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tictactoe2.py
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tictactoe2.py
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import random
from MCTS import Node, State, MCTS
def playrandom(node):
"""bekommt eine node spielt ab dem dazugehörigen state random zu ende, returned wer gewonnen hat"""
board = node.state.board[:]
first_letter = node.player.id
opponent_letter = 'X' if first_letter == 'O' else 'O'
# if state schon endstate
if isWinner(board, first_letter):
return first_letter
elif isWinner(board, opponent_letter):
return opponent_letter
if isBoardFull(board):
return 0
dic = {first_letter: opponent_letter, opponent_letter: first_letter}
empty = []
for i, x in enumerate(board[1:]):
if x == ' ':
empty.append(i+1)
let = first_letter
for i in range(len(empty[:])):
choice1 = random.choice(empty)
empty.remove(choice1)
makeMove(board, let, choice1)
if isWinner(board, let):
return let
else:
if isBoardFull(board):
return 0
else:
let = dic[let]
def get_possible_next_states(node):
"""function that returnes list with all possible next states"""
# sollte hier ueberflüssig sein
if isWinner(node.state.board, 'X') or isWinner(node.state.board, 'O'):
print("Error, you should never get here!")
return []
else:
let = node.player.id
empty = []
next_states = []
for i, x in enumerate(node.state.board[1:]):
if x == ' ':
empty.append(i+1)
for i in empty:
board = node.state.board[:]
makeMove(board, let, i)
# if the new state is an end-state
if isWinner(board, let):
status = False
else:
status = True
next_states.append(State(status, board))
return next_states
def drawBoard(board):
# This function prints out the board that it was passed.
# "board" is a list of 10 strings representing the board (ignore index 0)
print(' | |')
print(' ' + board[7] + ' | ' + board[8] + ' | ' + board[9])
print(' | |')
print('-----------')
print(' | |')
print(' ' + board[4] + ' | ' + board[5] + ' | ' + board[6])
print(' | |')
print('-----------')
print(' | |')
print(' ' + board[1] + ' | ' + board[2] + ' | ' + board[3])
print(' | |')
def inputPlayerLetter():
# Let's the player type which letter they want to be.
# Returns a list with the player's letter as the first item, and the computer's letter as the second.
letter = ''
while not (letter == 'X' or letter == 'O'):
print('Do you want to be X or O?')
letter = input().upper()
# the first element in the tuple is the player's letter, the second is the computer's letter.
if letter == 'X':
return ['X', 'O']
else:
return ['O', 'X']
def whoGoesFirst():
# Randomly choose the player who goes first.
if random.randint(0, 1) == 0:
return 'computer'
else:
return 'player'
# 0, player 0 with O, 1 player 1 with X
#return random.randint(0, 1)
def playAgain():
# This function returns True if the player wants to play again, otherwise it returns False.
print('Do you want to play again? (yes or no)')
return input().lower().startswith('y')
def makeMove(board, letter, move):
board[move] = letter
def isWinner(bo, le):
# Given a board and a player's letter, this function returns True if that player has won.
# We use bo instead of board and le instead of letter so we don't have to type as much.
return ((bo[7] == le and bo[8] == le and bo[9] == le) or # across the top
(bo[4] == le and bo[5] == le and bo[6] == le) or # across the middle
(bo[1] == le and bo[2] == le and bo[3] == le) or # across the bottom
(bo[7] == le and bo[4] == le and bo[1] == le) or # down the left side
(bo[8] == le and bo[5] == le and bo[2] == le) or # down the middle
(bo[9] == le and bo[6] == le and bo[3] == le) or # down the right side
(bo[7] == le and bo[5] == le and bo[3] == le) or # diagonal
(bo[9] == le and bo[5] == le and bo[1] == le)) # diagonal
def getBoardCopy(board):
# Make a duplicate of the board list and return it the duplicate.
dupeBoard = []
for i in board:
dupeBoard.append(i)
return dupeBoard
def isSpaceFree(board, move):
# Return true if the passed move is free on the passed board.
return board[move] == ' '
def getPlayerMove(board):
# Let the player type in his move.
move = ' '
while move not in '1 2 3 4 5 6 7 8 9'.split() or not isSpaceFree(board, int(move)):
print('What is your next move? (1-9)')
move = input()
return int(move)
def chooseRandomMoveFromList(board, movesList):
# Returns a valid move from the passed list on the passed board.
# Returns None if there is no valid move.
possibleMoves = []
for i in movesList:
if isSpaceFree(board, i):
possibleMoves.append(i)
if len(possibleMoves) != 0:
return random.choice(possibleMoves)
else:
return None
def isBoardFull(board):
# Return True if every space on the board has been taken. Otherwise return False.
for i in range(1, 10):
if isSpaceFree(board, i):
return False
return True
def is_normal_state(state):
if get_possible_next_states(state):
state.status = True
else:
state.status = False
def normal_game():
print("\nWelcome to MonteCarlo-TicTacToe")
playerLetter, computerLetter = inputPlayerLetter()
turn = whoGoesFirst()
theBoard = [' '] * 10
mcts = MCTS(2, playrandom, get_possible_next_states)
first_letter = playerLetter if turn == 'player' else computerLetter
for player in mcts.player_list:
if player.nr == 0:
player.id = first_letter
else:
player.id = playerLetter if first_letter == computerLetter else computerLetter
mcts.root = Node(State(True, theBoard), mcts.player_list[0])
gameIsPlaying = True
while gameIsPlaying:
if turn == 'player':
print('\n')
drawBoard(theBoard)
move = getPlayerMove(theBoard)
makeMove(theBoard, playerLetter, move)
status = True # da falls das nicht der fall ist in der folgenden Auswertung sowieso das Spiel endet
next_state = State(status, theBoard)
mcts.update_root(next_state)
if isWinner(theBoard, playerLetter):
drawBoard(theBoard)
print('You have won the game!')
gameIsPlaying = False
else:
if isBoardFull(theBoard):
drawBoard(theBoard)
print('The game is a tie!')
break
else:
turn = 'computer'
else:
print('\n')
print('\n')
drawBoard(theBoard)
mcts.root = mcts.find_next_move()
#choosen_next_state = mcts.find_next_move(tree, tree.root.state.infolist[0])
# make the move that was choosen by the mcts-algorithm
for i, entry in enumerate(theBoard):
if entry != mcts.root.state.board[i]:
makeMove(theBoard, computerLetter, i)
break
if isWinner(theBoard, computerLetter):
drawBoard(theBoard)
print('The computer has beaten you!')
gameIsPlaying = False
else:
if isBoardFull(theBoard):
drawBoard(theBoard)
print('The game is a tie!')
break
else:
turn = 'player'
class Player:
def __init__(self, nr):
self.nr = nr
def AI_vs_AI():
flag = True
while flag:
playerLetter = random.choice(('X', 'O'))
computerLetter = 'O' if playerLetter == 'X' else 'X'
turn = whoGoesFirst()
theBoard = [' '] * 10
p1 = Player(1)
p2 = Player(2)
mcts = MCTS((p1, p2), playrandom, get_possible_next_states)
first_letter = playerLetter if turn == 'player' else computerLetter
for player in mcts.player_list:
if player.nr == 0:
player.id = first_letter
else:
player.id = playerLetter if first_letter == computerLetter else computerLetter
mcts.root = Node(State(True, theBoard), mcts.player_list[0])
gameIsPlaying = True
while gameIsPlaying:
if turn == 'player':
print('\n')
drawBoard(theBoard)
print('\n')
mcts.root = mcts.find_next_move()
# choosen_next_state = mcts.find_next_move(tree, tree.root.state.infolist[0])
# make the move that was choosen by the mcts-algorithm
for i, entry in enumerate(theBoard):
if entry != mcts.root.state.board[i]:
makeMove(theBoard, playerLetter, i)
break
if isWinner(theBoard, playerLetter):
drawBoard(theBoard)
print(playerLetter, ' won the game!')
gameIsPlaying = False
else:
if isBoardFull(theBoard):
drawBoard(theBoard)
print('The game is a tie!')
break
else:
turn = 'computer'
input()
else:
print('\n')
#print('\n')
drawBoard(theBoard)
print('\n')
mcts.root = mcts.find_next_move()
# choosen_next_state = mcts.find_next_move(tree, tree.root.state.infolist[0])
# make the move that was choosen by the mcts-algorithm
for i, entry in enumerate(theBoard):
if entry != mcts.root.state.board[i]:
makeMove(theBoard, computerLetter, i)
break
if isWinner(theBoard, computerLetter):
drawBoard(theBoard)
print(computerLetter, ' won the game!')
gameIsPlaying = False
else:
if isBoardFull(theBoard):
drawBoard(theBoard)
print('The game is a tie!')
break
else:
turn = 'player'
input()
cont = input('another game?\n')
if cont not in ['y', 'yes', 'ye']:
flag = False
#normal_game()
AI_vs_AI()