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v0.21.md

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v0.21.3

  • Added more crosshair variants
  • Show crosshair for all weapons
  • Draw crosshair behind messages
  • Don't hide crosshair when secret messages appears
  • Fixed crosshair position (CharlesLove)
  • Fixed OpenGL sky floors causing wall bleeding (JadingTsunami)

v0.21.2

  • Added -pistolstart and -wandstart options

v0.21.1

  • Added option to disable exclusive fullscreen for opengl
  • Added strict mode protection for weapon alignment
  • Added quickstart window setting back
  • Updated frame limit option text
  • Fixed -heretic preventing loading of iwad replacements
  • Fixed heretic intermission pause key behaviour
  • Fixed crash in hexen related to weapon alignment settings (disabled)
  • Fixed the -noload parameter not excluding autoload directories
    • Also added -noautoload alias

v0.21.0

  • Added extended hud toggle
  • Added exit / quit console command
  • The toggle inputs for novert and strict mode no longer persist changes
    • When you start a new attempt, values revert
    • When you exit the program, values revert
  • Spelled out "archvile jump" in the menu
  • Sorted some inputs in the menu
  • Added subframe limit option for uncapped fps (target = sub frames * 35)
  • Added save game name default (press backspace to clear)
  • Updated opengl fuzz to be more in line with software visibility
  • Removed dehacked state limit
  • Removed dehacked sprite limit
  • Removed dehacked sfx limit
  • Removed dehacked thing limit
  • Removed obsolete quickstart window setting
  • Reduced default log noise for gl init
  • Fixed software fuzz fps
  • Fixed a heretic pause desync
  • Fixed MUSINFO ignoring the 64th entry
  • Fixed strict mode toggle not overriding iddt
  • Fixed an issue where the menu would not reset properly
  • Fixed a crash in hexen from the "Enable External Hi-Res" option
  • Fixed an issue with hexen save files
  • Fixed a performance issue in 0.20 caused by the hexen implementation
  • Fixed a crash when exiting e6m3 in heretic pwads