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Spyro: Ripto Quest crashes after the intro logos, no music #13

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TwoSpacesSG opened this issue Sep 25, 2024 · 1 comment
Open

Spyro: Ripto Quest crashes after the intro logos, no music #13

TwoSpacesSG opened this issue Sep 25, 2024 · 1 comment
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@TwoSpacesSG
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This is a game from the same series as Spyro Reignited Trilogy from a few years ago, the remake of the even more iconic PS1 games. You wouldn't tell that by how low-budget and apparently stupidly-programmed this game is, not that I could do any better.

I used the Nokia 176x208 version, all other versions require softkey commands or Nokia Sound which I don't think are supported at the moment. In addition IIRC this version is not obfuscated. This version specifically is hard to find, so I'm just gonna say I have an IA upload with various Spyro mobile game versions including ones from the ridiculously unmanageable website archives.

It opens with the correct logos, but without the background music, and then when it's time to display the main menu, it freezes with this thrown into the console:

Canvas repaint(): nulljava.lang.NegativeArraySizeException
        at z.Screen.b(Unknown Source)
        at z.Screen.paint(Unknown Source)
        at javax.microedition.lcdui.Canvas.repaint(Canvas.java:167)
        at z.Main.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
@AShiningRay
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Seems pretty similar to something that happens on some Mission Impossible III versions (basically any that's high-end), where it crashes at the intro screens with a ArrayIndexOutOfBoundsException... and i'm pretty sure those two are far from the only games that suffer from issues when trying to paint a PlatformGraphics object.

@AShiningRay AShiningRay added the bug Something isn't working label Sep 29, 2024
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