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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 2.8.12)
if (EXISTS "${CMAKE_SOURCE_DIR}/conanworkspace.cmake")
#message(STATUS "Detected conan workspace project")
#project(WorkspaceProject)
#set(CONAN_WORKSPACE True)
#include("${CMAKE_SOURCE_DIR}/conanworkspace.cmake")
#conan_workspace_subdirectories()
#return()
endif ()
# Set a onvif search path for CMake modules
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake;${CMAKE_MODULE_PATH}")
include(JSONParser)
# Parse the info.json and write a info.h file
file(READ info.json jsonInfo)
sbeParseJson(info jsonInfo)
project(${info.projectName})
set(VERSION_MAJOR ${info.version.major})
set(VERSION_MINOR ${info.version.minor})
set(VERSION_PATCH ${info.version.patch})
# Configure a header file to pass some of the CMake settings to the source code.
include_directories("${PROJECT_BINARY_DIR}/src")
file(WRITE "${PROJECT_BINARY_DIR}/src/info.h" "")
foreach (var ${info})
string(TOUPPER "${var}" UPPER_VAR)
string(REPLACE "." "_" UPPER_VAR "${UPPER_VAR}")
if (${${var}} MATCHES "^[0-9]+$")
file(APPEND "${PROJECT_BINARY_DIR}/src/info.h" "#define ${UPPER_VAR} ${${var}}\n")
else ()
file(APPEND "${PROJECT_BINARY_DIR}/src/info.h" "#define ${UPPER_VAR} \"${${var}}\"\n")
endif ()
endforeach ()
# Check if we use conan
if (EXISTS "${PROJECT_SOURCE_DIR}/conanbuildinfo.cmake")
include("${PROJECT_SOURCE_DIR}/conanbuildinfo.cmake")
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY BOTH)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE BOTH)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE BOTH)
conan_basic_setup()
elseif (EXISTS "${PROJECT_BINARY_DIR}/conanbuildinfo.cmake")
include("${PROJECT_BINARY_DIR}/conanbuildinfo.cmake")
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY BOTH)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE BOTH)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE BOTH)
conan_basic_setup()
endif ()
# If build type is empty and there is no multi-configuration generator (like Visual Studio) choose release build.
if (NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "" FORCE)
endif ()
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "Default Targets")
# Handle RPATH stuff
if (UNIX)
set(RPATH_ORIGIN false CACHE BOOL "Set the RPATH to $ORIGIN? Helpful for bundles")
# Use, i.e. don't skip the full RPATH for the build tree
set(CMAKE_SKIP_BUILD_RPATH OFF)
# When building, don't use the install RPATH already
# (but later on when installing)
set(CMAKE_BUILD_WITH_INSTALL_RPATH OFF)
if (RPATH_ORIGIN)
set(CMAKE_INSTALL_RPATH "$ORIGIN/")
else ()
set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
endif ()
# Add the automatically determined parts of the RPATH
# which point to directories outside the build tree to the install RPATH
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH ON)
# The RPATH to be used when installing, but only if it's not a system directory
if (NOT RPATH_ORIGIN)
list(FIND CMAKE_PLATFORM_IMPLICIT_LINK_DIRECTORIES "${CMAKE_INSTALL_PREFIX}/lib" isSystemDir)
if ("${isSystemDir}" STREQUAL "-1")
set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
endif ()
endif ()
endif ()
add_subdirectory(src)
# Handle CPack stuff
set(CPACK_PACKAGE_NAME "${info.projectName}")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "${info.projectDescription}")
set(CPACK_PACKAGE_VENDOR "${info.vendor}")
set(CPACK_PACKAGE_CONTACT "${info.contact}")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
set(CPACK_PACKAGE_VERSION_MAJOR ${info.version.major})
set(CPACK_PACKAGE_VERSION_MINOR ${info.version.minor})
set(CPACK_PACKAGE_VERSION_PATCH ${info.version.patch})
set(CPACK_DEBIAN_PACKAGE_SHLIBDEPS ON)
set(CPACK_PACKAGE_INSTALL_DIRECTORY ${PROJECT_NAME})
set(CPACK_PACKAGE_FILE_NAME ${PROJECT_NAME})
set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS "ExecWait '\\\"$INSTDIR\\\\bin\\\\ONVIFMonitor.exe\\\" -u'")
include(CPack)