Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add Compatibilty with Create: Interactive #15

Open
Pecant-Pie opened this issue Feb 2, 2024 · 1 comment
Open

Add Compatibilty with Create: Interactive #15

Pecant-Pie opened this issue Feb 2, 2024 · 1 comment

Comments

@Pecant-Pie
Copy link

Using Some Peripherals, VS2, Create, and Create: Interactive, this occurs:

I have a camera program that uses the Raytracer peripheral to take a picture.

Actual Behavior:
When I took a recording (sequence of pictures) of a windmill, the rays hit the wool blocks and log blocks at the edge of the contraption bounding box and those appeared in the picture, but the rays also hit the "entity.create.stationary_contraption" in the open spaces between the wool and wood blocks.

Expected Behavior:
When I take a recording, the rays should pass through the "entity.create.stationary_contraption" if Create: Interactive is present, so that it will hit the blocks within the bounding box or pass through to reach the blocks behind the contraption. This would make it consistent with how the raytracer works with standard VS2 ships.

@SuperSpaceEye
Copy link
Owner

huh, alr, i'll look into it

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants