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go_game.C
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go_game.C
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/*
This file is part of Jenn.
Copyright 2001-2007 Fritz Obermeyer.
Jenn is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Jenn is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Jenn; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "go_game.h"
#include <algorithm>
namespace GoGame
{
//states
void State::fwd (const Diff& diff)
{
for (Diff::iterator iter = diff.begin(); iter!=diff.end(); ++iter) {
m_state[iter->first] = iter->second.second;
}
}
void State::bwd (const Diff& diff)
{
for (Diff::iterator iter = diff.begin(); iter!=diff.end(); ++iter) {
m_state[iter->first] = iter->second.first;
}
}
//group class
struct Group
{
std::vector<int> members, liberties, neighbors;
int state;
Group (int v, GO* go);
void remove (GO* go);
void highlight (GO* go, int value=true);
bool in_atari () { return liberties.size() == 1; }
};
inline bool safe_insert (int i, std::vector<int>& v)
{
if (find(v.begin(), v.end(), i) == v.end()) {
v.push_back(i);
return true;
}
return false;
}
Group::Group (int v, GO* go)
: members(1,v),
liberties(0),
neighbors(0),
state(go->state(v))
{
for (unsigned i=0; i<members.size(); ++i) {
int v1 = members[i];
for (int j=0; j<go->graph->deg; ++j) {
int v2 = go->graph->adj[v1][j];
int s2 = go->state(v2);
if (s2 == state) {
safe_insert(v2, members);
continue;
}
if (s2 == 0) {
safe_insert(v2, liberties);
continue;
}
if (s2 == other(state)) {
safe_insert(v2, neighbors);
}
}
}
//if (state && liberties.empty()) remove(go);
}
inline int weight (int s) { return (s == 2)?1:-1; }
void Group::remove (GO* go)
{
for (unsigned i=0; i<members.size(); ++i) {
go->state(members[i]) = 0;
}
}
void Group::highlight (GO* go, int value)
{
for (unsigned i=0; i<members.size(); ++i) {
go->highlighted[members[i]] = value;
}
}
//go class
GO::GO (ToddCoxeter::Graph* g)
: graph(g),
current_state(graph->ord, EMPTY),
time(0),
history(0),
highlighted(graph->ord, false)
{}
void GO::back ()
{
if (time == 0) return;
logger.debug() << "skipping back one frame" |0;
current_state.bwd(diff());
--time;
highlight_none();
}
void GO::forward ()
{
if (time == history.size()) return;
logger.debug() << "moving forward one frame" |0;
++time;
current_state.fwd(diff());
highlight_none();
}
void GO::_push_diff ()
{
history.resize(time++);
history.push_back(Diff());
}
void GO::play (int v, Color s)
{
Assert (s==EMPTY or s==BLACK or s==WHITE, "unknown go state: " << s);
int old = state(v);
if (s == old) { highlight(v); return; }
if (old != EMPTY) s = EMPTY;
_push_diff();
if (highlighted[v]) {
//play whole group
for (int w=0; w<graph->ord; ++w) {
if (highlighted[w]) diff().add(w, state(w), s);
}
} else {
//play one stone only
diff().add(v, state(v), s);
}
current_state.fwd(diff());
highlight_none();
}
void GO::highlight (int v)
{
Group(v,this).highlight(this, not highlighted[v]);
}
void GO::highlight_none ()
{
for (int i=0; i<graph->ord; ++i) {
highlighted[i] = false;
}
}
}