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add_village_type.lua
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add_village_type.lua
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-- DOCUMENTATION: mg_villages.village_type_data has entries in the following form:
-- key = { data values } with key beeing the name of the village type
-- meaning of the data values:
-- min, max: the village size will be choosen randomly between these two values;
-- the actual village will have a radius about twice as big (including sourrounding area)
-- space_between_buildings=2 How much space is there between the buildings. 1 or 2 are good values.
-- The higher, the further the buildings are spread apart.
-- mods = {'homedecor','moreblocks'} List of mods that are required for the buildings of this village type.
-- List all the mods the blocks used by your buildings which are not in default.
-- texture = 'wool_white.png' Texture used to show the location of the village when using the
-- vmap command.
-- name_prefix = 'Village ',
-- name_postfix = '' When creating village names for single houses which are spawned outside
-- of villages, the village name will consist of name_prefix..village_name..name_postfix
-- sapling_divisor = 1 Villages are sourrounded by a flat area that may contain trees. Increasing this
-- value decreses the mount of trees placed.
-- plant_type = 'farming:wheat_8' Type of plant that is placed around villages.
-- plant_frequency = 1 The higher this value is, the less plants are placed.
local S = mg_villages.intllib
-- NOTE: Most values of village types added with mg_villages.add_village_type can still be changed later on by
-- changing the global variable mg_villages.village_type_data[ village_type ]
-- Village types where one or more of the required mods (listed in v.mods) are missing will not be
-- available.
-- You can add your own village type by i.e. calling
-- mg_villages.add_village_type( 'town', { min = 10, max = 30, space_between_buildings = 2, mods = {'moreblocks','homedecor'}, texture='default_diamond_block.png'} );
-- This will add a new village type named 'town', which will only be available if the mods moreblocks and homedecor are installed.
-- It will show the texture of the diamond block when showing the position of a village of that type in the map displayed by the /vmap command.
-- some villages require special mods as building material for their houses;
-- figure out which village types can be used
mg_villages.add_village_type = function( type_name, v )
local found = true;
if( not( v.mods )) then
v.mods = {};
end
for _,m in ipairs( v.mods ) do
if( not( minetest.get_modpath( m ))) then
-- this village type will not be used because not all required mods are installed
return false;
end
end
if( not( v.only_single ) and (not(v.min) or not(v.max))) then
mg_villages.print( mg_villages.DEBUG_LEVEL_NORMAL, S("Error: Village type")..' '..tostring( type_name )..' '..S("lacks size information."));
return false;
end
-- set some default values
if( not( v.sapling_divisor )) then
v.sapling_divisor = 10;
end
if( not( v.plant_type )) then
v.plant_type = 'default:grass_5';
if( not( minetest.registered_nodes[ v.plant_type ])) then
v.plant_type = 'default:dry_shrub';
end
end
if( not( v.plant_frequency )) then
v.plant_frequency = 3;
end
-- this village type is supported by the mods installed and may be used
v.supported = 1;
mg_villages.village_type_data[ type_name ] = v;
return true;
end
-- build a list of all useable village types the mg_villages mod comes with
mg_villages.village_type_data = {};