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Technical question #131

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GeekCornerGH opened this issue Jan 3, 2024 · 4 comments
Closed

Technical question #131

GeekCornerGH opened this issue Jan 3, 2024 · 4 comments

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@GeekCornerGH
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GeekCornerGH commented Jan 3, 2024

Hi,

I'm trying to get OhMyGuus/BetterCrewLink#304 done by myself, and was wondering if you could give me a few clues on where to find the SubmarineSurvillanceMinigame.SelectedCam int and SubmarineSecuritySabotageSystem.FixedCams from process memory, like offset, and address.

Please @ me when you're replying, so I receive a push notification on my phone :)

Thanks in advance for your help.

@Alexejhero
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@GeekCornerGH You can probably grab those the same way you grab base-game offsets.

But as modders we don't really know how to grab those so your best bet would be asking someone from the BetterCrewLink development team

@GeekCornerGH
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GeekCornerGH commented Jan 3, 2024

Hi @Alexejhero, thanks for the reply.

I found out about how they grab the assets, I haven't tried it yet, but maybe you can tell if it will also work with submerged or not? Link

Edit: seems it would require some modifications on the offset generator side

@natsu-k
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natsu-k commented Jan 4, 2024

@GeekCornerGH We aren't familiar with BetterCrewLink and Submerged is done at a higher level with BepInEx rather than directly with low level offsets so we don't have any information related to that. So I don't think there is much advice we can offer.

Had a look at the link you provided but it means nothing, to me at least. I might as well by reading hieroglyphics. Sorry we can't be of help; but yea, like Alex said the BCL dev team would know more than us on this.

@GeekCornerGH
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Thanks for your help anyways

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