'
Hi = 1 if SdmpHi == 0 else '1 {} {} / 4 pow +'.format(xy, SdmpHi)
expr1 = 'x y = x dup {} dup {} / {} pow swap dup * dup {} + / * {} / {} * x y > 1 -1 ? * + ?'
normsharp = core.std.Expr([tmp, method], [expr1.format(xy, Szrp, 1/Spwr, SdmpLo, Hi, Szrp*Str*i)])
### LIMIT
normal = haf.Clamp(normsharp, brightlimit, darklimit, max(overshoot, 0)*i, max(undershoot, 0)*i)
if edgemaskHQ:
edge = core.std.Expr([core.std.Sobel(tmp, scale=2)], 'x {} / 0.87 pow {} *'.format(128*i, 255*i))
else:
edge = core.std.Expr([core.std.Maximum(tmp), core.std.Minimum(tmp)], ['x y - {} / 0.87 pow {} *'.format(32*i, 255*i)])
inflate = core.std.Inflate(edge)
if Lmode == 0:
limit1 = normsharp
elif Lmode == 1:
limit1 = normal
elif Lmode == 2:
limit1 = core.std.MaskedMerge(normsharp, normal, inflate)
elif Lmode == 3:
zero = haf.Clamp(normsharp, brightlimit, darklimit, 0, 0)
limit1 = core.std.MaskedMerge(normal, zero, inflate)
elif Lmode == 4:
second = haf.Clamp(normsharp, brightlimit, darklimit, max(overshoot2, 0)*i, max(undershoot2, 0)*i)
limit1 = core.std.MaskedMerge(second, normal, inflate)
else:
limit1 = R(normsharp, tmp, abs(Lmode))
if edgemode < 0:
return core.resize.Spline36(edge, dw, dh)
if edgemode == 0:
limit2 = limit1
elif edgemode == 1:
limit2 = core.std.MaskedMerge(tmp, limit1, inflate.std.Inflate().std.Convolution(matrix=[1, 2, 1, 2, 4, 2, 1, 2, 1]))
else:
limit2 = core.std.MaskedMerge(limit1, tmp, inflate.std.Inflate().std.Convolution(matrix=[1, 2, 1, 2, 4, 2, 1, 2, 1]))
### SOFT
if soft == 0:
PP1 = limit2
else:
sharpdiff = core.std.MakeDiff(tmp, limit2)
if isFLOAT:
expr2 = 'x abs y abs > y {} * x {} * + x ?'.format(soft, 1-soft)
else:
expr2 = 'x {} - abs y {} - abs > y {} * x {} * + x ?'.format(mid, mid, soft, 1-soft)
sharpdiff = core.std.Expr([sharpdiff, core.std.Convolution(sharpdiff, matrix=[1]*9)],[expr2])
PP1 = core.std.MakeDiff(tmp, sharpdiff)
### SOOTHE
if soothe:
diff = core.std.MakeDiff(tmp, PP1)
if isFLOAT:
expr3 = 'x y * 0 < x {} * x abs y abs > x {} * y {} * + x ? ?'.format(keep, keep, 1-keep)
else:
expr3 = 'x {m} - y {m} - * 0 < x {m} - {k} * {m} + x {m} - abs y {m} - abs > x {k} * y {j} * + x ? ?'.format(m=mid, k=keep, j=1-keep)
diff = core.std.Expr([diff, haf.AverageFrames(diff, [1, 1, 1], 0.125)],[expr3])
PP2 = core.std.MakeDiff(tmp, diff)
else:
PP2 = PP1
### OUTPUT
if dw != ow or dh != oh:
if color in [vs.YUV]:
PP2 = core.std.ShufflePlanes([PP2, clip], [0, 1, 2], color)
PPP = core.resize.Spline36(PP2, dw, dh)
elif ssx > 1 or ssy > 1:
if color in [vs.YUV]:
PP2 = core.std.ShufflePlanes([PP2, clip], [0, 1, 2], color)
PPP = core.resize.Spline36(PP2, dw, dh)
elif color in [vs.YUV]:
PPP = core.std.ShufflePlanes([PP2, clip], [0, 1, 2], color)
else:
PPP = PP2
if source is not None:
if dw != ow or dh != oh:
src = core.resize.Spline36(source, dw, dh)
In = core.resize.Spline36(csrc, dw, dh)
else:
src = source
In = csrc
shrpD = core.std.MakeDiff(In, PPP, [0]) if color in [vs.YUV] else core.std.MakeDiff(In, PPP)
expr4 = 'x abs y abs < x y ?' if isFLOAT else 'x {} - abs y {} - abs < x y ?'.format(mid, mid)
