diff --git a/core/res/sprites/blocks/walls/diamond-wall-large.png b/core/res/sprites/blocks/walls/diamond-wall-large.png index bd3f60f5..839f6f0b 100644 Binary files a/core/res/sprites/blocks/walls/diamond-wall-large.png and b/core/res/sprites/blocks/walls/diamond-wall-large.png differ diff --git a/core/res/sprites/blocks/walls/diamond-wall.png b/core/res/sprites/blocks/walls/diamond-wall.png index ac9abb11..0560af1d 100644 Binary files a/core/res/sprites/blocks/walls/diamond-wall.png and b/core/res/sprites/blocks/walls/diamond-wall.png differ diff --git a/core/res/sprites/blocks/walls/tin-wall-large.png b/core/res/sprites/blocks/walls/tin-wall-large.png index b22f468d..8736d04a 100644 Binary files a/core/res/sprites/blocks/walls/tin-wall-large.png and b/core/res/sprites/blocks/walls/tin-wall-large.png differ diff --git a/core/res/sprites/blocks/walls/tin-wall.png b/core/res/sprites/blocks/walls/tin-wall.png index b901a490..83586e5c 100644 Binary files a/core/res/sprites/blocks/walls/tin-wall.png and b/core/res/sprites/blocks/walls/tin-wall.png differ diff --git a/core/src/fos/content/FOSUnitTypes.java b/core/src/fos/content/FOSUnitTypes.java index 72c404b8..2facf388 100644 --- a/core/src/fos/content/FOSUnitTypes.java +++ b/core/src/fos/content/FOSUnitTypes.java @@ -547,6 +547,15 @@ public static void load(){ targetAir = false; legCount = 3; + legLength = 8f; + legContinuousMove = true; + legExtension = -2f; + legBaseOffset = 3f; + legMaxLength = 1.1f; + legMinLength = 0.2f; + legLengthScl = 0.96f; + legForwardScl = 1.1f; + legGroupSize = 1; weapons.add( new Weapon("fos-radix-weapon"){{ @@ -589,6 +598,14 @@ public static void load(){ targetAir = false; legCount = 3; + legGroupSize = 1; + legStraightness = 0.4f; + baseLegStraightness = 0.5f; + legLength = 9f; + legForwardScl = 0.45f; + legMoveSpace = 0.8f; + rippleScale = 2f; + legExtension = -5f; weapons.add( new Weapon("fos-foetus-weapon"){{ @@ -657,6 +674,16 @@ public static void load(){ hitSize = 22; rotateSpeed = 1.5f; + legCount = 4; + legGroupSize = 2; + legStraightness = 0.6f; + baseLegStraightness = 0.5f; + legLength = 11f; + legForwardScl = 0.45f; + legMoveSpace = 1f; + rippleScale = 2f; + legExtension = -5f; + weapons.add( new Weapon("fos-vitarus-weapon"){{ x = 0; y = 6;