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41 changes: 41 additions & 0 deletions
41
patches/Tea/Terraria/DataStructures/PlayerDrawHeadLayers.cs.patch
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@@ -0,0 +1,41 @@ | ||
--- src/Terraria/Terraria/DataStructures/PlayerDrawHeadLayers.cs | ||
+++ src/Tea/Terraria/DataStructures/PlayerDrawHeadLayers.cs | ||
@@ -5,6 +_,7 @@ | ||
using Terraria.GameContent; | ||
using Terraria.Graphics; | ||
using Terraria.ID; | ||
+using Terraria.Tea; | ||
|
||
namespace Terraria.DataStructures | ||
{ | ||
@@ -14,7 +_,7 @@ | ||
} | ||
|
||
public static void DrawPlayer_00_BackHelmet(ref PlayerDrawHeadSet drawinfo) { | ||
- if (drawinfo.drawPlayer.head >= 0 && drawinfo.drawPlayer.head < 266) { | ||
+ if (drawinfo.drawPlayer.head >= 0) { | ||
int num = ArmorIDs.Head.Sets.FrontToBackID[drawinfo.drawPlayer.head]; | ||
if (num >= 0) { | ||
Rectangle hairFrame = drawinfo.HairFrame; | ||
@@ -24,7 +_,9 @@ | ||
} | ||
|
||
public static void DrawPlayer_01_FaceSkin(ref PlayerDrawHeadSet drawinfo) { | ||
+ ItemLoader.DrawHair(drawinfo.drawPlayer, ref drawinfo.fullHair, ref drawinfo.hatHair); | ||
+ | ||
- if (drawinfo.drawPlayer.head != 38 && drawinfo.drawPlayer.head != 135 && !drawinfo.drawPlayer.isHatRackDoll) { | ||
+ if (drawinfo.drawPlayer.head != 38 && drawinfo.drawPlayer.head != 135 && !drawinfo.drawPlayer.isHatRackDoll && ItemLoader.DrawHead(drawinfo.drawPlayer)) { | ||
QuickCDD(drawinfo.DrawData, drawinfo.skinDyePacked, TextureAssets.Players[drawinfo.skinVar, 0].Value, new Vector2(drawinfo.Position.X - Main.screenPosition.X - (float)(drawinfo.bodyFrameMemory.Width / 2) + (float)(drawinfo.drawPlayer.width / 2), drawinfo.Position.Y - Main.screenPosition.Y + (float)drawinfo.drawPlayer.height - (float)drawinfo.bodyFrameMemory.Height + 4f) + drawinfo.drawPlayer.headPosition + drawinfo.headVect, drawinfo.bodyFrameMemory, drawinfo.colorHead, drawinfo.drawPlayer.headRotation, drawinfo.headVect, drawinfo.scale, drawinfo.playerEffect, 0f); | ||
QuickCDD(drawinfo.DrawData, TextureAssets.Players[drawinfo.skinVar, 1].Value, new Vector2(drawinfo.Position.X - Main.screenPosition.X - (float)(drawinfo.bodyFrameMemory.Width / 2) + (float)(drawinfo.drawPlayer.width / 2), drawinfo.Position.Y - Main.screenPosition.Y + (float)drawinfo.drawPlayer.height - (float)drawinfo.bodyFrameMemory.Height + 4f) + drawinfo.drawPlayer.headPosition + drawinfo.headVect, drawinfo.bodyFrameMemory, drawinfo.colorEyeWhites, drawinfo.drawPlayer.headRotation, drawinfo.headVect, drawinfo.scale, drawinfo.playerEffect, 0f); | ||
QuickCDD(drawinfo.DrawData, TextureAssets.Players[drawinfo.skinVar, 2].Value, new Vector2(drawinfo.Position.X - Main.screenPosition.X - (float)(drawinfo.bodyFrameMemory.Width / 2) + (float)(drawinfo.drawPlayer.width / 2), drawinfo.Position.Y - Main.screenPosition.Y + (float)drawinfo.drawPlayer.height - (float)drawinfo.bodyFrameMemory.Height + 4f) + drawinfo.drawPlayer.headPosition + drawinfo.headVect, drawinfo.bodyFrameMemory, drawinfo.colorEyes, drawinfo.drawPlayer.headRotation, drawinfo.headVect, drawinfo.scale, drawinfo.playerEffect, 0f); | ||
@@ -214,7 +_,9 @@ | ||
} | ||
|
||
public static void DrawPlayer_08_FaceAcc(ref PlayerDrawHeadSet drawinfo) { | ||
- if (drawinfo.drawPlayer.face > 0 && drawinfo.drawPlayer.face < 16 && drawinfo.drawPlayer.face != 5) { | ||
+ ItemLoader.DrawHair(drawinfo.drawPlayer, ref drawinfo.fullHair, ref drawinfo.hatHair); | ||
+ | ||
+ if (drawinfo.drawPlayer.face > 0 && drawinfo.drawPlayer.face != 5) { | ||
if (drawinfo.drawPlayer.face == 7) { | ||
new Color(200, 200, 200, 150); | ||
QuickCDD(drawinfo.DrawData, drawinfo.cFace, TextureAssets.AccFace[drawinfo.drawPlayer.face].Value, new Vector2((int)(drawinfo.Position.X - Main.screenPosition.X - (float)(drawinfo.bodyFrameMemory.Width / 2) + (float)(drawinfo.drawPlayer.width / 2)), drawinfo.Position.Y - Main.screenPosition.Y + (float)drawinfo.drawPlayer.height - (float)drawinfo.bodyFrameMemory.Height + 4f) + drawinfo.drawPlayer.headPosition + drawinfo.headVect, drawinfo.bodyFrameMemory, new Color(200, 200, 200, 200), drawinfo.drawPlayer.headRotation, drawinfo.headVect, drawinfo.scale, drawinfo.playerEffect, 0f); |
11 changes: 11 additions & 0 deletions
11
patches/Tea/Terraria/DataStructures/PlayerDrawHeadSet.cs.patch
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@@ -0,0 +1,11 @@ | ||
--- src/Terraria/Terraria/DataStructures/PlayerDrawHeadSet.cs | ||
+++ src/Tea/Terraria/DataStructures/PlayerDrawHeadSet.cs | ||
@@ -100,7 +_,7 @@ | ||
helmetOffset = drawPlayer.GetHelmetDrawOffset(); | ||
drawPlayer.GetHairSettings(out fullHair, out hatHair, out hideHair, out bool _, out helmetIsOverFullHair); | ||
helmetIsTall = (drawPlayer.head == 14 || drawPlayer.head == 56 || drawPlayer.head == 158); | ||
- helmetIsNormal = (!helmetIsTall && !helmetIsOverFullHair && drawPlayer.head > 0 && drawPlayer.head < 266 && drawPlayer.head != 28); | ||
+ helmetIsNormal = (!helmetIsTall && !helmetIsOverFullHair && drawPlayer.head > 0 && drawPlayer.head != 28); | ||
} | ||
} | ||
} |
202 changes: 202 additions & 0 deletions
202
patches/Tea/Terraria/DataStructures/PlayerDrawLayers.cs.patch
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@@ -0,0 +1,202 @@ | ||
--- src/Terraria/Terraria/DataStructures/PlayerDrawLayers.cs | ||
+++ src/Tea/Terraria/DataStructures/PlayerDrawLayers.cs | ||
@@ -7,6 +_,7 @@ | ||
using Terraria.Graphics; | ||
using Terraria.Graphics.Shaders; | ||
