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When syncing the world to the client (after the initial sync, say when a Tile is changed), there is a NPE thrown in the ChunkDataMessage. Also it tries to close the GUI but none are open so another NPE occurs
The text was updated successfully, but these errors were encountered:
When syncing the world to the client (after the initial sync, say when a Tile is changed), there is a NPE thrown in the ChunkDataMessage. Also it tries to close the GUI but none are open so another NPE occurs
The text was updated successfully, but these errors were encountered: