From 2787b51fd6c7532c1ef4716bc930d1dc2dc7b752 Mon Sep 17 00:00:00 2001
From: Techy-Nature <45300499+Techy-Nature@users.noreply.github.com>
Date: Wed, 30 Sep 2020 23:15:26 -0400
Subject: [PATCH] Fixed the extra errors!
Sorry. X.X
---
export/archive.html | 13 ++++++-------
export/index.html | 13 ++++++-------
twee/storyv0_1_0.twee | 13 ++++++-------
3 files changed, 18 insertions(+), 21 deletions(-)
diff --git a/export/archive.html b/export/archive.html
index edef0af..74a1c40 100644
--- a/export/archive.html
+++ b/export/archive.html
@@ -1786,10 +1786,10 @@
// Jaden's code below
<<silently>><<set $Frisk to {}>>
<<set $Frisk.equipped to {itemcounter: 0, head: "nothing", torso: "striped purple sweater and blue jeanshorts", feet: "dark brown sneakers"}>>
-<<set $Frisk.weapon to {limit: 1, itemcounter: 0}>>
-<<set $Frisk.inv to {limit: 10, itemcounter: 0}>>
-<<set Frisk.inv.has to ["nothing"]>>
-<<set Frisk.weapon.has to ["nothing"]>>
+<<set $Frisk.weapon to {limit: 1, itemcounter: 0, has: []}>>
+<<set $Frisk.inv to {limit: 10, itemcounter: 0, has: []}>>
+<<set $Frisk.inv.has to ["nothing"]>>
+<<set $Frisk.weapon.has to ["nothing"]>>
<</silently>>
<<set $Frisk.age to 17>>
<<set $Frisk.Gold = 10>>
@@ -1999,7 +1999,7 @@
I hear a loud, "<span class="papyrus">OKAY, UNDYNE!</span>" over the ship's speakers, the floor rumbling as the old rockets <span class="link1">[[start up and stabilize.|Exit the crate]]</span>
<span class="dtm-sans"><span class="glitch" data-text="Choose wisely.">Your first choice.</span></span>
<<addmins 6>>
-After the footsteps die away through <span class="link1">[[a pressurized door,|Starship hallway]]</span> and later a second heavy rumbling signifies we've left the ground, I climb out of the crate. <<hovertip "The cargo hold. It's full of crates and other junk.">>The room I'm in<</hovertip>> is large, the size of a small ballroom really, but only half of it is filled with stuff. Maybe <span class="link2"><<hovertip "There might be something useful in here...">>[[exploring the cargo hold|Explore Cargo]]<</hovertip>></span> first before leaving might be a good idea?I look around, picking my way around and over crates. <<if visited() is 1>>I open one up, and find a crate of guns and a few very high-tech multi-function army knives. The guns are too big for me, but <span id="knife" class="link1">I can <<link "take the knife.">><<set $Frisk.inv.has.concatUnique("high tech pocket knife")>><<set $Frisk.inv.itemcounter ++>><<refresh>><<replace "#knife">>I've already taken a knife. I don't need two! I can equip it later, or right now from my <span class="link1">[[Inventory.|Inventory]]</span><</replace>><</link>></span><<elseif $now.getHours() gte 5 and $now.getHours() lte 10 and visited() gt 1 and visited() lt 5>> I try to find something useful, and find a large crate of beast jerky. <<if $Frisk.inv.itemcounter === $Frisk.inv.limit>> Unfortunately I can't take any, I've got too much stuff on me! <<else>> <<link "take a package of jerky.">><<set $Frisk.inv.has.concat("packet of beast jerky") and $Frisk.inv.itemcounter ++>><<refresh>><</link>><<else>> There's not much here that I need right now. I've taken everything that was useful, sadly...<</if>>
+After the footsteps die away through <span class="link1">[[a pressurized door,|Starship hallway]]</span> and later a second heavy rumbling signifies we've left the ground, I climb out of the crate. <<hovertip "The cargo hold. It's full of crates and other junk.">>The room I'm in<</hovertip>> is large, the size of a small ballroom really, but only half of it is filled with stuff. Maybe <span class="link2"><<hovertip "There might be something useful in here...">>[[exploring the cargo hold|Explore Cargo]]<</hovertip>></span> first before leaving might be a good idea? <<if visited() is 1>>I open one up, and find a crate of guns and a few very high-tech multi-function army knives. The guns are too big for me, but <span id="knife">I can <<link "take the knife.">><<set $Frisk.inv.has.concatUnique("high-tech army knife")>><<set $Frisk.inv.itemcounter ++>><<replace "#knife">>I've already taken a knife. I don't need two!<</replace>><</link>></span> I can equip it later, or right now from my [[Inventory.|Inventory]]<<elseif $now.getHours gte 5 and $now.getHours lte 10 and visited() gt 1 and visited() lt 5>> I try to find something useful, and find a large crate of beast jerky. <<if $Frisk.inv.itemcounter == $Frisk.inv.limit>>Unfortunately I can't take any, I've got too much stuff on me! <<else>> <<link "take a package of jerky.">><<set $Frisk.inv.concat("packet of beast jerky") and $Frisk.inv.itemcounter ++>><<refresh>><</link>><</if>><<else>> There's not much here that I need right now. I've taken everything that was useful, sadly...<</if>>
With that done, I <span class="link2">[[exit through the pressurized door to the hallway.|Starship hallway]]</span>
I enter the cargo hold<<if lastVisited("Explore Cargo") lte 2>> again<</if>>. I can <span class="link1">[[decide to look around|Explore Cargo]]</span> or I can <span class="link2">[[leave the way I came.|Starship hallway]]</span>
@@ -2071,7 +2071,7 @@
* @@.link4;[[Hide in a vent.|Vent 2]]@@
<<timed 10s>><<goto "Footsteps">><</timed>>
-I <<if lastVisited("Footsteps") is 1>>climb quickly into<<else>>enter<</if>> the vent near the kitchens. <<if lastVisited("Bedrooms hallway") is 1>>This one is<<if hasVisited("Vent 1") is true>> also<</if>> dark, but beyond that it is incredibly steamy and full of fog, as this vent redirects steam from the kitchens' ovens and other gas-powered appliances to the heating systems to be redirected into the cold areas of the ship. @@<<elseif lastVisited("Footsteps") is 1>>I make like a mouse, quieting my breathing and trying not to create any noise as the shuffling footsteps pass. <<timed 5s>>Finally, after everything is safe for me outside, I clamber carefully @@.onlylink;[[back out of the vent.|Bedrooms hallway]]@@<</timed>><<elseif lastVisited("Footsteps") is 2>>I finish doing what I was doing in here and @@.onlylink;[[exit the vent.|Bedrooms hallway]]@@<<else>>I @@.onlylink;[[exit the vent|Bedrooms hallway]]@@ afterward. <i>@@.dtm-mono;Not much here to do,@@</i> I shrug to myself.<</if>>
+I <<if lastVisited("Footsteps") is 1>>climb quickly into<<else>>enter<</if>> the vent near the kitchens. <<if lastVisited("Bedrooms hallway") is 1>>This one is<<if hasVisited("Vent 1") is true>> also<</if>> dark, but beyond that it is incredibly steamy and full of fog, as this vent redirects steam from the kitchens' ovens and other gas-powered appliances to the heating systems to heat the cold areas of the ship. I [[climb out of the vent.|Bedroom hallway]] @@<<elseif lastVisited("Footsteps") is 1>>I make like a mouse, quieting my breathing and trying not to create any noise as the shuffling footsteps pass. <<timed 5s>>Finally, after everything is safe for me outside, I clamber carefully @@.onlylink;[[back out of the vent.|Bedrooms hallway]]@@<</timed>><<elseif lastVisited("Footsteps") is 2>>I finish doing what I was doing in here and @@.onlylink;[[exit the vent.|Bedrooms hallway]]@@<<else>>I @@.onlylink;[[exit the vent|Bedrooms hallway]]@@ afterward. <i>@@.dtm-mono;Not much here to do,@@</i> I shrug to myself.<</if>>
I sneak into the kitchen, peeking through the double-door's windows before entering to make sure the coast is clear. I lean up on tip-toes and pull myself up to see through the tall windows, and when I see that no one is inside I go ahead and enter.