if color in [vs.YUV]:
shrpL = core.std.Expr([R(shrpD, core.std.MakeDiff(In, src, [0]), [1, 0]), shrpD], [expr4, ''])
else:
shrpL = core.std.Expr([R(shrpD, core.std.MakeDiff(In, src), [1]), shrpD], [expr4])
return core.std.MakeDiff(In, shrpL, [0]) if color in [vs.YUV] else core.std.MakeDiff(In, shrpL)
else:
return PPP
def SeeSaw(clip, denoised=None, NRlimit=2, NRlimit2=None, sstr=2, Slimit=None, Spower=4, SdampLo=None, SdampHi=24, Szp=16, bias=50,
Smode=None, NSmode=1, sootheT=50, sootheS=0, ssx=1, ssy=None, diff=False):
"""
Author: Didée (https://avisynth.nl/images/SeeSaw.avs)
(Full Name: "Denoiser-and-Sharpener-are-riding-the-SeeSaw")
This function provides a (simple) implementation of the "crystality sharpen" principle.
In conjunction with a user-specified denoised clip, the aim is to enhance weak detail,
hopefully without oversharpening or creating jaggies on strong detail,
and produce a result that is temporally stable without detail shimmering,
while keeping everything within reasonable bitrate requirements.
This is done by intermixing source, denoised source and a modified sharpening process, in a seesaw-like manner.
You're very much encouraged to feed your own custom denoised clip into SeeSaw.
If the "denoised" clip parameter is omitted, a simple "spatial pressdown" filter is used.
Args:
NRlimit (int) - Absolute limit for pixel change by denoising.
NRlimit2 (int) - Limit for intermediate denoising.
sstr (float) - Sharpening strength (don't touch this too much).
Slimit (int) - Positive: absolute limit for pixel change by sharpening.
Negative: pixel's sharpening difference is reduced to pow(diff, 1/abs(Slimit)).
Spower (float) - Exponent for modified sharpener.
Szp (float) - Zero point, below: overdrive sharpening, above: reduced sharpening.
SdampLo (float) - Reduces overdrive sharpening for very small changes.
SdampHi (float) - Further reduces sharpening for big sharpening changes. Try 15~30. "0" disables.
bias (float) - Bias towards detail (> 50), or towards calm result (< 50).
Smode (int) - RemoveGrain mode used in the modified sharpening function (sharpen2).
Negative: absolute value specifies the MinBlur radius used.
NSmode (int) - 0 = corrected, 1 = original nonlinear sharpening.
sootheT (int) - 0 = minimum, 100 = maximum soothing of sharpener's temporal instability.
Negative: will chain 2 instances of temporal soothing.
sootheS (int) - 0 = minimum, 100 = maximum smoothing of sharpener's spatial effect.
ssx, ssy (int) - SeeSaw doesn't require supersampling urgently, if at all, small values ~1.25 seems to be enough.
diff (bool) - When True, limit the sharp-difference instead of the sharpened clip.
Relative limiting is more safe, less aliasing, but also less sharpening.
This parameter has no effect when Smode <= 0.
"""
# Modified from muvsfunc: https://github.com/WolframRhodium/muvsfunc/blob/v0.2.0/muvsfunc.py#L2007
if not isinstance(clip, vs.VideoNode):
raise TypeError("SeeSaw: This is not a clip!")
