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stateiconinfo.lub
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stateiconinfo.lub
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COLOR_TITLE_BUFF = { 155, 202, 155 }
COLOR_TITLE_DEBUFF = { 250, 100, 100 }
COLOR_TITLE_TOGGLE = { 190, 190, 250 }
COLOR_SYSTEM = { 255, 255, 0 }
COLOR_TIME = { 255, 176, 98 }
StateIconList = {}
StateIconList[EFST_IDs.EFST_JPNONLY_TACTICS] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Reckless Rush", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Picky Peck damage increased" },
{ "Scar of Tarou damage increased" },
{ "Lunatic Carrot Beat damage increased" },
{ "Spirit of Savage damage increased" }
}
}
StateIconList[EFST_IDs.EFST_RESEARCHREPORT] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Research Report", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Acidified Zones' damage increased" },
{ "Increased damage to Neutral and Plant enemies" }
}
}
StateIconList[EFST_IDs.EFST_A_VITA] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Argutus Vita", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Ignoring a portion of targets' MRES when attacking" }
}
}
StateIconList[EFST_IDs.EFST_A_TELUM] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Argutus Telum", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Ignoring a portion of targets' RES when attacking" }
}
}
StateIconList[EFST_IDs.EFST_PRE_ACIES] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Presens Acies", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "C.RATE increased" }
}
}
StateIconList[EFST_IDs.EFST_COMPETENTIA] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Competentia", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "P.ATK and S.MATK increased" }
}
}
StateIconList[EFST_IDs.EFST_RELIGIO] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Religio", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "SPL, WIS, and STA increased" }
}
}
StateIconList[EFST_IDs.EFST_BENEDICTUM] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Benedictum", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "POW, CRT, CON increased" }
}
}
StateIconList[EFST_IDs.EFST_WINDSIGN] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Wind Sign", COLOR_TITLE_DEBUFF },
{ "%s", COLOR_TIME },
{ "Chance to recover attackers' AP" },
{ " when physically attacked"}
}
}
StateIconList[EFST_IDs.EFST_CALAMITYGALE] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Calamity Gale", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Crescive Bolt damage increased" },
{ "Gale Storm can now critically hit" },
{ "Physical damage against Brute and Fish enemies" },
{ " increased with Crescive Bolt and Gale Storm" }
}
}
StateIconList[EFST_IDs.EFST_MYSTIC_SYMPHONY] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Mystic Symphony", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Sound Blend damage increased" },
{ "Rhythm Shooting damage increased" },
{ "Rose Blossom damage increased" },
{ "All damage against Fish and Demi-Human enemies increased" }
}
}
StateIconList[EFST_IDs.EFST_KVASIR_SONATA] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Kvasir Sonata", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Able to cast Ensemble skills solo" }
}
}
StateIconList[EFST_IDs.EFST_SOUNDBLEND] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Sound Blend", COLOR_TITLE_DEBUFF },
{ "%s", COLOR_TIME },
{ "Will receive damage on debuff expiration" },
{ "Increased damage from Reverberation," },
{ " Metallic Sound, Rose Blossom, and Rhythm Shooting" }
}
}
StateIconList[EFST_IDs.EFST_GEF_NOCTURN] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Geffenia Nocturne", COLOR_TITLE_DEBUFF },
{ "%s", COLOR_TIME },
{ "MRES decreased" }
}
}
StateIconList[EFST_IDs.EFST_AIN_RHAPSODY] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Miner Rhapsody", COLOR_TITLE_DEBUFF },
{ "%s", COLOR_TIME },
{ "RES decreased" }
}
}
StateIconList[EFST_IDs.EFST_MUSICAL_INTERLUDE] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Musical Interlude", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "RES increased" }
}
}
StateIconList[EFST_IDs.EFST_JAWAII_SERENADE] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Jawaii Serenade", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "S.MATK increased" },
{ "Movement Speed increased" }
}
}
StateIconList[EFST_IDs.EFST_PRON_MARCH] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Prontera March", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "P.ATK increased" },
{ "Movement Speed increased" }
}
}
StateIconList[EFST_IDs.EFST_SHADOW_STRIP] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Divest Shadow", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Cannot wear shadow equipment" }
