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snake_game.py
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snake_game.py
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import math
import random
import cvzone
import cv2
import numpy as np
from cvzone.HandTrackingModule import HandDetector
cap = cv2.VideoCapture(0)
cap.set(3, 1280)
cap.set(4, 720)
detector = HandDetector(detectionCon=0.8, maxHands=1)
class SnakeGameClass:
def __init__(self, pathFood):
self.points = [] # all points of the snake
self.lengths = [] # distance between each point
self.currentLength = 0 # total length of the snake
self.allowedLength = 150 # total allowed Length
self.previousHead = 0, 0 # previous head point
self.imgFood = cv2.imread(pathFood, cv2.IMREAD_UNCHANGED)
self.hFood, self.wFood, _ = self.imgFood.shape
self.foodPoint = 0, 0
self.randomFoodLocation()
self.score = 0
self.gameOver = False
def randomFoodLocation(self):
self.foodPoint = random.randint(100, 1000), random.randint(100, 600)
def update(self, imgMain, currentHead):
if self.gameOver:
cvzone.putTextRect(imgMain, "Game Over", [300, 400],
scale=7, thickness=5, offset=20)
cvzone.putTextRect(imgMain, f'Your Score: {self.score}', [300, 550],
scale=7, thickness=5, offset=20)
else:
px, py = self.previousHead
cx, cy = currentHead
self.points.append([cx, cy])
distance = math.hypot(cx - px, cy - py)
self.lengths.append(distance)
self.currentLength += distance
self.previousHead = cx, cy
# Length Reduction
if self.currentLength > self.allowedLength:
for i, length in enumerate(self.lengths):
self.currentLength -= length
self.lengths.pop(i)
self.points.pop(i)
if self.currentLength < self.allowedLength:
break
# Check if snake ate the Food
rx, ry = self.foodPoint
if rx - self.wFood // 2 < cx < rx + self.wFood // 2 and \
ry - self.hFood // 2 < cy < ry + self.hFood // 2:
self.randomFoodLocation()
self.allowedLength += 50
self.score += 1
print(self.score)
# Draw Snake
if self.points:
for i, point in enumerate(self.points):
if i != 0:
cv2.line(imgMain, self.points[i - 1], self.points[i], (0, 0, 255), 20)
cv2.circle(imgMain, self.points[-1], 20, (0, 255, 0), cv2.FILLED)
# Draw Food
imgMain = cvzone.overlayPNG(imgMain, self.imgFood,
(rx - self.wFood // 2, ry - self.hFood // 2))
cvzone.putTextRect(imgMain, f'Score: {self.score}', [50, 80],
scale=3, thickness=3, offset=10)
# Check for Collision
pts = np.array(self.points[:-2], np.int32)
pts = pts.reshape((-1, 1, 2))
cv2.polylines(imgMain, [pts], False, (0, 255, 0), 3)
minDist = cv2.pointPolygonTest(pts, (cx, cy), True)
if -1 <= minDist <= 1:
print("Hit")
self.gameOver = True
self.points = [] # all points of the snake
self.lengths = [] # distance between each point
self.currentLength = 0 # total length of the snake
self.allowedLength = 150 # total allowed Length
self.previousHead = 0, 0 # previous head point
self.randomFoodLocation()
return imgMain
game = SnakeGameClass("Donut.png")
while True:
success, img = cap.read()
img = cv2.flip(img, 1)
hands, img = detector.findHands(img, flipType=False)
if hands:
lmList = hands[0]['lmList']
pointIndex = lmList[8][0:2]
img = game.update(img, pointIndex)
cv2.imshow("Image", img)
key = cv2.waitKey(1)
if key == ord('r'):
game.gameOver = False