if NRlimit2 is None:
NRlimit2 = NRlimit + 1
if Slimit is None:
Slimit = NRlimit + 2
if SdampLo is None:
SdampLo = Spower + 1
if Smode is None:
if ssx <= 1.25:
Smode = 11
elif ssx <= 1.6:
Smode = 20
else:
Smode = 19
if ssy is None:
ssy = ssx
color = clip.format.color_family
Spower = max(Spower, 1)
SdampLo = max(SdampLo, 0)
SdampHi = max(SdampHi, 0)
ssx = max(ssx, 1)
ssy = max(ssy, 1)
ow = clip.width
oh = clip.height
xss = m4(ow * ssx)
yss = m4(oh * ssy)
isFLOAT = clip.format.sample_type == vs.FLOAT
bd = clip.format.bits_per_sample
i = 0.00392 if isFLOAT else 1 << (bd - 8)
mid = 0 if isFLOAT else 1 << (bd - 1)
peak = 1.0 if isFLOAT else (1 << bd) - 1
bias = max(min(bias/100, 1), 0)
NRL = scale(NRlimit, peak)
NRL2 = scale(NRlimit2, peak)
NRLL = scale(NRlimit2/bias - 1, peak)
SLIM = scale(Slimit, peak) if Slimit >= 0 else 1/abs(Slimit)
R = core.rgsf.Repair if isFLOAT else core.rgvs.Repair
if denoised is None:
dnexpr = 'x {N} + y < x {N} + x {N} - y > x {N} - y ? ?'.format(N=NRL)
denoised = core.std.Expr([clip, core.std.Median(clip, [0])], [dnexpr, '']) if color in [vs.YUV] else core.std.Expr([clip, core.std.Median(clip)], [dnexpr])
else:
if not isinstance(denoised, vs.VideoNode) or denoised.format.id != clip.format.id:
raise TypeError("SeeSaw: denoised must be the same format as clip!")
if denoised.width != clip.width or denoised.height != clip.height:
raise TypeError("SeeSaw: denoised must be the same size as clip!")
if color in [vs.YUV]:
tmp = core.std.ShufflePlanes(clip, [0], vs.GRAY)
tmp2 = core.std.ShufflePlanes(denoised, [0], vs.GRAY) if clip != denoised else tmp
else:
tmp = clip
tmp2 = denoised
tameexpr = 'x {N} + y < x {N2} + x {N} - y > x {N2} - x {B} * y {j} * + ? ?'.format(N=NRLL, N2=NRL2, B=bias, j=1-bias)
tame = core.std.Expr([tmp, tmp2], [tameexpr])
if Smode > 0:
head = Sharpen2(tame, sstr, Spower, Szp, SdampLo, SdampHi, 4, NSmode, diff)
head = core.std.MaskedMerge(head, tame, tame.std.Sobel().std.Maximum().std.Convolution(matrix=[1]*9))
if ssx == 1 and ssy == 1:
if Smode <= 0:
sharp = Sharpen2(tame, sstr, Spower, Szp, SdampLo, SdampHi, Smode, NSmode, diff)
else:
sharp = R(Sharpen2(tame, sstr, Spower, Szp, SdampLo, SdampHi, Smode, NSmode, diff), head, [1])
else:
if Smode <= 0:
sharp = Sharpen2(tame.resize.Spline36(xss, yss), sstr, Spower, Szp, SdampLo, SdampHi, Smode, NSmode, diff).resize.Spline36(ow, oh)
else:
sharp = R(Sharpen2(tame.resize.Spline36(xss, yss), sstr, Spower, Szp, SdampLo, SdampHi, Smode, NSmode, diff), head.resize.Spline36(xss, yss), [1]).resize.Spline36(ow, oh)
if diff and Smode > 0:
sharp = core.std.MergeDiff(tame, sharp)
soothed = SootheSS(sharp, tame, sootheT, sootheS)
sharpdiff = core.std.MakeDiff(tame, soothed)
if NRlimit == 0 or clip == denoised:
calm = tmp
else:
NRdiff = core.std.MakeDiff(tmp, tmp2)
if isFLOAT:
expr = 'y {N} > x {N} - y -{N} < x {N} + x y - ? ?'.format(N=NRL)
else:
expr = 'y {m} {N} + > x {N} - y {m} {N} - < x {N} + x y {m} - - ? ?'.format(m=mid, N=NRL)
calm = core.std.Expr([tmp, NRdiff], [expr])
if Slimit >= 0:
if isFLOAT:
limitexpr = 'y {S} > x {S} - y -{S} < x {S} + x y - ? ?'.format(S=SLIM)
else:
limitexpr = 'y {m} {S} + > x {S} - y {m} {S} - < x {S} + x y {m} - - ? ?'.format(m=mid, S=SLIM)
limited = core.std.Expr([calm, sharpdiff], [limitexpr])
else:
if isFLOAT:
limitexpr = 'y 0 = x dup y abs {i} / {S} pow {i} * y 0 > 1 -1 ? * - ?'.format(S=SLIM, i=i)
else:
limitexpr = 'y {m} = x dup y {m} - abs {i} / {S} pow {i} * y {m} > 1 -1 ? * - ?'.format(m=mid, S=SLIM, i=i)
limited = core.std.Expr([calm, sharpdiff], [limitexpr])
return core.std.ShufflePlanes([limited, clip], [0, 1, 2], color) if color in [vs.YUV] else limited
def Sharpen2(clip, sstr, power, zp, ldmp, hdmp, rg, mode, diff):
"""Modified sharpening function from SeeSaw()"""
color = clip.format.color_family
isFLOAT = clip.format.sample_type == vs.FLOAT
bd = clip.format.bits_per_sample
i = 0.00392 if isFLOAT else 1 << (bd - 8)
R = core.rgsf.RemoveGrain if isFLOAT else core.rgvs.RemoveGrain
if not isinstance(clip, vs.VideoNode):
raise TypeError("Sharpen2: This is not a clip!")
