- Fixed a dupe issue caused by using vanilla's
RecipeHolder#awardUsedRecipes
method.
- Fixed
minecraft:recipe_crafted
advancement trigger not being fired.
- Removed forge dependency line from the mods.toml and marked as Forge and NeoForge for CF.
- The dependency will be added back and the Forge marker will be removed once CF supports Neo correctly.
- Updated to Placebo 8.2.1
- Updated to 1.20.1
- Fixed an issue where the config was not read until world start, resulting in client values being ignored unless a singleplayer world was booted.
- Fixed a longstanding forge issue where PlayerEvent.ItemCraftedEvent is not fired for shift-click-crafted items.
- This differs from normal Forge behavior, but fulfills the contract of the event properly.
- Fixed a conflict with a specific quark recipes.
- Fixed shift-click crafting not working when only the last hotbar slot was empty in the crafting inventory.
- Fixed a dupe bug induced by crafting tweaks.
- Fixed an issue with the recipe book's autofill causing recipes to be uncraftable.
- Added Recipe Update Batching.
- With this change, all recipe updates within a certain threshold (default: 2 ticks) will be batched and executed at the end of the time period.
- TThis significantly reduces the load of operations that rapidly modify the crafting table, such as autofilling (JEI) or rotating the crafting grid (Crafting Tweaks).
- I have not observed any noticable delays with the 2-tick threshold, but it can be reduced to 1-tick (or increased), if desired.
- Fixed a dupe bug regarding shift clicking special recipes.
- Updated to 1.19.2
- Allowed the API to handle cases where you need to move crafted stacks to multiple locations.
- Fixed shift-click-crafting issues with Quark Oddities' Backpack.
- RoyalReject: Added a config for the workbench tooltip.
- Rebuilt for 1.18.2
- dracnis: Added French Translation.
- Updated to Placebo 6.1.0
- Updated to 1.18.1
- Ported changes from 4.6.1 to 1.17.1
- Ported to 1.17.1
- Fixed a dupe bug that could occur if the player inventory was full when using a workbench.
- FB will now crash the game when an invalid recipe (a recipe that matches but produces no output) is detected, instead of infinitely looping.
- The mod has been rewritten to use mixins instead of JS coremods and registry replacement.
- Some unnecessary calls during the shift-crafting process have been trimmed.
- Non-vanilla non-special recipes that have their output contents change anyway will be properly updated.