using Terraria.ID; | ||
+using Terraria.Tea; | ||
using Terraria.UI; | ||
|
||
namespace Terraria.DataStructures | ||
@@ -223,7 +_,7 @@ | ||
} | ||
|
||
public static void DrawPlayer_01_3_BackHead(ref PlayerDrawSet drawinfo) { | ||
- if (drawinfo.drawPlayer.head >= 0 && drawinfo.drawPlayer.head < 266) { | ||
+ if (drawinfo.drawPlayer.head >= 0) { | ||
int num = ArmorIDs.Head.Sets.FrontToBackID[drawinfo.drawPlayer.head]; | ||
if (num >= 0) { | ||
Vector2 helmetOffset = drawinfo.helmetOffset; | ||
@@ -386,7 +_,7 @@ | ||
} | ||
|
||
public static void DrawPlayer_09_BackAc(ref PlayerDrawSet drawinfo) { | ||
- if (drawinfo.backPack || drawinfo.drawPlayer.back <= 0 || drawinfo.drawPlayer.back >= 30 || drawinfo.drawPlayer.mount.Active) | ||
+ if (drawinfo.backPack || drawinfo.drawPlayer.back <= 0 || drawinfo.drawPlayer.mount.Active) | ||
return; | ||
|
||
if (drawinfo.drawPlayer.front >= 1 && drawinfo.drawPlayer.front <= 4) { | ||
@@ -886,7 +_,7 @@ | ||
float rotation = bodyRotation + drawinfo.compositeBackArmRotation; | ||
bool flag = !drawinfo.drawPlayer.invis; | ||
bool flag2 = !drawinfo.drawPlayer.invis; | ||
- bool flag3 = drawinfo.drawPlayer.body > 0 && drawinfo.drawPlayer.body < 235; | ||
+ bool flag3 = drawinfo.drawPlayer.body > 0; | ||
bool flag4 = !drawinfo.hidesTopSkin; | ||
bool flag5 = false; | ||
DrawData drawData; | ||
@@ -961,7 +_,7 @@ | ||
} | ||
} | ||
|
||
- if (drawinfo.drawPlayer.handoff > 0 && drawinfo.drawPlayer.handoff < 14) { | ||
+ if (drawinfo.drawPlayer.handoff > 0) { | ||
Texture2D value3 = TextureAssets.AccHandsOffComposite[drawinfo.drawPlayer.handoff].Value; | ||
drawData = new DrawData(value3, vector2, drawinfo.compBackArmFrame, drawinfo.colorArmorBody, rotation, bodyVect, 1f, drawinfo.playerEffect, 0) { | ||
shader = drawinfo.cHandOff | ||
@@ -983,7 +_,7 @@ | ||
public static void DrawPlayer_13_Leggings(ref PlayerDrawSet drawinfo) { | ||
DrawData item; | ||
if (drawinfo.isSitting && drawinfo.drawPlayer.legs != 140 && drawinfo.drawPlayer.legs != 217) { | ||
- if (drawinfo.drawPlayer.legs > 0 && drawinfo.drawPlayer.legs < 218 && (!ShouldOverrideLegs_CheckShoes(ref drawinfo) || drawinfo.drawPlayer.wearsRobe)) { | ||
+ if (drawinfo.drawPlayer.legs > 0 && (!ShouldOverrideLegs_CheckShoes(ref drawinfo) || drawinfo.drawPlayer.wearsRobe)) { | ||
if (!drawinfo.drawPlayer.invis) { | ||
DrawSittingLegs(ref drawinfo, TextureAssets.ArmorLeg[drawinfo.drawPlayer.legs].Value, drawinfo.colorArmorLegs, drawinfo.cLegs); | ||
if (drawinfo.legsGlowMask != -1) | ||
@@ -1021,7 +_,7 @@ | ||
drawinfo.DrawDataCache.Add(item); | ||
} | ||
} | ||
- else if (drawinfo.drawPlayer.legs > 0 && drawinfo.drawPlayer.legs < 218 && (!ShouldOverrideLegs_CheckShoes(ref drawinfo) || drawinfo.drawPlayer.wearsRobe)) { | ||
