From ef08e926c76702555bf574cbc16812ab03584bc8 Mon Sep 17 00:00:00 2001
From: Techy-Nature <45300499+Techy-Nature@users.noreply.github.com>
Date: Thu, 1 Oct 2020 13:31:49 -0400
Subject: [PATCH] Just added an exit for the vent in the kitchens.
---
export/archive.html | 2 +-
export/index.html | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/export/archive.html b/export/archive.html
index 74a1c40..92ba555 100644
--- a/export/archive.html
+++ b/export/archive.html
@@ -2071,7 +2071,7 @@
* @@.link4;[[Hide in a vent.|Vent 2]]@@
<<timed 10s>><<goto "Footsteps">><</timed>>
-I <<if lastVisited("Footsteps") is 1>>climb quickly into<<else>>enter<</if>> the vent near the kitchens. <<if lastVisited("Bedrooms hallway") is 1>>This one is<<if hasVisited("Vent 1") is true>> also<</if>> dark, but beyond that it is incredibly steamy and full of fog, as this vent redirects steam from the kitchens' ovens and other gas-powered appliances to the heating systems to heat the cold areas of the ship. I [[climb out of the vent.|Bedroom hallway]] @@<<elseif lastVisited("Footsteps") is 1>>I make like a mouse, quieting my breathing and trying not to create any noise as the shuffling footsteps pass. <<timed 5s>>Finally, after everything is safe for me outside, I clamber carefully @@.onlylink;[[back out of the vent.|Bedrooms hallway]]@@<</timed>><<elseif lastVisited("Footsteps") is 2>>I finish doing what I was doing in here and @@.onlylink;[[exit the vent.|Bedrooms hallway]]@@<<else>>I @@.onlylink;[[exit the vent|Bedrooms hallway]]@@ afterward. <i>@@.dtm-mono;Not much here to do,@@</i> I shrug to myself.<</if>>
+I <<if lastVisited("Footsteps") is 1>>climb quickly into<<else>>enter<</if>> the vent near the kitchens. <<if lastVisited("Bedrooms hallway") is 1>>This one is<<if hasVisited("Vent 1") is true>> also<</if>> dark, but beyond that it is incredibly steamy and full of fog, as this vent redirects steam from the kitchens' ovens and other gas-powered appliances to the heating systems to be redirected into the cold areas of the ship. @@<<elseif lastVisited("Footsteps") is 1>>I make like a mouse, quieting my breathing and trying not to create any noise as the shuffling footsteps pass. <<timed 5s>>Finally, after everything is safe for me outside, I clamber carefully @@.onlylink;[[back out of the vent.|Bedrooms hallway]]@@<</timed>><<elseif lastVisited("Footsteps") is 2>>I finish doing what I was doing in here and @@.onlylink;[[exit the vent.|Bedrooms hallway]]@@<<else>>I @@.onlylink;[[exit the vent|Bedrooms hallway]]@@ afterward. <i>@@.dtm-mono;Not much here to do,@@</i> I shrug to myself.<</if>>
I sneak into the kitchen, peeking through the double-door's windows before entering to make sure the coast is clear. I lean up on tip-toes and pull myself up to see through the tall windows, and when I see that no one is inside I go ahead and enter.
TODO: [adding choices for taking food from the kitchen](I can take an apple from the bowl on the counter, a mini monster cake from the cupboard, or a beast jerky, from the box next to the monster cakes.)
diff --git a/export/index.html b/export/index.html
index 3181a44..a65082b 100644
--- a/export/index.html
+++ b/export/index.html
@@ -2070,7 +2070,7 @@
* @@.link4;[[Hide in a vent.|Vent 2]]@@
<<timed 10s>><<goto "Footsteps">><</timed>>
-I <<if lastVisited("Footsteps") is 1>>climb quickly into<<else>>enter<</if>> the vent near the kitchens. <<if lastVisited("Bedrooms hallway") is 1>>This one is<<if hasVisited("Vent 1") is true>> also<</if>> dark, but beyond that it is incredibly steamy and full of fog, as this vent redirects steam from the kitchens' ovens and other gas-powered appliances to the heating systems to heat the cold areas of the ship. I [[climb out of the vent.|Bedroom hallway]] @@<<elseif lastVisited("Footsteps") is 1>>I make like a mouse, quieting my breathing and trying not to create any noise as the shuffling footsteps pass. <<timed 5s>>Finally, after everything is safe for me outside, I clamber carefully @@.onlylink;[[back out of the vent.|Bedrooms hallway]]@@<</timed>><<elseif lastVisited("Footsteps") is 2>>I finish doing what I was doing in here and @@.onlylink;[[exit the vent.|Bedrooms hallway]]@@<<else>>I @@.onlylink;[[exit the vent|Bedrooms hallway]]@@ afterward. <i>@@.dtm-mono;Not much here to do,@@</i> I shrug to myself.<</if>>
+I <<if lastVisited("Footsteps") is 1>>climb quickly into<<else>>enter<</if>> the vent near the kitchens. <<if lastVisited("Bedrooms hallway") is 1>>This one is<<if hasVisited("Vent 1") is true>> also<</if>> dark, but beyond that it is incredibly steamy and full of fog, as this vent redirects steam from the kitchens' ovens and other gas-powered appliances to the heating systems to be redirected into the cold areas of the ship. @@<<elseif lastVisited("Footsteps") is 1>>I make like a mouse, quieting my breathing and trying not to create any noise as the shuffling footsteps pass. <<timed 5s>>Finally, after everything is safe for me outside, I clamber carefully @@.onlylink;[[back out of the vent.|Bedrooms hallway]]@@<</timed>><<elseif lastVisited("Footsteps") is 2>>I finish doing what I was doing in here and @@.onlylink;[[exit the vent.|Bedrooms hallway]]@@<<else>>I @@.onlylink;[[exit the vent|Bedrooms hallway]]@@ afterward. <i>@@.dtm-mono;Not much here to do,@@</i> I shrug to myself.<</if>>
I sneak into the kitchen, peeking through the double-door's windows before entering to make sure the coast is clear. I lean up on tip-toes and pull myself up to see through the tall windows, and when I see that no one is inside I go ahead and enter.
TODO: [adding choices for taking food from the kitchen](I can take an apple from the bowl on the counter, a mini monster cake from the cupboard, or a beast jerky, from the box next to the monster cakes.)