}
}
StateIconList[EFST_IDs.EFST_ABYSS_DAGGER] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Abyss Dagger", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Fatal Menace damage increased" }
}
}
StateIconList[EFST_IDs.EFST_ABYSSFORCEWEAPON] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "From the Abyss", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Summons Abyss Orbs for the duration" },
{ "Chance of using an orb on normal attacks," },
{ " inflicting Neutral magic damage in an area" },
{ " around the target" }
}
}
StateIconList[EFST_IDs.EFST_ABYSS_SLAYER] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Abyss Slayer", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "P.ATK increased" },
{ "S.MATK increased" }
}
}
StateIconList[EFST_IDs.EFST_AXE_STOMP] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Axe Stomp", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Axe Tornado damage increased" }
}
}
StateIconList[EFST_IDs.EFST_A_MACHINE] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Activate Attack Device", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Melee physical damage inflicted" },
{ " to nearby targets over time" }
}
}
StateIconList[EFST_IDs.EFST_D_MACHINE] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Activate Defense Device", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "DEF increased" },
{ "RES increased" }
}
}
StateIconList[EFST_IDs.EFST_SPELL_ENCHANTING] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Spell Enchanting", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "S.MATK increased" }
}
}
StateIconList[EFST_IDs.EFST_HANDICAPSTATE_CONFLAGRATION] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Arson", COLOR_TITLE_DEBUFF },
{ "%s", COLOR_TIME },
{ "Armor property set to Fire" },
{ "Decreases HP over time" }
}
}
StateIconList[EFST_IDs.EFST_HANDICAPSTATE_DEEPBLIND] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Deep Blind", COLOR_TITLE_DEBUFF },
{ "%s", COLOR_TIME },
{ "Reduced visual field" },
{ "Flee and Perfect Dodge decreased" }
}
}
StateIconList[EFST_IDs.EFST_HANDICAPSTATE_DEEPSILENCE] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Deep Silence", COLOR_TITLE_DEBUFF },
{ "%s", COLOR_TIME },
{ "Cannot use skills" },
{ "ASPD decreased" }
}
}
StateIconList[EFST_IDs.EFST_HANDICAPSTATE_LASSITUDE] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Lassitude", COLOR_TITLE_DEBUFF },
{ "%s", COLOR_TIME },
{ "CRI decreased" },
{ "Movement Speed decreased" }
}
}
StateIconList[EFST_IDs.EFST_HANDICAPSTATE_FROSTBITE] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Frostbite", COLOR_TITLE_DEBUFF },
{ "%s", COLOR_TIME },
{ "Armor property set to Water" },
{ "Cannot move, use items, or use skills" },
{ "DEF and MDEF decreased" },
{ "Removed when taking damage" }
}
}
StateIconList[EFST_IDs.EFST_HANDICAPSTATE_SWOONING] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Swooning", COLOR_TITLE_DEBUFF },
{ "%s", COLOR_TIME },
{ "Cannot move, use items, or use skills" },
{ "Damage taken increased" },
{ "Removed when taking damage" }
}
}
StateIconList[EFST_IDs.EFST_HANDICAPSTATE_LIGHTNINGSTRIKE] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Lightning Strike", COLOR_TITLE_DEBUFF },
{ "%s", COLOR_TIME },
{ "Armor property set to Wind" },
{ "Cannot move, use items, or use skills" },
{ "Earth property resistance decreased" },
{ "Removed when taking damage" }
}
}
StateIconList[EFST_IDs.EFST_HANDICAPSTATE_CRYSTALLIZATION] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Crystallized", COLOR_TITLE_DEBUFF },
{ "%s", COLOR_TIME },
{ "Armor property set to Earth" },
{ "Cannot move, use items, or use skills" },
{ "MDEF decreased" },
{ "Removed when taking damage" }
}
}
StateIconList[EFST_IDs.EFST_HANDICAPSTATE_MISFORTUNE] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Misfortune", COLOR_TITLE_DEBUFF },
{ "%s", COLOR_TIME },
{ "Hit decreased" },
{ "Chance of skills failing on use" }
}
}
StateIconList[EFST_IDs.EFST_HANDICAPSTATE_DEADLYPOISON] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Deadly Poison", COLOR_TITLE_DEBUFF },
{ "%s", COLOR_TIME },
{ "Poison resistance decreased" },
{ "DEF decreased" },
{ "Reduces HP over time"}
}
}
StateIconList[EFST_IDs.EFST_HANDICAPSTATE_DEPRESSION] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Depression", COLOR_TITLE_DEBUFF },
{ "%s", COLOR_TIME },
{ "SP consumption increased" },
{ "Reduces SP over time" }
}
}
StateIconList[EFST_IDs.EFST_HANDICAPSTATE_HOLYFLAME] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Holy Flame", COLOR_TITLE_DEBUFF },
{ "%s", COLOR_TIME },
{ "Recovering HP when receiving magic damage" },
{ "Increased physical damage taken" }
}
}
StateIconList[EFST_IDs.EFST_SHADOW_WEAPON] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Enchanting Shadow", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Chance to apply Shadow Wound to targets" },
{ "Each stack of Shadow Wound increases melee" },
{ " damage inflicted from those with Enchanting Shadow" }
}
}
StateIconList[EFST_IDs.EFST_MEDIALE] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Mediale", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Recovering HP to user and nearby party" },
{ " members over time" }
}
}
StateIconList[EFST_IDs.EFST_SECOND_BRAND] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Judgment Brand", COLOR_TITLE_DEBUFF },
{ "%s", COLOR_TIME },
{ "May be affected by Third Consecration," },
{ " Third Flame Bomb, and Third Punish" }
}
}
StateIconList[EFST_IDs.EFST_FIRST_BRAND] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "First Brand", COLOR_TITLE_DEBUFF },
{ "%s", COLOR_TIME },
{ "May be affected by Second Faith," },
{ " Second Flame, and Second Judgment" },
}
}
StateIconList[EFST_IDs.EFST_SHIELD_POWER] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Shield Shooting", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Rapid Smiting damage increased" },
{ "Shield Press damage increased" },
{ "Earth Drive damage increased" }
}
}
StateIconList[EFST_IDs.EFST_SPEAR_SCAR] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Grand Judgement", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Vanishing Point damage increased" },
{ "Cannon Spear damage increased" }
}
}
StateIconList[EFST_IDs.EFST_CLIMAX_BLOOM] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "All Bloom", COLOR_TITLE_DEBUFF },
{ "%s", COLOR_TIME },
{ "Fire property resistance decreased" }
}
}
StateIconList[EFST_IDs.EFST_CLIMAX_CRYIMP] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Crystal Impact", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "DEF +300" },
{ "MDEF +100" },
{ "Water property resistance increased" },
{ "Water property magic damage increased" }
}
}
StateIconList[EFST_IDs.EFST_CLIMAX_EARTH] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Violent Quake", COLOR_TITLE_DEBUFF },
{ "%s", COLOR_TIME },
{ "Earth property resistance decreased" }
}
}
StateIconList[EFST_IDs.EFST_CLIMAX] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Climax", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Applies special effects to the following skills:" },
{ " All Bloom" },
{ " Crystal Impact" },
{ " Destructive Hurricane" },
{ " Violent Quake" }
}
}
StateIconList[EFST_IDs.EFST_CLIMAX_DES_HU] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Destructive Hurricane", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Wind property magic damage increased" },
{ "MATK +100" }
}
}
StateIconList[EFST_IDs.EFST_DEADLY_DEFEASANCE] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Deadly Projection", COLOR_TITLE_DEBUFF },
{ "%s", COLOR_TIME },
{ "Magic nullifying effects disabled" }
}
}
StateIconList[EFST_IDs.EFST_SERVANTWEAPON] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Servant Weapon", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Summons Ethereal Weapons for the duration," },
{ " causing additional attacks when performing" },
{ " normal melee physical attacks" }
}
}
StateIconList[EFST_IDs.EFST_CHARGINGPIERCE] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Charging Pierce", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "At 10 stacks, significantly increases Pierce," },
{ " Clashing Spiral, Hundred Spears, or Madness Crusher," },
{ " consuming the buff" }
}
}
StateIconList[EFST_IDs.EFST_PROTECTSHADOWEQUIP] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Shadow Protection", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Shadow equipment immune to removal and damage" }
}
}
StateIconList[EFST_IDs.EFST_VIGOR] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Vigor", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Normal melee physical damage" },
{ "Increased damage to Human and Angel enemies" },
{ "Each attack consumes HP" }
}
}
StateIconList[EFST_IDs.EFST_DRAGONIC_AURA] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Dragonic Aura", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Dragon Breath damage increased" },
{ "Dragon Water Breath damage increased" },
{ "Hundred Spear damage increased" }
}
}
StateIconList[EFST_IDs.EFST_SINCERE_FAITH] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Sincere Faith", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "ASPD increased" },
{ "Perfect Hit increased" }
}
}
StateIconList[EFST_IDs.EFST_FIRM_FAITH] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Firm Faith", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Max HP increased" },
{ "RES increased" }
}
}