+ else if (drawinfo.drawPlayer.legs > 0 && (!ShouldOverrideLegs_CheckShoes(ref drawinfo) || drawinfo.drawPlayer.wearsRobe)) { | ||
if (drawinfo.drawPlayer.invis) | ||
return; | ||
|
||
@@ -1110,7 +_,7 @@ | ||
} | ||
|
||
public static void DrawPlayer_14_Shoes(ref PlayerDrawSet drawinfo) { | ||
- if (drawinfo.drawPlayer.shoe > 0 && drawinfo.drawPlayer.shoe < 25 && !ShouldOverrideLegs_CheckPants(ref drawinfo)) { | ||
+ if (drawinfo.drawPlayer.shoe > 0 && !ShouldOverrideLegs_CheckPants(ref drawinfo)) { | ||
if (drawinfo.isSitting) { | ||
DrawSittingLegs(ref drawinfo, TextureAssets.AccShoes[drawinfo.drawPlayer.shoe].Value, drawinfo.colorArmorLegs, drawinfo.cShoe); | ||
return; | ||
@@ -1123,7 +_,7 @@ | ||
} | ||
|
||
public static void DrawPlayer_15_SkinLongCoat(ref PlayerDrawSet drawinfo) { | ||
- if ((drawinfo.skinVar == 3 || drawinfo.skinVar == 8 || drawinfo.skinVar == 7) && (drawinfo.drawPlayer.body <= 0 || drawinfo.drawPlayer.body >= 235) && !drawinfo.drawPlayer.invis) { | ||
+ if ((drawinfo.skinVar == 3 || drawinfo.skinVar == 8 || drawinfo.skinVar == 7) && (drawinfo.drawPlayer.body <= 0) && !drawinfo.drawPlayer.invis) { | ||
if (drawinfo.isSitting) { | ||
DrawSittingLegs(ref drawinfo, TextureAssets.Players[drawinfo.skinVar, 14].Value, drawinfo.colorShirt); | ||
return; | ||
@@ -1212,7 +_,7 @@ | ||
if (drawinfo.usesCompositeTorso) { | ||
DrawPlayer_17_TorsoComposite(ref drawinfo); | ||
} | ||
- else if (drawinfo.drawPlayer.body > 0 && drawinfo.drawPlayer.body < 235) { | ||
+ else if (drawinfo.drawPlayer.body > 0) { | ||
Rectangle bodyFrame = drawinfo.drawPlayer.bodyFrame; | ||
int num = drawinfo.armorAdjust; | ||
bodyFrame.X += num; | ||
@@ -1272,7 +_,7 @@ | ||
_ = value2 + compositeOffset_BackArm; | ||
bodyVect += compositeOffset_BackArm; | ||
DrawData drawData; | ||
- if (drawinfo.drawPlayer.body > 0 && drawinfo.drawPlayer.body < 235) { | ||
+ if (drawinfo.drawPlayer.body > 0) { | ||
if (!drawinfo.drawPlayer.invis || IsArmorDrawnWhenInvisible(drawinfo.drawPlayer.body)) { | ||
Texture2D value3 = TextureAssets.ArmorBodyComposite[drawinfo.drawPlayer.body].Value; | ||
drawData = new DrawData(value3, vector, drawinfo.compTorsoFrame, drawinfo.colorArmorBody, bodyRotation, drawinfo.bodyVect, 1f, drawinfo.playerEffect, 0) { | ||
@@ -1300,7 +_,7 @@ | ||
} | ||
|
||
public static void DrawPlayer_18_OffhandAcc(ref PlayerDrawSet drawinfo) { | ||
- if (!drawinfo.usesCompositeBackHandAcc && drawinfo.drawPlayer.handoff > 0 && drawinfo.drawPlayer.handoff < 14) { | ||
+ if (!drawinfo.usesCompositeBackHandAcc && drawinfo.drawPlayer.handoff > 0) { | ||
