diff --git a/frames/window_breakdown/breakdown_spells_spellframes.lua b/frames/window_breakdown/breakdown_spells_spellframes.lua index 08e65130a..b1a2acc80 100644 --- a/frames/window_breakdown/breakdown_spells_spellframes.lua +++ b/frames/window_breakdown/breakdown_spells_spellframes.lua @@ -1015,10 +1015,12 @@ local updateSpellBar = function(spellBar, index, actorName, combatObject, scroll --update the texture taking the state of the expanded value if (bIsSpellExpaded) then spellBar.expandButton.texture:SetTexture([[Interface\AddOns\Details\images\arrow_face_down]]) - spellBar.expandButton.texture:SetTexCoord(0, 1, 1, 0) + --spellBar.expandButton.texture:SetTexCoord(0, 1, 0, 1) + spellBar.expandButton.texture:SetRotation(0) else spellBar.expandButton.texture:SetTexture([[Interface\AddOns\Details\images\arrow_face_down]]) - spellBar.expandButton.texture:SetTexCoord(0, 1, 0, 1) + --spellBar.expandButton.texture:SetTexCoord(0, 1, 0, 1) + spellBar.expandButton.texture:SetRotation(math.pi/2) end spellBar.expandButton.texture:SetAlpha(0.7)