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Integrated Crafting can't see >64 items when setting up crafting job #192

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N1ghthauq opened this issue Jan 26, 2023 · 1 comment
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@N1ghthauq
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Software Versions:

  • Minecraft: 1.19.2
  • Forge: 43.2.3
  • Dank Storage: 1.19.2-5.1.4
  • Cyclops Core: 1.19.2-1.17.4
  • Common Capabilities: 1.19.2-2.8.3
  • Integrated Dynamics: 1.19.2-1.14.7
  • Integrated Tunnels: 1.19.2-1.8.18
  • Integrated Terminals: 1.19.2-1.4.2
  • Integrated Crafting: 1.19.2-1.0.26

Expected Behavior:
When starting a massive crafting job it should see the available resources, allowing me to start the crafting job.

Inventory using vanilla chest as storage:
https://imgur.com/vltY17k

Crafting check:
https://imgur.com/lqkob5U

Build:
https://imgur.com/xqeZ3fV

What is actually happening:
Crafting jobs are limited to ones which the ingredients for the recipe are less than a stack in any slot of the recipe.

Inventory using dank as storage:
https://imgur.com/AeQFyhZ

Crafting check:
https://imgur.com/UUZP2kS

Build:
https://imgur.com/1lsqpov

Sophisticated storage has oversized stacking, but is able to present the whole stack to the crafting job somehow. Might be related to how the items are stored in memory/storage.

I would love to help with this in anyway, let me know if there is more information I can gather for you.

@IPlayMinecraftYT
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Based integrated dynamic user

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