tmp = core.std.ShufflePlanes(clip, [0], vs.GRAY) if color in [vs.YUV] else clip
if rg <= 0:
diff = False
method = MinBlur(tmp, abs(rg))
elif rg == 4:
method = tmp.std.Median()
elif rg in [11, 12]:
method = tmp.std.Convolution(matrix=[1, 2, 1, 2, 4, 2, 1, 2, 1])
elif rg == 19:
method = tmp.std.Convolution(matrix=[1, 1, 1, 1, 0, 1, 1, 1, 1])
elif rg == 20:
method = tmp.std.Convolution(matrix=[1, 1, 1, 1, 1, 1, 1, 1, 1])
else:
method = R(tmp, mode=[rg])
if mode == 0:
xy = 'x y - abs {} /'.format(i) if bd != 8 else 'x y - abs'
Hi = 1 if hdmp == 0 else '1 {} {} / 4 pow + 1 {} {} / 4 pow + /'.format(zp, hdmp, xy, hdmp)
expr = 'x y = x dup {} dup {} / {} pow swap dup * dup {} {} + * swap {} + {} * / * {} * {} * x y > 1 -1 ? * + ?'
expr = expr.format(xy, zp, 1/power, zp**2, ldmp, ldmp, zp**2, Hi, zp*sstr*i)
normsharp = core.std.Expr([tmp, method], [expr])
else:
xy = 'x y - abs {} /'.format(i) if bd != 8 else 'x y - abs'
Hi = 1 if hdmp == 0 else '1 {} {} / 4 pow +'.format(xy, hdmp)
expr = 'x y = x dup {} dup {} / {} pow swap dup * dup {} + / * {} / {} * x y > 1 -1 ? * + ?'
normsharp = core.std.Expr([tmp, method], [expr.format(xy, zp, 1/power, ldmp, Hi, zp*sstr*i)])
if color in [vs.YUV]:
normsharp = core.std.ShufflePlanes([normsharp, clip], [0, 1, 2], color)
return normsharp if not diff else core.std.MakeDiff(normsharp, clip)
def SootheSS(sharp, src, sootheT=50, sootheS=0):
"""Soothe() function to stabilze sharpening from SeeSaw()"""
if not isinstance(sharp, vs.VideoNode):
raise TypeError("SootheSS: sharp must be a clip!")
if not isinstance(src, vs.VideoNode) or src.format.id != sharp.format.id:
raise TypeError("SootheSS: src must be of the same format as sharp!")
if src.width != sharp.width or src.height != sharp.height:
raise TypeError("SootheSS: src must be of the same size as sharp!")
ssrc = src
ST = min(abs(sootheT)/100, 1)
SS = min(abs(sootheS)/100, 1)
color = sharp.format.color_family
isFLOAT = sharp.format.sample_type == vs.FLOAT
mid = 0 if isFLOAT else 1 << (sharp.format.bits_per_sample - 1)
if color in [vs.YUV]:
sharp = core.std.ShufflePlanes(sharp, [0], vs.GRAY)
src = core.std.ShufflePlanes(src, [0], vs.GRAY)
diff = core.std.MakeDiff(src, sharp)
if isFLOAT: