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In order to have the game look good at any resolution or aspect ratio (incl ultrawide), we need to come up with a strategy that balances looks and gameplay.
It is important to:
ensure integer scale (number of screen pixels to logical pixel), so pixel art looks good
ensure the player does not see things they are not supposed to see
ensure things they are supposed to see do not get cut off
show roughly the same content to all users
be able to design levels without too much worry about what's going to be visible on screen
Therefore, here is the current best proposal for how to implement this:
Pick the scaling factor so that there are roughly 180 vertical pixels on the screen, at the current resolution
Have a min/max X/Y for the camera, so we can limit the viewable area
Support some additional panning so that the user can move the camera a little
Have a limit to the horizontal AR
Have a vignette effect to fade to black around the edges. Avoid hard black bars for ultrawide users.
The text was updated successfully, but these errors were encountered:
In order to have the game look good at any resolution or aspect ratio (incl ultrawide), we need to come up with a strategy that balances looks and gameplay.
It is important to:
Therefore, here is the current best proposal for how to implement this:
The text was updated successfully, but these errors were encountered: