We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
脚本代码: 生成的蓝图:
行为树蓝图中无法找到这个Task:
请问一下是我的Extends写法有问题吗?还是puerts不支持行为树相关的蓝图?
The text was updated successfully, but these errors were encountered:
很多时候ue不同种类的蓝图要求继承不同的基类。 我只支持UBlueprintGeneratedClass。 如果编辑器识别不出来,很可能是因为基类不同
Sorry, something went wrong.
puerts生成BTTask蓝图是没问题的,看了下,Puerts生成的和手工生成的区别主要是BlueprintClassType和BlueprintGeneratedClassType不同,puerts生成的是TypeScriptBlueprint和TypeScriptGeneratedClass。 我看行为树编辑器在筛选蓝图的时候是用UBlueprint来筛的: 但奇怪的是筛出的结果里面没有puerts生成的蓝图。
别的我也不清楚,但是提醒你一下,你给的图拖动的是ROOT节点,ROOT节点本身就不能找到任何BTTask。 还有你下面贴的源码,那是StateTree的代码,不是一套系统。 相关代码是在void UEdGraphSchema_BehaviorTree::GetGraphContextActions(FGraphContextMenuBuilder& ContextMenuBuilder) const
void UEdGraphSchema_BehaviorTree::GetGraphContextActions(FGraphContextMenuBuilder& ContextMenuBuilder) const
No branches or pull requests
脚本代码:
生成的蓝图:
行为树蓝图中无法找到这个Task:
请问一下是我的Extends写法有问题吗?还是puerts不支持行为树相关的蓝图?
The text was updated successfully, but these errors were encountered: