Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

'Floater' Particles [ $270 ] #90

Open
c12hz opened this issue Jul 16, 2024 · 0 comments
Open

'Floater' Particles [ $270 ] #90

c12hz opened this issue Jul 16, 2024 · 0 comments
Assignees

Comments

@c12hz
Copy link
Contributor

c12hz commented Jul 16, 2024

Particles slowly spawning and very slowly floating with some random walk direction before despawning seems like a great effect to add a sense of depth to the scene.

Ideally we should have a few layers of these, let's say 2 foreground layers, a 1 layer between each 2 layers of background.
The size of these particles should get smaller the farther they are.
They should also all get parallaxed.

Here are some good references:
https://www.youtube.com/watch?v=Y_oubEPbNvg
https://www.youtube.com/watch?v=EAIEqDT63tg
https://www.youtube.com/watch?v=AEKHCOlMExU

In terms of the general direction of movement, I think it would look nice if the particles move roughty in bottom right direction, but ideally we should be able to alter the direction easily

Also it will be necessary to be able to modify the shapes of these particles, so for the first ice biome we can make them look like snow, but in other biomes they can look more organic like some of the video references

It's very important that all this is very light on performance

@c12hz c12hz changed the title Add 'floater' particles 'Floater' Particles [ $270 ] Sep 26, 2024
@bokubeam bokubeam assigned bokubeam and unassigned bokubeam Nov 25, 2024
@Kilbukas Kilbukas self-assigned this Dec 8, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

When branches are created from issues, their pull requests are automatically linked.

3 participants