DrawData item = new DrawData(TextureAssets.AccHandsOff[drawinfo.drawPlayer.handoff].Value, new Vector2((int)(drawinfo.Position.X - Main.screenPosition.X - (float)(drawinfo.drawPlayer.bodyFrame.Width / 2) + (float)(drawinfo.drawPlayer.width / 2)), (int)(drawinfo.Position.Y - Main.screenPosition.Y + (float)drawinfo.drawPlayer.height - (float)drawinfo.drawPlayer.bodyFrame.Height + 4f)) + drawinfo.drawPlayer.bodyPosition + new Vector2(drawinfo.drawPlayer.bodyFrame.Width / 2, drawinfo.drawPlayer.bodyFrame.Height / 2), drawinfo.drawPlayer.bodyFrame, drawinfo.colorArmorBody, drawinfo.drawPlayer.bodyRotation, drawinfo.bodyVect, 1f, drawinfo.playerEffect, 0); | ||
item.shader = drawinfo.cHandOff; | ||
drawinfo.DrawDataCache.Add(item); | ||
@@ -1308,7 +_,7 @@ | ||
} | ||
|
||
public static void DrawPlayer_19_WaistAcc(ref PlayerDrawSet drawinfo) { | ||
- if (drawinfo.drawPlayer.waist > 0 && drawinfo.drawPlayer.waist < 17) { | ||
+ if (drawinfo.drawPlayer.waist > 0) { | ||
Rectangle value = drawinfo.drawPlayer.legFrame; | ||
if (ArmorIDs.Waist.Sets.UsesTorsoFraming[drawinfo.drawPlayer.waist]) | ||
value = drawinfo.drawPlayer.bodyFrame; | ||
@@ -1320,7 +_,7 @@ | ||
} | ||
|
||
public static void DrawPlayer_20_NeckAcc(ref PlayerDrawSet drawinfo) { | ||
- if (drawinfo.drawPlayer.neck > 0 && drawinfo.drawPlayer.neck < 11) { | ||
+ if (drawinfo.drawPlayer.neck > 0) { | ||
DrawData item = new DrawData(TextureAssets.AccNeck[drawinfo.drawPlayer.neck].Value, new Vector2((int)(drawinfo.Position.X - Main.screenPosition.X - (float)(drawinfo.drawPlayer.bodyFrame.Width / 2) + (float)(drawinfo.drawPlayer.width / 2)), (int)(drawinfo.Position.Y - Main.screenPosition.Y + (float)drawinfo.drawPlayer.height - (float)drawinfo.drawPlayer.bodyFrame.Height + 4f)) + drawinfo.drawPlayer.bodyPosition + new Vector2(drawinfo.drawPlayer.bodyFrame.Width / 2, drawinfo.drawPlayer.bodyFrame.Height / 2), drawinfo.drawPlayer.bodyFrame, drawinfo.colorArmorBody, drawinfo.drawPlayer.bodyRotation, drawinfo.bodyVect, 1f, drawinfo.playerEffect, 0); | ||
item.shader = drawinfo.cNeck; | ||
drawinfo.DrawDataCache.Add(item); | ||
@@ -1405,7 +_,7 @@ | ||
drawinfo.DrawDataCache.Add(item); | ||
} | ||
} | ||
- else if (drawinfo.drawPlayer.head > 0 && drawinfo.drawPlayer.head < 266 && !flag2) { | ||
+ else if (drawinfo.drawPlayer.head > 0 && !flag2) { | ||
if (!(drawinfo.drawPlayer.invis && flag3)) { | ||
if (drawinfo.drawPlayer.head == 13) { | ||
int num6 = 0; | ||
@@ -1610,7 +_,10 @@ | ||
|
||
public static void DrawPlayer_22_FaceAcc(ref PlayerDrawSet drawinfo) { | ||
DrawData item; | ||
- if (drawinfo.drawPlayer.face > 0 && drawinfo.drawPlayer.face < 16 && drawinfo.drawPlayer.face != 5) { | ||
+ | ||
+ ItemLoader.DrawHair(drawinfo.drawPlayer, ref drawinfo.fullHair, ref drawinfo.hatHair); | ||
+ | ||
+ if (drawinfo.drawPlayer.face > 0 && drawinfo.drawPlayer.face != 5) { | ||
if (drawinfo.drawPlayer.face == 7) { | ||
item = new DrawData(TextureAssets.AccFace[drawinfo.drawPlayer.face].Value, new Vector2((int)(drawinfo.Position.X - Main.screenPosition.X - (float)(drawinfo.drawPlayer.bodyFrame.Width / 2) + (float)(drawinfo.drawPlayer.width / 2)), (int)(drawinfo.Position.Y - Main.screenPosition.Y + (float)drawinfo.drawPlayer.height - (float)drawinfo.drawPlayer.bodyFrame.Height + 4f)) + drawinfo.drawPlayer.headPosition + drawinfo.headVect, drawinfo.drawPlayer.bodyFrame, new Color(200, 200, 200, 150), drawinfo.drawPlayer.headRotation, drawinfo.headVect, 1f, drawinfo.playerEffect, 0); | ||
item.shader = drawinfo.cFace; | ||
@@ -1766,7 +_,7 @@ | ||
} | ||
|
||
public static void DrawPlayer_25_Shield(ref PlayerDrawSet drawinfo) { | ||
- if (drawinfo.drawPlayer.shield <= 0 || drawinfo.drawPlayer.shield >= 10) | ||
+ if (drawinfo.drawPlayer.shield <= 0) | ||
return; | ||
|
||
Vector2 zero = Vector2.Zero; | ||
@@ -2147,7 +_,7 @@ | ||
if (drawinfo.usesCompositeTorso) { | ||
DrawPlayer_28_ArmOverItemComposite(ref drawinfo); | ||
} | ||
- else if (drawinfo.drawPlayer.body > 0 && drawinfo.drawPlayer.body < 235) { | ||
+ else if (drawinfo.drawPlayer.body > 0) { | ||
Rectangle bodyFrame = drawinfo.drawPlayer.bodyFrame; | ||
int num = drawinfo.armorAdjust; | ||
bodyFrame.X += num; | ||
@@ -2223,7 +_,7 @@ | ||
vector += new Vector2((!drawinfo.playerEffect.HasFlag(SpriteEffects.FlipHorizontally)) ? 1 : (-1), (!drawinfo.playerEffect.HasFlag(SpriteEffects.FlipVertically)) ? 1 : (-1)); | ||
|
||
_ = drawinfo.drawPlayer.invis; | ||
- bool num = drawinfo.drawPlayer.body > 0 && drawinfo.drawPlayer.body < 235; | ||
+ bool num = drawinfo.drawPlayer.body > 0; | ||
int num2 = drawinfo.compShoulderOverFrontArm ? 1 : 0; | ||
int num3 = (!drawinfo.compShoulderOverFrontArm) ? 1 : 0; | ||
int num4 = (!drawinfo.compShoulderOverFrontArm) ? 1 : 0; | ||
@@ -2305,7 +_,7 @@ | ||
} | ||
} | ||
|
||
- if (drawinfo.drawPlayer.handon > 0 && drawinfo.drawPlayer.handon < 22) { | ||
+ if (drawinfo.drawPlayer.handon > 0) { | ||
Texture2D value3 = TextureAssets.AccHandsOnComposite[drawinfo.drawPlayer.handon].Value; | ||
drawData = new DrawData(value3, vector, drawinfo.compFrontArmFrame, drawinfo.colorArmorBody, rotation, bodyVect, 1f, drawinfo.playerEffect, 0) { | ||
shader = drawinfo.cHandOn | ||
@@ -2316,7 +_,7 @@ | ||
} | ||
|
||
public static void DrawPlayer_29_OnhandAcc(ref PlayerDrawSet drawinfo) { | ||
- if (!drawinfo.usesCompositeFrontHandAcc && drawinfo.drawPlayer.handon > 0 && drawinfo.drawPlayer.handon < 22) { | ||
+ if (!drawinfo.usesCompositeFrontHandAcc && drawinfo.drawPlayer.handon > 0) { | ||
