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MovingPlatform.cs
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MovingPlatform.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MovingPlatform : MonoBehaviour
{
public Transform start, End;
public int Speed;
Vector2 targetPos;
void Start()
{
targetPos = End.position;
}
// Update is called once per frame
void Update()
{
if (Vector2.Distance(transform.position, start.position) < .1f) targetPos = End.position;
if (Vector2.Distance(transform.position, End.position) < .1f) targetPos = start.position;
transform.position = Vector2.MoveTowards(transform.position, targetPos, Speed * Time.deltaTime);
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Player"))
{
collision.transform.SetParent(this.transform);
}
}
private void OnTriggerExit2D(Collider2D collision)
{
if (collision.CompareTag("Player"))
{
collision.transform.SetParent(null);
}
}
private void OnDrawGizmos()
{
Gizmos.color = Color.yellow;
Gizmos.DrawLine(start.position, End.position);
}
}