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teksLoot.lua
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teksLoot.lua
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local myname, ns = ...
local backdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", tile = true, tileSize = 16,
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", edgeSize = 16,
insets = {left = 4, right = 4, top = 4, bottom = 4},
}
local function ClickRoll(frame)
if IsShiftKeyDown() then ConfirmLootRoll(frame.parent.rollid, frame.rolltype)
else RollOnLoot(frame.parent.rollid, frame.rolltype) end
end
local function HideTip() GameTooltip:Hide() end
local function HideTip2() GameTooltip:Hide(); ResetCursor() end
local rolltypes = {"need", "greed", "disenchant", [0] = "pass"}
local function SetTip(frame)
GameTooltip:SetOwner(frame, "ANCHOR_RIGHT")
GameTooltip:SetText(frame.tiptext)
if not frame:IsEnabled() then
GameTooltip:AddLine("|cffff3333"..frame.errtext)
end
for name,roll in pairs(frame.parent.rolls) do if roll == rolltypes[frame.rolltype] then GameTooltip:AddLine(name, 1, 1, 1) end end
GameTooltip:AddLine('', 1, 1, 1)
GameTooltip:AddLine('Shift-click to bypass the confirm dialog', 1, 1, 1)
GameTooltip:Show()
end
local function SetItemTip(frame)
if not frame.link then return end
GameTooltip:SetOwner(frame, "ANCHOR_TOPLEFT")
GameTooltip:SetHyperlink(frame.link)
if IsShiftKeyDown() then GameTooltip_ShowCompareItem() end
if IsModifiedClick("DRESSUP") then ShowInspectCursor() else ResetCursor() end
end
local function ItemOnUpdate(self)
if IsShiftKeyDown() then GameTooltip_ShowCompareItem() end
CursorOnUpdate(self)
end
local function LootClick(frame)
if IsControlKeyDown() then DressUpItemLink(frame.link)
elseif IsShiftKeyDown() then ChatEdit_InsertLink(frame.link) end
end
local cancelled_rolls = {}
local function OnEvent(frame, event, rollid)
cancelled_rolls[rollid] = true
if frame.rollid ~= rollid then return end
frame.rollid = nil
frame.time = nil
frame:Hide()
end
local function StatusUpdate(frame)
local t = GetLootRollTimeLeft(frame.parent.rollid)
local perc = t / frame.parent.time
frame.spark:SetPoint("CENTER", frame, "LEFT", perc * frame:GetWidth(), 0)
frame:SetValue(t)
end
local function CreateRollButton(parent, ntex, ptex, htex, rolltype, tiptext, ...)
local f = CreateFrame("Button", nil, parent)
f:SetPoint(...)
f:SetWidth(28)
f:SetHeight(28)
f:SetNormalTexture(ntex)
if ptex then f:SetPushedTexture(ptex) end
f:SetHighlightTexture(htex)
f.rolltype = rolltype
f.parent = parent
f.tiptext = tiptext
f:SetScript("OnEnter", SetTip)
f:SetScript("OnLeave", HideTip)
f:SetScript("OnClick", ClickRoll)
f:SetMotionScriptsWhileDisabled(true)
local txt = f:CreateFontString(nil, nil, "GameFontHighlightSmallOutline")
txt:SetPoint("CENTER", 0, rolltype == 2 and 1 or rolltype == 0 and -1.2 or 0)
return f, txt
end
local function CreateRollFrame()
local frame = CreateFrame("Frame", nil, UIParent)
frame:SetWidth(328)
frame:SetHeight(26)
frame:SetBackdrop(backdrop)
frame:SetBackdropColor(0, 0, 0, .9)
frame:SetScript("OnEvent", OnEvent)
frame:RegisterEvent("CANCEL_LOOT_ROLL")
frame:Hide()
local button = CreateFrame("Button", nil, frame)
button:SetPoint("LEFT", 5, 0)
button:SetWidth(24)
button:SetHeight(24)
button:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
button:SetHighlightTexture("Interface\\Buttons\\ButtonHilight-Square")
button:GetHighlightTexture():SetBlendMode("ADD")
button:SetScript("OnEnter", SetItemTip)
button:SetScript("OnLeave", HideTip2)
button:SetScript("OnUpdate", ItemOnUpdate)
button:SetScript("OnClick", LootClick)
frame.button = button
local buttonborder = CreateFrame("Frame", nil, button)
buttonborder:SetWidth(32)
buttonborder:SetHeight(32)
buttonborder:SetPoint("CENTER", button, "CENTER")
buttonborder:SetBackdrop(backdrop)
buttonborder:SetBackdropColor(1, 1, 1, 0)
frame.buttonborder = buttonborder
local tfade = frame:CreateTexture(nil, "BORDER")
tfade:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -4)
tfade:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -4, 4)
tfade:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
tfade:SetBlendMode("ADD")
tfade:SetGradientAlpha("VERTICAL", .1, .1, .1, 0, .25, .25, .25, 1)
local status = CreateFrame("StatusBar", nil, frame)
status:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -4, -4)
status:SetPoint("BOTTOM", frame, "BOTTOM", 0, 4)
status:SetPoint("LEFT", frame.button, "RIGHT", -1, 0)
status:SetScript("OnUpdate", StatusUpdate)
status:SetFrameLevel(status:GetFrameLevel()-1)
status:SetStatusBarTexture("Interface\\AddOns\\teksLoot\\DarkBottom.tga")
status:SetStatusBarColor(.8, .8, .8, .9)
status.parent = frame
frame.status = status
local spark = frame:CreateTexture(nil, "OVERLAY")
spark:SetWidth(14)
spark:SetHeight(35)
spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
spark:SetBlendMode("ADD")
status.spark = spark
local need, needtext = CreateRollButton(frame, "Interface\\Buttons\\UI-GroupLoot-Dice-Up", "Interface\\Buttons\\UI-GroupLoot-Dice-Highlight", "Interface\\Buttons\\UI-GroupLoot-Dice-Down", 1, NEED, "LEFT", frame.button, "RIGHT", 5, -1)
local greed, greedtext = CreateRollButton(frame, "Interface\\Buttons\\UI-GroupLoot-Coin-Up", "Interface\\Buttons\\UI-GroupLoot-Coin-Highlight", "Interface\\Buttons\\UI-GroupLoot-Coin-Down", 2, GREED, "LEFT", need, "RIGHT", 0, -1)
local de, detext
de, detext = CreateRollButton(frame, "Interface\\Buttons\\UI-GroupLoot-DE-Up", "Interface\\Buttons\\UI-GroupLoot-DE-Highlight", "Interface\\Buttons\\UI-GroupLoot-DE-Down", 3, ROLL_DISENCHANT, "LEFT", greed, "RIGHT", 0, -1)
local pass, passtext = CreateRollButton(frame, "Interface\\Buttons\\UI-GroupLoot-Pass-Up", nil, "Interface\\Buttons\\UI-GroupLoot-Pass-Down", 0, PASS, "LEFT", de or greed, "RIGHT", 0, 2.2)
frame.needbutt, frame.greedbutt, frame.disenchantbutt = need, greed, de
frame.need, frame.greed, frame.pass, frame.disenchant = needtext, greedtext, passtext, detext
local bind = frame:CreateFontString()
bind:SetPoint("LEFT", pass, "RIGHT", 3, 1)
bind:SetFont("Fonts\\FRIZQT__.TTF", 13, "THICKOUTLINE")
frame.fsbind = bind
local loot = frame:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
loot:SetPoint("LEFT", bind, "RIGHT", 0, .12)
loot:SetPoint("RIGHT", frame, "RIGHT", -5, 0)
loot:SetHeight(16)
loot:SetJustifyH("LEFT")
frame.fsloot = loot
frame.rolls = {}
return frame
end
local anchor = CreateFrame("Button", nil, UIParent)
anchor:SetWidth(300) anchor:SetHeight(22)
anchor:SetBackdrop(backdrop)
anchor:SetBackdropColor(0.25, 0.25, 0.25, 1)
local label = anchor:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
label:SetAllPoints(anchor)
label:SetText("teksLoot")
anchor:SetScript("OnClick", anchor.Hide)
anchor:SetScript("OnDragStart", anchor.StartMoving)
anchor:SetScript("OnDragStop", function(self)
self:StopMovingOrSizing()
self.db.x, self.db.y = self:GetCenter()
end)
anchor:SetMovable(true)
anchor:EnableMouse(true)
anchor:RegisterForDrag("LeftButton")
anchor:RegisterForClicks("RightButtonUp")
anchor:Hide()
local frames = {}
local f = CreateRollFrame() -- Create one for good measure
f:SetPoint("TOPLEFT", next(frames) and frames[#frames] or anchor, "BOTTOMLEFT", 0, -4)
table.insert(frames, f)
local function GetFrame()
for i,f in ipairs(frames) do
if not f.rollid then return f end
end
local f = CreateRollFrame()
f:SetPoint("TOPLEFT", next(frames) and frames[#frames] or anchor, "BOTTOMLEFT", 0, -4)