StateIconList[EFST_IDs.EFST_POWERFUL_FAITH] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Powerful Faith", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "ATK increased" },
{ "P.ATK increased" }
}
}
StateIconList[EFST_IDs.EFST_FIRST_FAITH_POWER] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Chapter 1: Power of Faith", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Second Form: Faith" },
{ "Third Form: Condemnation" },
{ "Fallen Empire usable" },
{ "Spirit Spheres not consumed" }
}
}
StateIconList[EFST_IDs.EFST_SECOND_JUDGE] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Chapter 2: The Judge", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Second Form: Faith/Judgment" },
{ "Third Form: Condemnation/Purification" },
{ "Fallen Empire and Flash Combo usable" },
{ "Spirit Spheres not consumed" }
}
}
StateIconList[EFST_IDs.EFST_THIRD_EXOR_FLAME] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Final Chapter: Flames of Annihilation", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Second Form: Faith/Judgment/Second Flam" },
{ "Third Form: Third Punishment/Third Consecration/Third Flame Bomb" },
{ "Fallen Empire, Flash Combo, and Tiger Cannon usable" },
{ "No spirit sphere Consumption" }
}
}
StateIconList[EFST_IDs.EFST_HOLY_OIL] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Oleum Sanctum", COLOR_TITLE_DEBUFF },
{ "%s", COLOR_TIME },
{ "Increased ranged physical damage taken" }
}
}
StateIconList[EFST_IDs.EFST_DANCING_KNIFE] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Dancing Knife", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Melee physical damage inflicted" },
{ " to nearby targets over time" }
}
}
StateIconList[EFST_IDs.EFST_SHADOW_SCAR] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Shadow Wound", COLOR_TITLE_DEBUFF },
{ "%s", COLOR_TIME },
{ "Increased melee physical damage taken" },
{ " from users with Enchanting Shadow" }
}
}
StateIconList[EFST_IDs.EFST_POTENT_VENOM] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Potent Venom", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Bypass RES by a certain amount" }
}
}
StateIconList[EFST_IDs.EFST_SHADOW_EXCEED] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Shadow Exceed", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Eternal Slash damage increased" },
{ "Savage Impact damage increased" }
}
}
StateIconList[EFST_IDs.EFST_MASSIVE_F_BLASTER] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Massive Flame Blaster", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Lightning Ride and Rampage Blast" },
{ " will not consume Spirit Spheres" }
}
}
StateIconList[EFST_IDs.EFST_GUARD_STANCE] = {
descript = {
{ "Guard Stance", COLOR_TITLE_BUFF },
{ "DEF increased" },
{ "ATK increased" }
}
}
StateIconList[EFST_IDs.EFST_ATTACK_STANCE] = {
descript = {
{ "Attack Stance", COLOR_TITLE_BUFF },
{ "ATK increased" },
{ "DEF increased" }
}
}
StateIconList[EFST_IDs.EFST_GUARDIAN_S] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Guardian Shield", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Absorbs incoming physical damage" }
}
}
StateIconList[EFST_IDs.EFST_REBOUND_S] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Rebound Shield", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Decreased Sacrified-directed damage" }
}
}
StateIconList[EFST_IDs.EFST_HOLY_S] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Holy Shield", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Shadow and Undead property resistance increased" },
{ "Holy property magic damage increased" },
{ "Cross Rain damage increased" }
}
}
StateIconList[EFST_IDs.EFST_ULTIMATE_S] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Ultimate Sacrifice", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "When incapacitated, immediately revives" },
{ " to full HP and SP" }
}
}
StateIconList[EFST_IDs.EFST_OVERTHRUSTMAX] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Maximum Power Thrust", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Weapon ATK increased" }
}
}
StateIconList[EFST_IDs.EFST_SUFFRAGIUM] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Suffragium", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Casting Speed decreased" }
}
}
StateIconList[EFST_IDs.EFST_OVERTHRUST] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Power Thrust", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Weapon ATK increased" }
}
}
StateIconList[EFST_IDs.EFST_AUTOBERSERK] = {
descript = {
{ "Berserk", COLOR_TITLE_BUFF },
{ "DEF decreased" },
{ "ATK increased" },
{ "No effect when over 25% of Max HP" }
}
}
StateIconList[EFST_IDs.EFST_BEYOND_OF_WARCRY] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Beyond Cry", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Max HP decreased" },
{ "STR decreased" }
}
}
StateIconList[EFST_IDs.EFST_SWORDREJECT] = {
