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AudioManager.cs
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AudioManager.cs
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using UnityEngine.Audio;
using UnityEngine;
using System;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class AudioManager : MonoBehaviour
{
public float MasterSFX;
//public Slider SFXSlider;
public float MasterMusic;
//public Slider MusicSlider;
//public float MasterSoundFX;
public MySound[] sounds;
public static AudioManager instance;
public GameObject MusicToggleButton;
public Color MusicColor;
public GameObject SFXToggleButton;
public Color SFXColor;
public Color DeactivatedColor;
public static bool MainMenuThemePlaying = false;
// Start is called before the first frame update
void Awake()
{
if(instance == null)
{
instance = this;
}
else
{
Destroy(gameObject);
return;
}
DontDestroyOnLoad(gameObject);
foreach (MySound s in sounds)
{
s.source = gameObject.AddComponent<AudioSource>();
s.source.clip = s.Clip;
s.source.volume = s.volume;
s.source.pitch = s.pitch;
s.source.loop = s.loop;
s.source.playOnAwake = s.PlayOnAwake;
}
}
private void Start()
{
}
private void Update()
{
//AudioSource[] AS = this.GetComponent<AudioSource>();
if (SceneManager.GetActiveScene().buildIndex < 6)
{
if(!MainMenuThemePlaying)
{
Play("MenuSound");
StopPlaying("Spooky");
MainMenuThemePlaying=true;
}
}
else
{
if (MainMenuThemePlaying)
{
Play("Spooky");
StopPlaying("MenuSound");
MainMenuThemePlaying = false;
}
}
foreach (AudioSource AS in this.GetComponents<AudioSource>())
{
if (AS.loop)
{
AS.volume = MasterMusic;
//this.GetComponent<AudioSource>().volume = MasterMusic;
}
else
{
AS.volume = MasterSFX;
}
}
}
public void Play(string name)
{
MySound s = Array.Find(sounds, sound => sound.name == name);
if(s == null)
{
Debug.LogWarning("Sound:" + name + "not found!");
}
else
{
s.source.Play();
}
}
public void StopPlaying(string name)
{
MySound s = Array.Find(sounds, sound => sound.name == name);
if (s == null)
{
Debug.LogWarning("Sound:" + name + "not found!");
}
s.source.Stop();
}
public void MusicToggle()
{
/*
MySound s = Array.Find(sounds, sound => sound.name == "MenuSound");
if (s == null)
{
Debug.LogWarning("Sound:" + name + "not found!");
}
if(s.source.isPlaying)
{
s.source.Stop();
MusicToggleButton.GetComponent<Image>().color = DeactivatedColor;
}
else
{
s.source.Play();
MusicToggleButton.GetComponent<Image>().color = MusicColor;
}
*/
if (MasterMusic == 1)
{
MasterMusic = 0;
//SFXToggleButton.GetComponent<Image>().color = DeactivatedColor;
}
else
{
MasterMusic = 1;
//SFXToggleButton.GetComponent<Image>().color = SFXColor;
}
}
public void SFXToggle()
{
//MySound s = Array.Find(sounds, sound => sound.name == "Theme");
//if (s == null)
{
//Debug.LogWarning("Sound:" + name + "not found!");
}
if (MasterSFX == 1)
{
MasterSFX = 0;
//SFXToggleButton.GetComponent<Image>().color = DeactivatedColor;
}
else
{
MasterSFX = 1;
//SFXToggleButton.GetComponent<Image>().color = SFXColor;
}
}
}