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splitscreen_config.txt
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splitscreen_config.txt
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"splitscreenconfig"
{
"nonwidescreen" // always split horizontally (top/bottom)
{
// twice as wide as 4x3
"aspect" "8 by 3"
// limit hud to exact bounds of 3d view?
"insethud" "0"
// fov of the main viewport that is shared between each splitscreen player. Use cl_fov to get a good number to put here.
"fov" "50"
// fov for the various viewmodels. This is shared between splitscreen players. Use cl_viewmodelfov* to get a good number for this.
"viewmodelfov" "55"
}
"widescreen_horizontal_split"
{
// twice as wide as 16x9
"aspect" "32 by 9"
// limit hud to exact bounds of 3d view?
"insethud" "0"
// fov of the main viewport that is shared between each splitscreen player. Use cl_fov to get a good number to put here.
"fov" "50"
// fov for the various viewmodels. This is shared between splitscreen players. Use cl_viewmodelfov* to get a good number for this.
"viewmodelfov" "55"
}
"widescreen_vertical_split"
{
// half as wide as 16x9
"aspect" "8 by 9"
// limit hud to exact bounds of 3d view?
"insethud" "0"
// fov of the main viewport that is shared between each splitscreen player. Use cl_fov to get a good number to put here.
"fov" "90"
// fov for the various viewmodels. This is shared between splitscreen players. Use cl_viewmodelfov* to get a good number for this.
"viewmodelfov" "50"
}
}