Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fetching Keystone Data #33

Open
Moxiesan opened this issue Jun 1, 2023 · 0 comments
Open

Fetching Keystone Data #33

Moxiesan opened this issue Jun 1, 2023 · 0 comments

Comments

@Moxiesan
Copy link

Moxiesan commented Jun 1, 2023

So I have the following code to fetch keystone data from other players within a WeakAura:

a.LOR = LibStub:GetLibrary("LibOpenRaid-1.0")
a.LOR.WipeKeystoneData()
a.LOR.RequestKeystoneDataFromParty()

Then I iterate through the users to display the keystone. What is interesting is that when I call the WipeKeystoneData (so I can get fresh keystone data), it is then not getting any data from the RequestKeystonesDataFromParty. When I remove WipeKeystoneData, the the other command functions properly and fetches the needed data.

I didn't see a discord for help, but was wondering if this was intentionally designed or a bug. If it is intentionally, what would a workaround be to refresh all party members' keystone data + your own keystone data?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant