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use renderer's compileAsync to speed up models injection #325

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@sdumetz sdumetz commented Nov 14, 2024

Time-to-full-load stays the same, but no loss either. In my tests it resulted in a consistent ~30% decrease of the "delayed animation frame" time when the model is first shown.

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gjcope commented Nov 22, 2024

@sdumetz Thanks for the PR! I like the optimization. The only issue I'm seeing is a degraded experience with the interaction prompt with some larger multi-model scenes. Once I can work that out I think it will be good to go.

@sdumetz sdumetz mentioned this pull request Nov 29, 2024
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