DrawData item = new DrawData(TextureAssets.AccHandsOn[drawinfo.drawPlayer.handon].Value, new Vector2((int)(drawinfo.Position.X - Main.screenPosition.X - (float)(drawinfo.drawPlayer.bodyFrame.Width / 2) + (float)(drawinfo.drawPlayer.width / 2)), (int)(drawinfo.Position.Y - Main.screenPosition.Y + (float)drawinfo.drawPlayer.height - (float)drawinfo.drawPlayer.bodyFrame.Height + 4f)) + drawinfo.drawPlayer.bodyPosition + new Vector2(drawinfo.drawPlayer.bodyFrame.Width / 2, drawinfo.drawPlayer.bodyFrame.Height / 2), drawinfo.drawPlayer.bodyFrame, drawinfo.colorArmorBody, drawinfo.drawPlayer.bodyRotation, drawinfo.bodyVect, 1f, drawinfo.playerEffect, 0); | ||
item.shader = drawinfo.cHandOn; | ||
drawinfo.DrawDataCache.Add(item); | ||
@@ -2348,7 +_,7 @@ | ||
} | ||
|
||
public static void DrawPlayer_32_FrontAcc(ref PlayerDrawSet drawinfo) { | ||
- if (!drawinfo.backPack && drawinfo.drawPlayer.front > 0 && drawinfo.drawPlayer.front < 9 && !drawinfo.drawPlayer.mount.Active) { | ||
+ if (!drawinfo.backPack && drawinfo.drawPlayer.front > 0 && !drawinfo.drawPlayer.mount.Active) { | ||
Vector2 zero = Vector2.Zero; | ||
DrawData item = new DrawData(TextureAssets.AccFront[drawinfo.drawPlayer.front].Value, zero + new Vector2((int)(drawinfo.Position.X - Main.screenPosition.X - (float)(drawinfo.drawPlayer.bodyFrame.Width / 2) + (float)(drawinfo.drawPlayer.width / 2)), (int)(drawinfo.Position.Y - Main.screenPosition.Y + (float)drawinfo.drawPlayer.height - (float)drawinfo.drawPlayer.bodyFrame.Height + 4f)) + drawinfo.drawPlayer.bodyPosition + new Vector2(drawinfo.drawPlayer.bodyFrame.Width / 2, drawinfo.drawPlayer.bodyFrame.Height / 2), drawinfo.drawPlayer.bodyFrame, drawinfo.colorArmorBody, drawinfo.drawPlayer.bodyRotation, drawinfo.bodyVect, 1f, drawinfo.playerEffect, 0); | ||
item.shader = drawinfo.cFront; |
35 changes: 35 additions & 0 deletions
35
patches/Tea/Terraria/GameContent/ItemDropRules/CommonCode.cs.patch
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---|---|---|
@@ -0,0 +1,35 @@ | ||
--- src/Terraria/Terraria/GameContent/ItemDropRules/CommonCode.cs | ||
+++ src/Tea/Terraria/GameContent/ItemDropRules/CommonCode.cs | ||
@@ -1,4 +_,5 @@ | ||
using Microsoft.Xna.Framework; | ||
+using Terraria.Tea; | ||
using Terraria.Utilities; | ||
|
||
namespace Terraria.GameContent.ItemDropRules | ||
@@ -6,7 +_,7 @@ | ||
public static class CommonCode | ||
{ | ||
public static void DropItemFromNPC(NPC npc, int itemId, int stack, bool scattered = false) { | ||
- if (itemId > 0 && itemId < 5045) { | ||
+ if (itemId > 0 && itemId < ItemLoader.Count) { | ||
int x = (int)npc.position.X + npc.width / 2; | ||
int y = (int)npc.position.Y + npc.height / 2; | ||
if (scattered) { | ||
@@ -20,7 +_,7 @@ | ||
} | ||
|
||
public static void DropItemLocalPerClientAndSetNPCMoneyTo0(NPC npc, int itemId, int stack, bool interactionRequired = true) { | ||
