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Using Some Peripherals, VS2, Create, and Create: Interactive, this occurs:
I have a camera program that uses the Raytracer peripheral to take a picture.
Actual Behavior:
When I took a recording (sequence of pictures) of a windmill, the rays hit the wool blocks and log blocks at the edge of the contraption bounding box and those appeared in the picture, but the rays also hit the "entity.create.stationary_contraption" in the open spaces between the wool and wood blocks.
Expected Behavior:
When I take a recording, the rays should pass through the "entity.create.stationary_contraption" if Create: Interactive is present, so that it will hit the blocks within the bounding box or pass through to reach the blocks behind the contraption. This would make it consistent with how the raytracer works with standard VS2 ships.
The text was updated successfully, but these errors were encountered:
Using Some Peripherals, VS2, Create, and Create: Interactive, this occurs:
I have a camera program that uses the Raytracer peripheral to take a picture.
Actual Behavior:
When I took a recording (sequence of pictures) of a windmill, the rays hit the wool blocks and log blocks at the edge of the contraption bounding box and those appeared in the picture, but the rays also hit the "entity.create.stationary_contraption" in the open spaces between the wool and wood blocks.
Expected Behavior:
When I take a recording, the rays should pass through the "entity.create.stationary_contraption" if Create: Interactive is present, so that it will hit the blocks within the bounding box or pass through to reach the blocks behind the contraption. This would make it consistent with how the raytracer works with standard VS2 ships.
The text was updated successfully, but these errors were encountered: