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Some suggestions #1655

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9 of 14 tasks
KingAlterIV opened this issue Nov 3, 2018 · 3 comments
Open
9 of 14 tasks

Some suggestions #1655

KingAlterIV opened this issue Nov 3, 2018 · 3 comments
Labels
enhancement Feature request, an issue about something that could be improved, or a PR improving something. good first issue An issue that would be good for a first-time contributor to make a PR for priority: lowest "Nice to have" updates that are not required (tiny low impact bug fixes or QoL enhancements).

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@KingAlterIV
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KingAlterIV commented Nov 3, 2018

Suggestions

  • BeaconEffectEvent (11/03/2018)
  • Handshaking Event (11/03/2018)
  • PlayerArmorChangeEvent (11/03/2018)
  • View Distance (11/03/2018)
  • Set Arrow (11/03/2018)
  • PlayerUseUnknownEntityEvent (11/03/2018)
  • Tab footer/headers (11/04/2018)
  • Protocol Version (11/04/2018)
  • PlayerReadyArrowEvent (11/04/2018)
  • Actionbar (11/06/2018)
  • UnknownCommandEvent (11/06/2018)
  • SpongeAbsorbEvent (11/10/2018)
  • InventoryCloseEvent Reason (11/17/2018)
  • Here's Johnny (11/17/2018)

Description

BeaconEffect Event

  • Called when a beacon effect is being applied to a player. (Can be useful for custom beacon effects)

Handshake Event

  • This event is fired during a player handshake. (Can be useful for some stuff)
  • WARNING: TAMPERING WITH THIS EVENT CAN BE DANGEROUS

PlayerArmorChange Event

  • Called when the player themselves change their armor items (Can be useful for detecting armor for some custom enchant related stuff)

View distance

  • Pretty much changing the view distance of a player (Can be useful to reduce lag)

Set arrow stuck

  • Changing the amount of arrows stuck in the player (Can be useful to become a porcupine, crash your fps, and remove those arrows that are stuck on to you.)

PlayerUseUnknownEntity event

  • called when a player interacts with a client sided/fake entity
  • vanilla Skript now has client-side blocks so this might be useful

Tab Header/Footer

  • Can set the header/footer of the tab list.

Protocol Version

PlayerReadyArrowEvent Event

  • Called when a player is firing a bow and the server is choosing an arrow to use.
  • Can be good to combine with the shoot event.

Actionbar

  • Can be used to send an action bar to the player

UnknownCommandEvent

  • Can be used to change the message of a undefined command.

SpongeAbsorbEvent

  • (This event was added in 1.13.2)
  • Called when a sponge absorbs water from the world.
  • Can be spammy when you have to debug it
  • This event won't change it back to 1.7 sponge mechanics, since the sponge will end up not absorbing the water around it.

InventoryCloseEvent Reason

  • Returns the reason why the inventory got closed

Here's Johnny

  • When in Johnny mode the Vindicator will be hostile to any kind of mob, except for evokers, ghasts, illusioners and other vindicators. It will even be hostile to vexes. All mobs, except for endermites, phantoms, guardians, slimes and magma cubes, will try to attack the vindicator in return.

@TheBentoBox TheBentoBox added enhancement Feature request, an issue about something that could be improved, or a PR improving something. priority: lowest "Nice to have" updates that are not required (tiny low impact bug fixes or QoL enhancements). labels Nov 4, 2018
@Nicofisi Nicofisi changed the title a small amount of Suggestions.... Some suggestions Nov 4, 2018
@TheLimeGlass
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TheLimeGlass commented Nov 8, 2018

HandshakingEvent is when the client connects with the server aka a "Handshake", this event should not be in Skript. There is no logical reasoning for it in Skript.

@TheBentoBox
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We already have action bar support, marked that one as resolved.

@weberlepecheur
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I would appreciate if you adding the PlayerArmorChange event. Currently I use SharpSk for this, but it does not recognize new items like elytra, turtle helmet.

This was referenced Jan 6, 2020
bensku added a commit that referenced this issue Jan 11, 2020
bensku pushed a commit that referenced this issue Feb 3, 2020
* Create ExprArrowsStuck.java

* Improved Expression Pattern

* Create ExprArrowsStuck.sk

* Update ExprArrowsStuck.java

* Update ExprArrowsStuck.sk
@TheLimeGlass TheLimeGlass added the good first issue An issue that would be good for a first-time contributor to make a PR for label Jul 19, 2022
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Labels
enhancement Feature request, an issue about something that could be improved, or a PR improving something. good first issue An issue that would be good for a first-time contributor to make a PR for priority: lowest "Nice to have" updates that are not required (tiny low impact bug fixes or QoL enhancements).
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