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The onAudioBecomingNoisy event isn't being called on iOS. The video pauses automatically when headphones are disconnected, but the app isn't notified. The event should be called and I should be able to customize if the video is paused automatically in this case. It has no issue on Android.
I've tested this to be the case with 6.8.0 and 6.4.3. The release version of our app is using 5.2.1 and doesn't have the issue.
Reproduction Link
No response
Reproduction
Step to reproduce this bug are:
Create a <Video /> element with a onAudioBecomingNoisy callback
Play a video on iOS with headphones
Disconnect the headphones
The video will pause automatically but the callback won't be called
The text was updated successfully, but these errors were encountered:
Any updates on this? I received an email that @freeboub commented on this issue, that the iOS implementation for this callback was lost, but the comment isn't showing any more.
Any updates on this? I received an email that @freeboub commented on this issue, that the iOS implementation for this callback was lost, but the comment isn't showing any more.
Yes, I just did a mistake and remove my comment, sorry ...
Version
6.8.0
What platforms are you having the problem on?
iOS
System Version
17.5
On what device are you experiencing the issue?
Real device
Architecture
Old architecture
What happened?
The
onAudioBecomingNoisy
event isn't being called on iOS. The video pauses automatically when headphones are disconnected, but the app isn't notified. The event should be called and I should be able to customize if the video is paused automatically in this case. It has no issue on Android.I've tested this to be the case with
6.8.0
and6.4.3
. The release version of our app is using5.2.1
and doesn't have the issue.Reproduction Link
No response
Reproduction
Step to reproduce this bug are:
<Video />
element with aonAudioBecomingNoisy
callbackThe text was updated successfully, but these errors were encountered: