Releases: SoPra18-07/Singularity
Singularity-alpha
This is the alpha/final release being part of the Softwarepraktikum we took part in.
The pace of development will undoubtedly slow down, but you still might want to check for updates!
Game is actually playable. Tutorial etc. works fine, as do most game mechanics. Pretty much all of the features as described in the (GDD) are included, as well as some others.
Bugs (if reported) are likely to get fixed!
There's two version, one for Windows (.zip) and one for Linux (.tar.gz). In the Linux version it is currently not possible to save or load games. This is expected to get fixed really soon.
There is no changelog to the versions before yet, we will start having one in the following releases, taking the immediate version before as a reference.
Have fun!
Your SoPra18-07 Group :-)
Singularity-pre-alpha-v3
Inbetween-pre-alpha release. You can play around quite a bit right now.
There's still features missing, including, but not limited to:
- fully working Blueprinting system
- Attacking Enemy units
- Enemy AI
- Story
- Highly efficient Pathfinding for thousands of units
- Flocking
- All Platform-Types
- working 'Load Game'
- obviously more
still, quite a few others are working. Including but not limited to:
- Multiple-graph support
- Settler
- GeneralUnits moving on the Graphs etc
- MilitaryUnits, even capable of attacking etc
- Partially working Blueprinting
- Resources are distributed over the map
- UI
- more
You might want to start a Skirmish game, select the white rectangle below and press 'b'. Then the UI will show.
You can move the camera with 'WASD'.
Singularity-pre-alpha-v2
This is a pre-alpha version of our Game called Singularity. In this inbetween release, now a bit more functionality is implemented (even though it might not be accessible).
There's still functionality missing, including but not limited to:
- parts of the UI, in particular the Build-Menu
- interaction of the DistributionManager with the UI
- selectable Platforms (showing in the UI)
- StoryManager (there but Levels not complete)
- MUnits fighting (in progress!)
- an actual Story.
- useful Resource distribution. (Relevant!)
- the capability to actually play the game.
(The one's mentioned from the last release have been mostly implemented, though some might not be accessible. The menu might be deactivated currently.)
Either way, have fun!
Singularity-pre-alpha
This is the pre-alpha version of our Game called Singularity.
There's still functionality missing, including but not limited to:
- StoryManager
- DistributionManager
- PathManager
- ManagerManager
- Units following Paths
- MUnits not colliding
- MUnits fighting
- Blueprinting
- the capability to actually play the game.
Either way, have fun!