Releases: SkyTemple/skytemple
Version 1.3.6
Download: https://projectpokemon.org/home/files/file/4193-skytemple-pmd2-rom-edtior/
Bugfixes:
- Fixes the Pokémon import being broken
Version 1.3.5
Download: https://projectpokemon.org/home/files/file/4193-skytemple-pmd2-rom-edtior/
Bugfixes:
- Fixes the Pokémon export being broken
Version 1.3.4
Download: https://projectpokemon.org/home/files/file/4193-skytemple-pmd2-rom-edtior/
New Features:
- Added the ability to edit idle animation types and item sort keys (#346; anonymous contributor)
- Added simplified import for object sprites using simple PNG files (#356; thanks to @marius851000)
Improvements:
- SkyTemple now remembers if it was maximized when closed (thanks to @Emboarger; #348)
- The "Unknown Item Spawns" for floors have been identified and renamed to be for the Secret Bazar Grab Bag and Secret Room item spawns respectively; the UI has been updated (thanks to @End45, #362)
- The DungeonInterrupt patch was updated to allow disabling the music fadeout (#368; anonymous contributor).
- Files are no longer loaded in a seperate thread by default; the way files are asynchronously loaded can now be changed in the settings. This may cause SkyTemple to hang briefly when opening files. This was done to prevent crashes and replace this with a more flexible solution in the future.
- For moves and items SkyTemple now pulls the type names from the ROM (fixes #334).
- WTE images are now exported with the palette active that is currently selected for preview (#359).
- Updated various tooltips in the dungeon floor editor (#382; thanks to @End45).
Bugfixes:
- Fixed the World Map editor not working for some non-standard ROMs
- Fixes to automatic adding of file extensions when exporting things (thanks in parts to @Emboarger and @Adex-8x). Along with this various error messages related to this when canceling exports were fixed.
- Fixed compatibility with newer DeSmuME builds for MacOS (thanks to @tech-ticks; #357)
- Fixed some translations not being applied under Windows.
- Fixed switches being strecthed weirdly in the UI.
- Fixed a crash when modifiying item tileset properties under Windows (#349)
- Fixed the location names in the scenes list being off by one index (#380; thanks to @End45)
- Fixed the wrong actor, object or performer being deleted under some circumstances in the scene editor leading to inconsistencies and bugs in the UI (#372).
- Fixed a crash when opening a dialog in the map background editor and then switching to any other view (#373).
Misc:
- SkyTemple now automatically sends error reports to help us improve it. This is opt-in, you will be asked about this on start.
- SkyTemple now supports Python 3.10 and dropped support for Python 3.6 and 3.7.
- A new theme (Zorin Blue Dark/Light) is now available for MacOS and Windows. It more closely fits in with the Look and Feel of MacOS and Windows 11. The old one is still the default but the new one can be chosen in the settings.
NOTE: Localizations have not been updated for new texts. The next localization update will be applied for version 1.4.0.
Version 1.3.2
Download: https://projectpokemon.org/home/files/file/4193-skytemple-pmd2-rom-edtior/
New Features:
Improvements:
- You can now draw filled rectangles instead of just single tiles in the map background editor (thanks to @irdkwia; #340)
Bugfixes:
- Fixed and improved saving and reloading behaviour, in particular after applying patches; also fixing a bug that rendered SkyTemple basically unusable after applying patches (#337)
Version 1.3.1
Download: https://projectpokemon.org/home/files/file/4193-skytemple-pmd2-rom-edtior/
Improvements:
- Renamed the unknown item lists in dungeon floors to "Grab Bag" and "Secret Room" (#336, thanks to @End45)
- Patch parameter are now localized
- The description of the MoveGrowth patch was clarified (thanks to @irdkwia).
Bugfixes:
- Fixed an issue on Windows where SkyTemple would not load, if another application provided a "libintl-8.dll" (#311)
- SkyTemple now shows an error message in a very rare case where saving a floor would instead delete it due to technical reasons.
- The ExtractSPCode was corrected to mitigate crashes (#161, #172, thanks to @irdkwia)
- Issues with the ExpandPokeList patch and form changes of Cherrim and Castform were fixed (#174, thanks to @irdkwia).
Version 1.3.0
Download: https://projectpokemon.org/home/files/file/4193-skytemple-pmd2-rom-edtior/
New Features:
- Allow editing the game name and game icon (SkyTemple/skytemple-files#119, #279, #182, thanks to @tech-ticks)
- Allows adding new map backgrounds (#284)
- Allows editing the level list in SkyTemple and adding new levels (SkyTemple/skytemple-files#15, #287)
- Allows creating new script scenes (#285)
- Allows editing which ground mode levels are rendered with which dungeon tileset and proper preview for this (#268)
- Experimental patch that extends the Pokémon list to 2048 entries (SkyTemple/skytemple-files#108, #248, thanks to @irdkwia)
- Patch that replaces move power and accuracy with bars instead of stars (SkyTemple/skytemple-files#107, thanks to @irdkwia)
- Patch that changes and extends the game's evolution system (now represented by two lists per Pokémon: What they evolve from and what they evolve into) (SkyTemple/skytemple-files#104, #247, thanks to @irdkwia)
- Editing various miscellaneous settings (spawn delays, belly loss per turn, main menu music, berry heal amount, text speed, condition damage delays, etc.; #267, #266, #270, SkyTemple/skytemple-files#122, #297)
- Editor for the dungeon music assignments (#145)
- Adds a patch that allows recruiting pokémon that are hardcoded to be unrecruitable (The other 3 Deoxys forms and the regis; SkyTemple/skytemple-files#132, thanks to @End45)
- Adds a patch to provide support for changing textbox bg color. (SkyTemple/skytemple-files#140, thanks to @irdkwia)
- ASM Patches can now have parameters that can configure their behaviour (SkyTemple/skytemple-files#144, #302).
- Editor for dungeon guest Pokémon (with a patch for better support by @End45: SkyTemple/skytemple-files#142, SkyTemple/skytemple-files#145, #310)
- Editor for hardcoded Special Episode Player Characters (#278, #314, with a fix by @irdkwia: SkyTemple/skytemple-files#154)
- Editor for additional tileset properties: "stirring" effect, map color, nature power move effect, etc. (#276)
- Preview screen for dungeon floor editing (SkyTemple/skytemple-files#146, #301; thanks to a dungeon generation algorithm implementation by @irdkwia!)
- Adds a patch that extracts hardcoded animation tables (will be utilized in a future update; SkyTemple/skytemple-files#124, thanks to @irdkwia!)
- Experimental: New system to define and edit dungeon interruptions (interrupt dungeons with cutscenes without having to create a new sub-dungeon; SkyTemple/skytemple-files#148, #309, thanks to @irdkwia)
- Adds a patch that tries to generally improve memory related issues with other patches on real hardware (FixMemorySoftlock; SkyTemple/skytemple-files#156, thanks to @End45)
- Editor for Tactics unlock levels (SkyTemple/skytemple-files#121)
- Editor for IQ skills, groups and misc. settings + a patch by @End45 for additional editing (SkyTemple/skytemple-files#127, SkyTemple/skytemple-files#18, SkyTemple/skytemple-files#165, SkyTemple/skytemple-files#166, SkyTemple/skytemple-files#167, SkyTemple/skytemple-files#168, #330)
- Editor to create custom special processes for the script engine (SkyTemple/skytemple-files#116, #264, thanks to @irdkwia)
- Editor for trap and item icons (#291)
Improvements:
- Utility patch to load the move data and dungeon floor file in chunks instead of fully (SkyTemple/skytemple-files#105, SkyTemple/skytemple-files#106, thanks to @irdkwia)
- Improvements to improve packaging by @marius851000 (SkyTemple/skytemple-files#128, SkyTemple/skytemple-files#138, SkyTemple/skytemple-files#160)
- The MoveShortcuts patch now displays the move list when holding L (SkyTemple/skytemple-files#134, thanks to @irdkwia, thanks to @End45)
- Adds a patch that allows editing some of the hardcoded fixed floor properties (ChangeFixedFloorProperties; SkyTemple/skytemple-files#157, #317, #318; thanks to @irdkwia)
- Changes the "Secondary Terrain" dropdown for floor editing to be a free entry instead (change of secondary terrain; #323)
- Correct parameter types for the
WaitLock*
script functions (SkyTemple/skytemple-files#155) - Changes the IQ Booster parameter in floor editing to be a free entry to specify the boost value (SkyTemple/skytemple-files#152, SkyTemple/skytemple-files#164, #327)
- Add Pokémon personality value to export and import (#313)
- Type names are now read from ROM instead of being hardcoded (#305)
- Item and trap icons are now shown in trap and item lists and fixed rooms (#303, #60, #306, #304)
- Option to edit fixed rooms with a minimap view
- Still support opening ROMs with broken dungeon floor data (#178)
Bugfixes:
- Fixes an issue in the background data that corrupted them (SkyTemple/skytemple-files#143, thanks to @irdkwia)
- Improvements for better real hardware support for the ChooseStarter patch (SkyTemple/skytemple-files#151, thanks to @irdkwia)
- Fixes an issue with the ChooseStarter patch on real hardware (SkyTemple/skytemple-files#159, thanks to @irdkwia)
- Fixes a graphical glitch in the scene editor (#281)
- Fixes to DTEF (dungeon tile export) with animations
- Small fixes related to scenes and scripts
- Fix for the dungeon restriction hint (#282)
- Fix for newlines not being saved properly in the dungeon name editor (#298)
- Fix for spellchecking under Mac (now enabled again! #308, SkyTemple/skytemple-ssb-debugger#61, thanks to @tech-ticks)
- Fixes Memory Leaks and crashes because of this (#74)
- Fix crash after closing export dialogs and switching views (#321)
- Fix for adding talk scripts with IDs > 99 (by disallowing them; #328)
- Fixed issues with inconsistent scripts after saving them in the debugger
Pre-Release 1.3.0 RC2
Downloads are below. For Linux install version 1.3.0rc2
.
New Features:
- Allow editing the game name and game icon (SkyTemple/skytemple-files#119, #279, #182, thanks to @tech-ticks)
- Allows adding new map backgrounds (#284)
- Allows editing the level list in SkyTemple and adding new levels (SkyTemple/skytemple-files#15, #287)
- Allows creating new script scenes (#285)
- Allows editing which ground mode levels are rendered with which dungeon tileset and proper preview for this (#268)
- Experimental patch that extends the Pokémon list to 2048 entries (SkyTemple/skytemple-files#108, #248, thanks to @irdkwia)
- Patch that replaces move power and accuracy with bars instead of stars (SkyTemple/skytemple-files#107, thanks to @irdkwia)
- Patch that changes and extends the game's evolution system (now represented by two lists per Pokémon: What they evolve from and what they evolve into) (SkyTemple/skytemple-files#104, #247, thanks to @irdkwia)
- Editing various miscellaneous settings (spawn delays, belly loss per turn, main menu music, berry heal amount, text speed, condition damage delays, etc.; #267, #266, #270, SkyTemple/skytemple-files#122, #297)
- Editor for the dungeon music assignments (#145)
- Adds a patch that allows recruiting pokémon that are hardcoded to be unrecruitable (The other 3 Deoxys forms and the regis; SkyTemple/skytemple-files#132, thanks to @End45)
- Adds a patch to provide support for changing textbox bg color. (SkyTemple/skytemple-files#140, thanks to @irdkwia)
- ASM Patches can now have parameters that can configure their behaviour (SkyTemple/skytemple-files#144, #302).
- Editor for dungeon guest Pokémon (with a patch for better support by @End45: SkyTemple/skytemple-files#142, SkyTemple/skytemple-files#145, #310)
- Editor for hardcoded Special Episode Player Characters (#278, #314, with a fix by @irdkwia: SkyTemple/skytemple-files#154)
- Editor for additional tileset properties: "stirring" effect, map color, nature power move effect, etc. (#276)
- Preview screen for dungeon floor editing (SkyTemple/skytemple-files#146, #301; thanks to a dungeon generation algorithm implementation by @irdkwia!)
- Adds a patch that extracts hardcoded animation tables (will be utilized in a future update; SkyTemple/skytemple-files#124, thanks to @irdkwia!)