descript = {
{ "Counter Instinct", COLOR_TITLE_BUFF },
{ "Chance to halve Sword and Dagger damage taken" },
{ "Decreased damage is reflected back to monsters" }
}
}
StateIconList[EFST_IDs.EFST_MANU_DEF] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Manuk's Will", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Decreased physical and magical damage" },
{ " taken from the monsters in Manuk field" }
}
}
StateIconList[EFST_IDs.EFST_ENERVATION] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Masquerade-Enervation", COLOR_TITLE_DEBUFF },
{ "%s", COLOR_TIME },
{ "ATK decreased" },
{ "All Spirit Spheres are destroyed" }
}
}
StateIconList[EFST_IDs.EFST_CONCENTRATION] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Improve Concentration", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "DEX and AGI increased" },
{ "Can detect hidden enemies" }
}
}
StateIconList[EFST_IDs.EFST_GRIFFON] = {
descript = {
{ "Riding Gryphon", COLOR_TITLE_BUFF },
{ "Movement Speed increased" }
}
}
StateIconList[EFST_IDs.EFST_GS_MADNESSCANCEL] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Last Stand", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "ATK increased" },
{ "ASPD increased" },
{ "Immobilized" }
}
}
StateIconList[EFST_IDs.EFST_GS_ACCURACY] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Increase Accuracy", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Hit increased" },
{ "DEX increased" },
{ "AGI increased" }
}
}
StateIconList[EFST_IDs.EFST_FOOD_STR] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "STR Up", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "STR increased" }
}
}
StateIconList[EFST_IDs.EFST_HALLUCINATIONWALK] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Hallucination Walk", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Flee increased" },
{ "Chance to evade magic attacks" }
}
}
StateIconList[EFST_IDs.EFST_STORMKICK_ON] = {
descript = {
{ "Tornado Kick", COLOR_TITLE_BUFF },
{ "Chance to trigger Tornado Stance" }
}
}
StateIconList[EFST_IDs.EFST_KAUPE] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Kaupe", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Chance to evade a physical attack" }
}
}
StateIconList[EFST_IDs.EFST_SHIELDSPELL_DEF] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Shield Spell DEF", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Special effect based on skill level used" }
}
}
StateIconList[EFST_IDs.EFST_WARMER] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Warmer", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Immune to Frozen, Freezing, and Crystallized" },
{ "Recovering HP every 3 seconds" }
}
}
StateIconList[EFST_IDs.EFST_PROTECT_MDEF] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "MDEF Potion", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Rsistance against magical damage increased" }
}
}
StateIconList[EFST_IDs.EFST_STAR_COMFORT] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Star Comfort", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "ASPD increased" }
}
}
StateIconList[EFST_IDs.EFST_FOOD_CRITICALSUCCESSVALUE] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "CRIT Up", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "CRIT increased" }
}
}
StateIconList[EFST_IDs.EFST_PROPERTYTELEKINESIS] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Endow Ghost", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Weapon property set to Ghost" }
}
}
StateIconList[EFST_IDs.EFST_GLOOMYDAY] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Gloomy Shyness", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "FCT and SP consumption increased" },
{ "Flee and ASPD decreased" }
}
}
StateIconList[EFST_IDs.EFST_SIRCLEOFNATURE] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Circling Nature", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Recovering HP over time" }
}
}
StateIconList[EFST_IDs.EFST_DEADLYINFECT] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Deadly Infection", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Chance to spread active debuffs when attacking" },
{ " or receiving attacks" }
}
}
StateIconList[EFST_IDs.EFST_SYMPHONY_LOVE] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Lover Symphony", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "MDEF increased" }
}
}
StateIconList[EFST_IDs.EFST_BANDING] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Banding", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "DEF increased per party member in range" }
}
}
StateIconList[EFST_IDs.EFST_NJ_BUNSINJYUTSU] = {
haveTimeLimit = 1,
posTimeLimitStr = 2,
descript = {
{ "Mirror Image", COLOR_TITLE_BUFF },
{ "%s", COLOR_TIME },
{ "Chance to evade physical attacks" }
}
}
StateIconList[EFST_IDs.EFST_WUGRIDER] = {
descript = {