nothing
- Add an "attachment cleaner" to remove attachments before closing server
- fix incorrect loading
- Add clientside rendering options (like for Rope renderer allow setting maximum number of segments)
- Add clientside validation
- Add effects for toolgun
- Group rendering objects by types to elevate common operations and add shared data between rendering types
- "Double rendering" so that if the "main" ship is out of rendering distance, it will still render correctly
- Fix rendering when i modify rendering transform of ships and player stands on the ship (VS2 moves camera when player stands on the ship)
- Redo how normal renderers and block renderers work
- A "wrapper" MConstraint that will "wrap" around MConstraint and enable/disable it when signal is given
- maybe when pressing alt or smth it will show all presets for this mode, and allow player to cycle them
- Create "AutoGUIBuilder"
- Redo them
- Add info window for like part weight, total weight, connections, etc
- Add sounds and shit
- Make "do" action and its "inverse", so that you can not only undo
- Add "redo" after first one
- Expand menu with more GUI components (sliders, drop down options, etc)
- Make menu look better
- Allow op users to change server settings of VMod from toolgun menu.
- Make special commands for op users
- Clean every mconstraint of acc level.
- Set limit for total mconstraints of acc level.
- Some other commands idk
- Add server side validation for (kinda ✅) constraints and rendering
- Copy entities (maybe, idfk)
- Copy phys entities (not very important rn)
- Right now schematic logic assumes default mc world height. Make it not do that
- Add ability to change rendering modes
- Add more setting options
- Make it more stable
- Fix the bug that crashes VS
A rope that can stretch or push (if option is chosen)
A rope with connections to the ground through which it like moves. No idea on how to make it.
A rope that can be made longer or shorter Maybe have 2 ropes. first rope will be "supporting rope" - it will have max compliance and force, but during retraction it will only shorten to diff between target and point second rope will be "retracting rope" - it will have max force == needed force to counteract other forces + more, but idk how to calculate other forces
A tool that will create wheels from VS phys entities + maybe