- Experimental: New system to define and edit dungeon interruptions (interrupt dungeons with cutscenes without having to create a new sub-dungeon; SkyTemple/skytemple-files#148, #309, thanks to @irdkwia)
- Adds a patch that tries to generally improve memory related issues with other patches on real hardware (FixMemorySoftlock; SkyTemple/skytemple-files#156, thanks to @End45)
- Editor for Tactics unlock levels (SkyTemple/skytemple-files#121)
- Editor for IQ skills, groups and misc. settings + a patch by @End45 for additional editing (SkyTemple/skytemple-files#127, SkyTemple/skytemple-files#18, SkyTemple/skytemple-files#165, SkyTemple/skytemple-files#166, SkyTemple/skytemple-files#167, SkyTemple/skytemple-files#168, #330)
- Editor to create custom special processes for the script engine (SkyTemple/skytemple-files#116, #264, thanks to @irdkwia)
- Editor for trap and item icons (#291)
Improvements:
- Utility patch to load the move data and dungeon floor file in chunks instead of fully (SkyTemple/skytemple-files#105, SkyTemple/skytemple-files#106, thanks to @irdkwia)
- Improvements to improve packaging by @marius851000 (SkyTemple/skytemple-files#128, SkyTemple/skytemple-files#138, SkyTemple/skytemple-files#160)
- The MoveShortcuts patch now displays the move list when holding L (SkyTemple/skytemple-files#134, thanks to @irdkwia, thanks to @End45)
- Adds a patch that allows editing some of the hardcoded fixed floor properties (ChangeFixedFloorProperties; SkyTemple/skytemple-files#157, #317, #318; thanks to @irdkwia)
- Changes the "Secondary Terrain" dropdown for floor editing to be a free entry instead (change of secondary terrain; #323)
- Correct parameter types for the
WaitLock*
script functions (SkyTemple/skytemple-files#155) - Changes the IQ Booster parameter in floor editing to be a free entry to specify the boost value (SkyTemple/skytemple-files#152, SkyTemple/skytemple-files#164, #327)
- Add Pokémon personality value to export and import (#313)
- Type names are now read from ROM instead of being hardcoded (#305)
- Item and trap icons are now shown in trap and item lists and fixed rooms (#303, #60, #306, #304)
- Option to edit fixed rooms with a minimap view
- Still support opening ROMs with broken dungeon floor data (#178)
Bugfixes:
- Fixes an issue in the background data that corrupted them (SkyTemple/skytemple-files#143, thanks to @irdkwia)
- Improvements for better real hardware support for the ChooseStarter patch (SkyTemple/skytemple-files#151, thanks to @irdkwia)
- Fixes an issue with the ChooseStarter patch on real hardware (SkyTemple/skytemple-files#159, thanks to @irdkwia)
- Fixes a graphical glitch in the scene editor (#281)
- Fixes to DTEF (dungeon tile export) with animations
- Small fixes related to scenes and scripts
- Fix for the dungeon restriction hint (#282)
- Fix for newlines not being saved properly in the dungeon name editor (#298)
- Fix for spellchecking under Mac (now enabled again! #308, SkyTemple/skytemple-ssb-debugger#61, thanks to @tech-ticks)
- Fixes Memory Leaks and crashes because of this (#74)
- Fix crash after closing export dialogs and switching views (#321)
- Fix for adding talk scripts with IDs > 99 (by disallowing them; #328)
- Fixed issues with inconsistent scripts after saving them in the debugger
Version 1.2.5
Download: https://projectpokemon.org/home/files/file/4193-skytemple-pmd2-rom-edtior/
Bugfixes:
- Fixed the assistant that opens the first time when opening the Script Engine Debugger not being closeable when using a language other than English.
Version 1.2.4
Download: https://projectpokemon.org/home/files/file/4193-skytemple-pmd2-rom-edtior/
Bugfixes:
- Fixed dropdowns in tables crashing SkyTemple when selecting something.
Version 1.2.3
Download: https://projectpokemon.org/home/files/file/4193-skytemple-pmd2-rom-edtior/
Bugfixes:
- Fixed a corruption bug when applying the patch ExtractHardcodedItemLists after ExtractDungeonData (thanks to @irdkwia, SkyTemple/skytemple-files#115)