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Lesson 3.1: Abstraction and generalization

Student objectives

Students will be able to...

  • Define the terms abstraction and generalization.
  • Recognize opportunities to improve algorithms by abstracting or generalizing parts into sub-procedures.

Materials and preparation

Pacing guide

Duration Description
5 minutes Welcome, attendance, bell work, announcements
15 minutes Introduce terminology, demo, introduce activity
20 minutes Draw Shapes (Again) activity
10 minutes Debrief and wrap-up

Instructor's notes

Introductory discussion

Define and discuss the following terms:

  • Abstraction: removing the specifics that are not relevant in each context.
    • e.g. being able to drive a car without understanding how an internal combustion engine works.
  • Generalization: combining a group of related concepts or processes into a single category.
    • e.g. spreading any condiment or ingredient onto a slice of bread (butter, jam, peanut butter, mayo, etc.).

Demonstrate constructing a custom command block.

Drawing shapes (again)

Students should complete the drawing shapes again activity individually or in diverse pairs.

Work with students to be certain that they are using custom blocks and variables as described by the activity.

Point out places where a script can be abstracted and generalized.

Emphasize conciseness into a program.

Debrief

Discuss one or two student submissions.

Point out differences between different student solutions.

Point out missed opportunities for abstraction (if any).

Discuss how this custom block can be useful.

Accommodation and differentiation

In addition to attempting the bonus in the lab, advanced students can be encouraged to write a new custom block that draws a specified number of the given shape (for example, 2 squares or 5 hexagons). The number of shapes should be taken as user input.

Struggling students can be given solution scripts for all of section 1. Work with these students to answer the questions in part 1.5 so that they are prepared to attempt the custom block authoring.

University of California - Berkley teacher support resources

BJC Lecture 1: Abstraction

  • Abstraction: 11:40-15:40
  • Generalization: 15:50-20:00

BJC Lecture 4: Functions

MIT Scratch --> BYOB Snap! (Development of Snap!, Demo) 10:00-11:30

BYOB-Custom Blocks (Explains functions with examples) 11:30-14:50