How to make an object have multiple material properties? #277
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Hi everyone, I'm currently working on constructing a robot with multiple layers, but I've encountered a limitation: when importing the robot mesh model, it appears I can only apply a single material definition. I'm exploring the possibility of creating an object with multiple materials and was considering capturing some mesh nodes to redefine them. However, I'm unsure if there's an efficient method to select these nodes. As far as I'm aware, SOFA presently offers a box selection tool for this purpose. Is there a better strategy to manage multi-material objects in such environments? Also, could we use SOFACuda for Softrobots plugins now? I'm looking forward to your reply! Best, |
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Replies: 1 comment 3 replies
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Hello Teo, You can create meshes representing your layers (be careful that the volume mesh follows those boundaries) and try the component As for SOFACuda for the plugin SoftRobots, I've never tried it but there's a cmake option Eulalie |
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Yes that's the idea. Here's an example.