table.insert(frames, f)
return f
end
local function FindFrame(rollid)
for _,f in ipairs(frames) do
if f.rollid == rollid then return f end
end
end
local typemap = {[0] = 'pass', 'need', 'greed', 'disenchant'}
local function UpdateRoll(i, rolltype)
local num = 0
local rollid, itemLink, numPlayers, isDone = C_LootHistory.GetItem(i)
if isDone or not numPlayers then return end
local f = FindFrame(rollid)
if not f then return end
for j=1,numPlayers do
local name, class, thisrolltype = C_LootHistory.GetPlayerInfo(i, j)
f.rolls[name] = typemap[thisrolltype]
if rolltype == thisrolltype then num = num + 1 end
end
f[typemap[rolltype]]:SetText(num)
end
local function START_LOOT_ROLL(rollid, time)
if cancelled_rolls[rollid] then return end
local f = GetFrame()
f.rollid = rollid
f.time = time
for i in pairs(f.rolls) do f.rolls[i] = nil end
f.need:SetText(0)
f.greed:SetText(0)
f.pass:SetText(0)
f.disenchant:SetText(0)
local texture, name, count, quality, bop, canNeed, canGreed, canDisenchant, reasonNeed, reasonGreed, reasonDisenchant, deSkillRequired = GetLootRollItemInfo(rollid)
f.button:SetNormalTexture(texture)
f.button.link = GetLootRollItemLink(rollid)
if canNeed then
f.needbutt:Enable()
f.needbutt:SetAlpha(1.0)
SetDesaturation(f.needbutt:GetNormalTexture(), false)
else
f.needbutt:Disable()
f.needbutt:SetAlpha(0.35)
SetDesaturation(f.needbutt:GetNormalTexture(), true)
f.needbutt.errtext = _G["LOOT_ROLL_INELIGIBLE_REASON"..reasonNeed]
end
if canGreed then
f.greedbutt:Enable()
f.greedbutt:SetAlpha(1.0)
SetDesaturation(f.greedbutt:GetNormalTexture(), false)
else
f.greedbutt:Disable()
f.greedbutt:SetAlpha(0.35)
SetDesaturation(f.greedbutt:GetNormalTexture(), true)
f.greedbutt.errtext = _G["LOOT_ROLL_INELIGIBLE_REASON"..reasonGreed]
end
if canDisenchant then
f.disenchantbutt:Enable()
f.disenchantbutt:SetAlpha(1.0)
SetDesaturation(f.disenchantbutt:GetNormalTexture(), false)
else
f.disenchantbutt:Disable()
f.disenchantbutt:SetAlpha(0.35)
SetDesaturation(f.disenchantbutt:GetNormalTexture(), true)
f.disenchantbutt.errtext = format(_G["LOOT_ROLL_INELIGIBLE_REASON"..reasonDisenchant], deSkillRequired)
end
f.fsbind:SetText(bop and "BoP" or "BoE")
f.fsbind:SetVertexColor(bop and 1 or .3, bop and .3 or 1, bop and .1 or .3)
local color = ITEM_QUALITY_COLORS[quality]
f.fsloot:SetVertexColor(color.r, color.g, color.b)
f.fsloot:SetText(name)
f:SetBackdropBorderColor(color.r, color.g, color.b, 1)
f.buttonborder:SetBackdropBorderColor(color.r, color.g, color.b, 1)
f.status:SetStatusBarColor(color.r, color.g, color.b, .7)
f.status:SetMinMaxValues(0, time)
f.status:SetValue(time)
f:SetPoint("CENTER", WorldFrame, "CENTER")
f:Show()
end
local function LOOT_HISTORY_ROLL_CHANGED(rollindex, playerindex)
local _, _, rolltype = C_LootHistory.GetPlayerInfo(rollindex, playerindex)
UpdateRoll(rollindex, rolltype)
end
anchor:RegisterEvent("ADDON_LOADED")
anchor:SetScript("OnEvent", function(frame, event, addon)
if addon ~= "teksLoot" then return end
anchor:UnregisterEvent("ADDON_LOADED")
anchor:RegisterEvent("START_LOOT_ROLL")
anchor:RegisterEvent("LOOT_HISTORY_ROLL_CHANGED")
UIParent:UnregisterEvent("START_LOOT_ROLL")
UIParent:UnregisterEvent("CANCEL_LOOT_ROLL")
anchor:SetScript("OnEvent", function(frame, event, ...)
if event == "LOOT_HISTORY_ROLL_CHANGED" then return LOOT_HISTORY_ROLL_CHANGED(...)
else return START_LOOT_ROLL(...) end
end)
if not teksLootDB then teksLootDB = {} end
anchor.db = teksLootDB
anchor:SetPoint("CENTER", UIParent, anchor.db.x and "BOTTOMLEFT" or "BOTTOM", anchor.db.x or 0, anchor.db.y or 221)
end)
SlashCmdList["TEKSLOOT"] = function() if anchor:IsVisible() then anchor:Hide() else anchor:Show() end end
SLASH_TEKSLOOT1 = "/teksloot"