TODO: [adding choices for taking food from the kitchen](I can take an apple from the bowl on the counter, a mini monster cake from the cupboard, or a beast jerky, from the box next to the monster cakes.)
@@ -2101,7 +2101,6 @@
<<default>>
<span id="glitch" data-text="Glitchy things happened, this shouldn't show unless there's been a glitch."> Glitchy things happened, this shouldn't show unless there's been a glitch.</span>
<</switch>><<if visited() is 1>>I creep into the engine room quietly.<<else>>I find myself in the engine room.<</if>> There isn't much to see here, other than lots of different sized vents and the boiler/heating and cooling system, the power source of the gravitational arrays, as well as the two giant, metal drums that house the rocket systems. I stay clear of those, as they are known to get very hot, at least when in use, which <<if $rocketsactive is true>>they are.<<elseif $rocketsactive is false>>they aren't.<</if>>
-What should I do next?
* <<if $linkclicked is undefined>><span class="linkcheck link1">[[Try to find a big enough vent to sleep in|Explore Engine Room]]</span><<elseif $linkclicked is true or hasVisited("Explore Engine Room") is true>>@@.link1;[[Decide to wait safely in the big vent that I found.|Waiting or Sleeping Vent 3]]@@<</if>>
* @@.link2;[[Go back to the hallway and explore some more of the ship.|Starship hallway]]@@
* <<if $linkclicked2 is undefined>><span class="linkcheck2"><span class="pcdarklink link3">[[Get Frisk to inspect the gravitational arrays|Player inspects Grav-Arrays]]</span></span><<elseif $linkclicked2 is true and hasVisited("Questions about Grav-array") is true>><span class="pcdarklink link3">[[Ask more questions about the Gravitational Arrays|Questions about Grav-array and ship]]</span><</if>>
diff --git a/export/index.html b/export/index.html
index ad29847..3181a44 100644
--- a/export/index.html
+++ b/export/index.html
@@ -1785,10 +1785,10 @@
// Jaden's code below
<<silently>><<set $Frisk to {}>>
<<set $Frisk.equipped to {itemcounter: 0, head: "nothing", torso: "striped purple sweater and blue jeanshorts", feet: "dark brown sneakers"}>>
-<<set $Frisk.weapon to {limit: 1, itemcounter: 0}>>
-<<set $Frisk.inv to {limit: 10, itemcounter: 0}>>
-<<set Frisk.inv.has to ["nothing"]>>
-<<set Frisk.weapon.has to ["nothing"]>>
+<<set $Frisk.weapon to {limit: 1, itemcounter: 0, has: []}>>
+<<set $Frisk.inv to {limit: 10, itemcounter: 0, has: []}>>
+<<set $Frisk.inv.has to ["nothing"]>>
+<<set $Frisk.weapon.has to ["nothing"]>>
<</silently>>
<<set $Frisk.age to 17>>
<<set $Frisk.Gold = 10>>
@@ -1998,7 +1998,7 @@
I hear a loud, "<span class="papyrus">OKAY, UNDYNE!</span>" over the ship's speakers, the floor rumbling as the old rockets <span class="link1">[[start up and stabilize.|Exit the crate]]</span>
<span class="dtm-sans"><span class="glitch" data-text="Choose wisely.">Your first choice.</span></span>
<<addmins 6>>
-After the footsteps die away through <span class="link1">[[a pressurized door,|Starship hallway]]</span> and later a second heavy rumbling signifies we've left the ground, I climb out of the crate. <<hovertip "The cargo hold. It's full of crates and other junk.">>The room I'm in<</hovertip>> is large, the size of a small ballroom really, but only half of it is filled with stuff. Maybe <span class="link2"><<hovertip "There might be something useful in here...">>[[exploring the cargo hold|Explore Cargo]]<</hovertip>></span> first before leaving might be a good idea?I look around, picking my way around and over crates. <<if visited() is 1>>I open one up, and find a crate of guns and a few very high-tech multi-function army knives. The guns are too big for me, but <span id="knife" class="link1">I can <<link "take the knife.">><<set $Frisk.inv.has.concatUnique("high tech pocket knife")>><<set $Frisk.inv.itemcounter ++>><<refresh>><<replace "#knife">>I've already taken a knife. I don't need two! I can equip it later, or right now from my <span class="link1">[[Inventory.