-
Notifications
You must be signed in to change notification settings - Fork 1
/
client.lua
329 lines (305 loc) · 11.2 KB
/
client.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
local rentedcars = {}
local Pedtable = {}
local blips = {}
RegisterNetEvent("poor", function ()
lib.notify({
title = "Wrench Leo Rental",
description = "You don't have the required amount of money to rent a this vehicle!",
icon = "hand-fist",
})
end)
RegisterNetEvent("carRental:confirm", function(table)
local veh = 0
local car = table.car
SelectedCar = table.car
RequestModel(car.hash)
while not HasModelLoaded(car.hash) do
Wait(0)
end
veh = CreateVehicle(car.hash, table.location.x, table.location.y, table.location.z, table.location.w, true, false)
SetModelAsNoLongerNeeded(car.hash)
if car.vehicleextras then
for eid, extra in pairs(car.vehicleextras) do
SetVehicleExtra(veh, eid, extra)
end
else
for num=1, 14 do
SetVehicleExtra(veh, num , 1)
end
end
if car.livery then
SetVehicleLivery(veh, car.livery)
end
VEHICLE = veh
SetVehicleEngineOn(veh, true, true, false)
if DoesEntityExist(veh) then
SetVehicleDirtLevel(veh, 0.00)
lib.notify({
title = "Wrench Leo Rental",
description = "Successfully rented vehicle for $" .. tostring(car.price) .. "!",
icon = "hand-fist",
})
local netid = NetworkGetNetworkIdFromEntity(veh)
Netid = netid
local tbl = {
veh = netid,
src = cache.serverId,
}
Wait(200)
TriggerServerEvent("Sold", tbl)
lib.hideTextUI()
rentedcars.vehicle = veh
end
end)
RegisterNetEvent("carRental:deny", function()
if not rentedcars.vehicle then return end
local cat = Config.cars[Category]
local car = cat[SelectedCar]
lib.notify({
title = 'Purchase Error',
description = 'Not enough cash. - $' .. car.price .. " needed.",
position = 'bottom',
style = {
backgroundColor = '#141517',
color = '#909296'
},
icon = 'ban',
iconColor = '#C53030'
})
end)
-- Rentals
local function getcars(location)
local cars = {}
local cartable = {}
Locationtbl = {}
if location.jobs then
for _, job in pairs(location.jobs) do
if tostring(NDCore.getPlayer().job) == tostring(job) then
for _, i in pairs(location.categories) do
for _, car in pairs(Config.cars[i]) do
if car.ranks then
for _, rank in pairs(car.ranks) do
if NDCore.getPlayer().jobInfo.rankName == rank then
if not car.hasrun then
car.hasrun = true
cartable[#cartable + 1] = (car)
end
end
end
else
for _, car in pairs(Config.cars[i]) do
if not car.hasrun then
car.hasrun = true
cartable[#cartable + 1] = (car)
end
end
end
end
for _, i in pairs(location.categories) do
for _, car in pairs(Config.cars[i]) do
car.hasrun = nil
end
end
for id, car in pairs(cartable) do
cars[#cars + 1] = {
title = car.name,
onSelect = function()
local tbl = {
location = location.vehspawnlocation,
car = Config.cars[i][id],
plrid = cache.serverId
}
TriggerServerEvent("carRental:pay", id, tbl)
end,
metadata = {
{label = 'Deposit', value = car.price},
}
}
end
end
end
end
else
for _, i in pairs(location.categories) do
for _, car in pairs(Config.cars[i]) do
if car.ranks then
for _, rank in pairs(car.ranks) do
if not car.hasrun then
car.hasrun = true
if NDCore.getPlayer().job.rankName == rank then
car.hasrun = true
cartable[#cartable + 1] = (car)
end
end
end
else
for _, car in pairs(Config.cars[i]) do
if not car.hasrun then
car.hasrun = true
cartable[#cartable + 1] = (car)
end
end
end
end
for _, i in pairs(location.categories) do
for _, car in pairs(Config.cars[i]) do
car.hasrun = nil
end
end
for id, car in pairs(cartable) do
cars[#cars + 1] = {
title = car.name,
onSelect = function()
local tbl = {
location = location.vehspawnlocation,
car = Config.cars[i][id],
plrid = cache.serverId
}
TriggerServerEvent("carRental:pay", id, tbl)
end,
metadata = {
{label = 'Deposit', value = car.price},
}
}
end
end
end
Wait(300)
return(cars)
end
RETURNVEHICLE = {
label = "Return Last Vehicle",
onSelect = function()
if rentedcars.vehicle then
if GetVehicleBodyHealth(VEHICLE) >= 300 and DoesEntityExist(VEHICLE) then
TriggerServerEvent("Returned", cache.serverId, SelectedCar.price, rentedcars.vehicle, true, Netid)
lib.notify({
title = "Wrench Leo Rental",
description = "Thank you for returning your vehicle.",
icon = "hand-fist",
})
else
TriggerServerEvent("Returned", cache.serverId, SelectedCar.price, rentedcars.vehicle, false, Netid)
lib.notify({
title = "Wrench Leo Rental",
description = "Your car is severely damaged or has been destroyed, please repair it before returning next time!",
icon = "hand-fist",
})
end
rentedcars = {}
else
lib.notify({
title = "Wrench Leo Rental",
description = "You haven't rented a vehicle yet!!!",
icon = "hand-fist",
})
end
end,
icon = "caret-right"
}
local function createblip(location)
AddTextEntry('BlipName', tostring(location.name) .. ' Vehicle Rental')
local blip = AddBlipForCoord(location.pedlocation)
SetBlipSprite(blip, 672)
SetBlipColour(blip, 47)
BeginTextCommandSetBlipName("BlipName")
EndTextCommandSetBlipName(blip)
SetBlipDisplay(blip, 2)
SetBlipAsShortRange(blip, true)
blips[#blips+1] = blip
end
local function spawnaiped(location)
local model = lib.requestModel(location.pedhash)
local ped = NDCore.createAiPed({
model = model,
coords = vector4(location.pedlocation.x, location.pedlocation.y, location.pedlocation.z-1, location.pedlocation.w),
anim = {
clip = "WORLD_HUMAN_COP_IDLES"
},
options = {
{
label = "Open Menu",
onSelect = function()
lib.showContext(tostring(location.name) .. '_menu')
end,
icon = "car-rear"
},
RETURNVEHICLE
}
})
createblip(location)
FreezeEntityPosition(ped, true)
SetEntityInvincible(ped, true)
SetBlockingOfNonTemporaryEvents(ped, true)
TaskStartScenarioInPlace(ped, "WORLD_HUMAN_COP_IDLES", 0, true)
Pedtable[#Pedtable+1] = ped
end
local function peds()
for _, ped in pairs(Pedtable) do
DeletePed(ped)
end
for _, blip in pairs(blips) do
RemoveBlip(blip)
end
for _, location in pairs(Config.locations) do
local isgood = false
if location.jobs then
for _, job in pairs(location.jobs) do
if NDCore.getPlayer().job == tostring(job) then
isgood = true
end
end
else
isgood = true
end
if isgood == true then
spawnaiped(location)
end
end
end
RegisterNetEvent("ND:characterLoaded", function ()
local player = NDCore.getPlayer()
lib.notify({
label = "Job Rental",
title = "Job Rentals",
description = tostring(player.job) .. " Character Registered!"
})
for _, location in pairs(Config.locations) do
location.menu = lib.registerContext({
id = tostring(location.name) .. '_menu',
title = location.name .. " Rental",
options = getcars(location),
})
end
peds()
end)
RegisterNetEvent("ND:characterUnloaded", function(character)
if rentedcars.vehicle then
if GetVehicleBodyHealth(VEHICLE) >= 300 and DoesEntityExist(VEHICLE) then
TriggerServerEvent("Returned", cache.serverId, SelectedCar.price, rentedcars.vehicle, true, Netid)
else
TriggerServerEvent("Returned", cache.serverId, SelectedCar.price, rentedcars.vehicle, false, Netid)
end
rentedcars = {}
end
for id, ped in pairs(Pedtable) do
NDCore.removeAiPed(ped)
Pedtable[id] = nil
end
end)
if NDCore.getPlayer() ~= nil then
local player = NDCore.getPlayer()
lib.notify({
label = "Job Rental",
title = "Job Rentals",
description = tostring(player.job) .. " Character Registered!"
})
for _, location in pairs(Config.locations) do
location.menu = lib.registerContext({
id = tostring(location.name) .. '_menu',
title = location.name .. " Rental",
options = getcars(location),
})
end
peds()
end