- if (itemId <= 0 || itemId >= 5045) | ||
+ if (itemId <= 0 || itemId >= ItemLoader.Count) | ||
return; | ||
|
||
if (Main.netMode == 2) { | ||
@@ -41,7 +_,7 @@ | ||
} | ||
|
||
public static void DropItemForEachInteractingPlayerOnThePlayer(NPC npc, int itemId, UnifiedRandom rng, int dropsAtXOutOfY_TheX, int dropsAtXOutOfY_TheY, int stack = 1, bool interactionRequired = true) { | ||
- if (itemId <= 0 || itemId >= 5045) | ||
+ if (itemId <= 0 || itemId >= ItemLoader.Count) | ||
return; | ||
|
||
if (Main.netMode == 2) { |
19 changes: 19 additions & 0 deletions
19
patches/Tea/Terraria/GameContent/LootSimulation/LootSimulationItemCounter.cs.patch
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---|---|---|
@@ -0,0 +1,19 @@ | ||
--- src/Terraria/Terraria/GameContent/LootSimulation/LootSimulationItemCounter.cs | ||
+++ src/Tea/Terraria/GameContent/LootSimulation/LootSimulationItemCounter.cs | ||
@@ -1,13 +_,14 @@ | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using Terraria.ID; | ||
+using Terraria.Tea; | ||
|
||
namespace Terraria.GameContent.LootSimulation | ||
{ | ||
public class LootSimulationItemCounter | ||
{ | ||
- private long[] _itemCountsObtained = new long[5045]; | ||
+ private long[] _itemCountsObtained = new long[ItemLoader.Count]; | ||
- private long[] _itemCountsObtainedExpert = new long[5045]; | ||
+ private long[] _itemCountsObtainedExpert = new long[ItemLoader.Count]; | ||
private long _totalTimesAttempted; | ||
private long _totalTimesAttemptedExpert; | ||
|
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---|---|---|
@@ -0,0 +1,28 @@ | ||
--- src/Terraria/Terraria/ID/ContentSamples.cs | ||
+++ src/Tea/Terraria/ID/ContentSamples.cs | ||
@@ -2,6 +_,7 @@ | ||
using System.Linq; | ||
using Terraria.GameContent.Bestiary; | ||
using Terraria.Graphics.Shaders; | ||
+using Terraria.Tea; | ||
|
||
namespace Terraria.ID | ||
{ | ||
@@ -588,7 +_,7 @@ | ||
|
||
public static void SetCreativeMenuOrder() { | ||
List<Item> list = new List<Item>(); | ||
- for (int i = 1; i < 5045; i++) { | ||
+ for (int i = 1; i < ItemLoader.Count; i++) { | ||
Item item = new Item(); | ||
item.SetDefaults(i); | ||
list.Add(item); | ||
@@ -699,7 +_,7 @@ | ||
} | ||
|
||
ItemsByType.Clear(); | ||
- for (int k = 0; k < 5045; k++) { | ||
+ for (int k = 0; k < ItemLoader.Count; k++) { | ||
Item item = new Item(); | ||
item.SetDefaults(k); | ||
ItemsByType[k] = item; |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,9 @@ | ||
using Terraria.Tea; | ||
|
||
namespace Terraria | ||
{ | ||
partial class Item | ||
{ | ||
public ModItem modItem { get; internal set; } | ||
} | ||
} |
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