|Inventory]]</span><</replace>><</link>></span><<elseif $now.getHours() gte 5 and $now.getHours() lte 10 and visited() gt 1 and visited() lt 5>> I try to find something useful, and find a large crate of beast jerky. <<if $Frisk.inv.itemcounter === $Frisk.inv.limit>> Unfortunately I can't take any, I've got too much stuff on me! <<else>> <<link "take a package of jerky.">><<set $Frisk.inv.has.concat("packet of beast jerky") and $Frisk.inv.itemcounter ++>><<refresh>><</link>><<else>> There's not much here that I need right now. I've taken everything that was useful, sadly...<</if>>
+After the footsteps die away through <span class="link1">[[a pressurized door,|Starship hallway]]</span> and later a second heavy rumbling signifies we've left the ground, I climb out of the crate. <<hovertip "The cargo hold. It's full of crates and other junk.">>The room I'm in<</hovertip>> is large, the size of a small ballroom really, but only half of it is filled with stuff. Maybe <span class="link2"><<hovertip "There might be something useful in here...">>[[exploring the cargo hold|Explore Cargo]]<</hovertip>></span> first before leaving might be a good idea? <<if visited() is 1>>I open one up, and find a crate of guns and a few very high-tech multi-function army knives. The guns are too big for me, but <span id="knife">I can <<link "take the knife.">><<set $Frisk.inv.has.concatUnique("high-tech army knife")>><<set $Frisk.inv.itemcounter ++>><<replace "#knife">>I've already taken a knife. I don't need two!<</replace>><</link>></span> I can equip it later, or right now from my [[Inventory.|Inventory]]<<elseif $now.getHours gte 5 and $now.getHours lte 10 and visited() gt 1 and visited() lt 5>> I try to find something useful, and find a large crate of beast jerky. <<if $Frisk.inv.itemcounter == $Frisk.inv.limit>>Unfortunately I can't take any, I've got too much stuff on me! <<else>> <<link "take a package of jerky.">><<set $Frisk.inv.concat("packet of beast jerky") and $Frisk.inv.itemcounter ++>><<refresh>><</link>><</if>><<else>> There's not much here that I need right now. I've taken everything that was useful, sadly...<</if>>
With that done, I <span class="link2">[[exit through the pressurized door to the hallway.|Starship hallway]]</span>
I enter the cargo hold<<if lastVisited("Explore Cargo") lte 2>> again<</if>>. I can <span class="link1">[[decide to look around|Explore Cargo]]</span> or I can <span class="link2">[[leave the way I came.|Starship hallway]]</span>
@@ -2070,7 +2070,7 @@
* @@.link4;[[Hide in a vent.|Vent 2]]@@
<<timed 10s>><<goto "Footsteps">><</timed>>
-I <<if lastVisited("Footsteps") is 1>>climb quickly into<<else>>enter<</if>> the vent near the kitchens. <<if lastVisited("Bedrooms hallway") is 1>>This one is<<if hasVisited("Vent 1") is true>> also<</if>> dark, but beyond that it is incredibly steamy and full of fog, as this vent redirects steam from the kitchens' ovens and other gas-powered appliances to the heating systems to be redirected into the cold areas of the ship. @@<<elseif lastVisited("Footsteps") is 1>>I make like a mouse, quieting my breathing and trying not to create any noise as the shuffling footsteps pass. <<timed 5s>>Finally, after everything is safe for me outside, I clamber carefully @@.onlylink;[[back out of the vent.|Bedrooms hallway]]@@<</timed>><<elseif lastVisited("Footsteps") is 2>>I finish doing what I was doing in here and @@.onlylink;[[exit the vent.|Bedrooms hallway]]@@<<else>>I @@.onlylink;[[exit the vent|Bedrooms hallway]]@@ afterward. <i>@@.dtm-mono;Not much here to do,@@</i> I shrug to myself.<</if>>
+I <<if lastVisited("Footsteps") is 1>>climb quickly into<<else>>enter<</if>> the vent near the kitchens. <<if lastVisited("Bedrooms hallway") is 1>>This one is<<if hasVisited("Vent 1") is true>> also<</if>> dark, but beyond that it is incredibly steamy and full of fog, as this vent redirects steam from the kitchens' ovens and other gas-powered appliances to the heating systems to heat the cold areas of the ship. I [[climb out of the vent.|Bedroom hallway]] @@<<elseif lastVisited("Footsteps") is 1>>I make like a mouse, quieting my breathing and trying not to create any noise as the shuffling footsteps pass. <<timed 5s>>Finally, after everything is safe for me outside, I clamber carefully @@.onlylink;[[back out of the vent.|Bedrooms hallway]]@@<</timed>><<elseif lastVisited("Footsteps") is 2>>I finish doing what I was doing in here and @@.onlylink;[[exit the vent.|Bedrooms hallway]]@@<<else>>I @@.onlylink;[[exit the vent|Bedrooms hallway]]@@ afterward. <i>@@.dtm-mono;Not much here to do,@@</i> I shrug to myself.<</if>>
I sneak into the kitchen, peeking through the double-door's windows before entering to make sure the coast is clear. I lean up on tip-toes and pull myself up to see through the tall windows, and when I see that no one is inside I go ahead and enter.
TODO: [adding choices for taking food from the kitchen](I can take an apple from the bowl on the counter, a mini monster cake from the cupboard, or a beast jerky, from the box next to the monster cakes.)
@@ -2100,7 +2100,6 @@
<<default>>
<span id="glitch" data-text="Glitchy things happened, this shouldn't show unless there's been a glitch."> Glitchy things happened, this shouldn't show unless there's been a glitch.</span>
<</switch>><<if visited() is 1>>I creep into the engine room quietly.<<else>>I find myself in the engine room.<</if>> There isn't much to see here, other than lots of different sized vents and the boiler/heating and cooling system, the power source of the gravitational arrays, as well as the two giant, metal drums that house the rocket systems. I stay clear of those, as they are known to get very hot, at least when in use, which <<if $rocketsactive is true>>they are.<<elseif $rocketsactive is false>>they aren't.<</if>>
-What should I do next?
* <<if $linkclicked is undefined>><span class="linkcheck link1">[[Try to find a big enough vent to sleep in|Explore Engine Room]]</span><<elseif $linkclicked is true or hasVisited("Explore Engine Room") is true>>@@.link1;[[Decide to wait safely in the big vent that I found.|Waiting or Sleeping Vent 3]]@@<</if>>
* @@.link2;[[Go back to the hallway and explore some more of the ship.|Starship hallway]]@@
* <<if $linkclicked2 is undefined>><span class="linkcheck2"><span class="pcdarklink link3">[[Get Frisk to inspect the gravitational arrays|Player inspects Grav-Arrays]]</span></span><<elseif $linkclicked2 is true and hasVisited("Questions about Grav-array") is true>><span class="pcdarklink link3">[[Ask more questions about the Gravitational Arrays|Questions about Grav-array and ship]]</span><</if>>
diff --git a/twee/storyv0_1_0.twee b/twee/storyv0_1_0.twee
index 89b968d..e2a68b8 100644
--- a/twee/storyv0_1_0.twee
+++ b/twee/storyv0_1_0.twee
@@ -66,10 +66,10 @@ again without the quotes.
// Jaden's code below
<><>
<>
-<>
-<>
-<>
-<>
+<>
+<>
+<>
+<>
<>
<>
<>
@@ -330,7 +330,7 @@ I hear a loud, "OKAY, UNDYNE!" over the ship's spea
After the footsteps die away through [[a pressurized door,|Starship hallway]] and later a second heavy rumbling signifies we've left the ground, I climb out of the crate. <>The room I'm in<> is large, the size of a small ballroom really, but only half of it is filled with stuff. Maybe <>[[exploring the cargo hold|Explore Cargo]]<> first before leaving might be a good idea?
:: Explore Cargo
-I look around, picking my way around and over crates. <>I open one up, and find a crate of guns and a few very high-tech multi-function army knives. The guns are too big for me, but I can <><><><><>I've already taken a knife. I don't need two! I can equip it later, or right now from my [[Inventory.|Inventory]]<><><> I try to find something useful, and find a large crate of beast jerky. <> Unfortunately I can't take any, I've got too much stuff on me! <> <><><><><> There's not much here that I need right now. I've taken everything that was useful, sadly...<>
+ <>I open one up, and find a crate of guns and a few very high-tech multi-function army knives. The guns are too big for me, but I can <><><><>I've already taken a knife. I don't need two!<><> I can equip it later, or right now from my [[Inventory.|Inventory]]<> I try to find something useful, and find a large crate of beast jerky. <>Unfortunately I can't take any, I've got too much stuff on me! <> <><><><><><> There's not much here that I need right now. I've taken everything that was useful, sadly...<>
With that done, I [[exit through the pressurized door to the hallway.|Starship hallway]]
@@ -441,7 +441,7 @@ End of this route's content! Thanks for playing the demo! :)
:: Vent 2
-I <>climb quickly into<>enter<> the vent near the kitchens. <>This one is<> also<> dark, but beyond that it is incredibly steamy and full of fog, as this vent redirects steam from the kitchens' ovens and other gas-powered appliances to the heating systems to be redirected into the cold areas of the ship. @@<>I make like a mouse, quieting my breathing and trying not to create any noise as the shuffling footsteps pass. <>Finally, after everything is safe for me outside, I clamber carefully @@.onlylink;[[back out of the vent.|Bedrooms hallway]]@@<><>I finish doing what I was doing in here and @@.onlylink;[[exit the vent.|Bedrooms hallway]]@@<>I @@.onlylink;[[exit the vent|Bedrooms hallway]]@@ afterward. @@.dtm-mono;Not much here to do,@@ I shrug to myself.<>
+I <>climb quickly into<>enter<> the vent near the kitchens. <>This one is<> also<> dark, but beyond that it is incredibly steamy and full of fog, as this vent redirects steam from the kitchens' ovens and other gas-powered appliances to the heating systems to heat the cold areas of the ship. I [[climb out of the vent.|Bedroom hallway]] @@<>I make like a mouse, quieting my breathing and trying not to create any noise as the shuffling footsteps pass. <>Finally, after everything is safe for me outside, I clamber carefully @@.onlylink;[[back out of the vent.|Bedrooms hallway]]@@<><>I finish doing what I was doing in here and @@.onlylink;[[exit the vent.|Bedrooms hallway]]@@<>I @@.onlylink;[[exit the vent|Bedrooms hallway]]@@ afterward. @@.dtm-mono;Not much here to do,@@ I shrug to myself.<>
:: Kitchen-sneaky
@@ -480,7 +480,6 @@ There's a book about constellations (no surprise there), a book about ship AIs w
:: Engine room
<>I creep into the engine room quietly.<>I find myself in the engine room.<> There isn't much to see here, other than lots of different sized vents and the boiler/heating and cooling system, the power source of the gravitational arrays, as well as the two giant, metal drums that house the rocket systems. I stay clear of those, as they are known to get very hot, at least when in use, which <>they are.<>they aren't.<>
-What should I do next?
* <>[[Try to find a big enough vent to sleep in|Explore Engine Room]]<>@@.link1;[[Decide to wait safely in the big vent that I found.|Waiting or Sleeping Vent 3]]@@<>
* @@.link2;[[Go back to the hallway and explore some more of the ship.|Starship hallway]]@@
* <>[[Get Frisk to inspect the gravitational arrays|Player inspects Grav-Arrays]]<>[[Ask more questions about the Gravitational Arrays|Questions about Grav-array and ship]]<>