"Curb your enthusiasm."
- population scarcity
- environmental selection: some things are going to fail.
- competition.
- Shrinking violet syndrome
- defensive posture to hold market
- after encountering a personal failure
- Superman syndrome
- infringe on other tasks
- leads to shrinking violet
- idea that company can do anything
- happens after major successes
- Strong culture
- Has existed in the US for a long time
- Generally has a founder with an uncanny insight into the market
- Imposed philisophical outlook on the company
- Works as long as the market doesn't change
- Strategically appropriate culture
- Partially market driven
- People who founded the company did market research
- Stopped doing market research after start
- Works as long as the market doesn't change
- Adaptive culture
- Constant Change
- Constantly assessing the market and making changes based on that
- Must hire the right kind of employees
- Requires an incredible amount of effort
Encourage confrontation and conflict over ideas. Conflict creates good ideas.
- Diversity
- Confrontation
- Conflict
- Forces of inertia
- Sunk costs
- Size/cost of innovation
- Self-interest
- Force of change
- Desire to a good job.
- Desire for aggrandizement
- Self-defense (If you don't change, you'll die.)
Anything that increases the quality of decision making decreases the chances of implementation.
- Task conflict
- Group spends all of its time arguing about solutions
- Emotional conflict
- Anger towards other people during the deliberation
- Causes people to actively or passively defeat this decision
- Solutions
- dialectical
- The reasons that groups don't work in open conflict is a perception of coteries.
- Define subgroups with specific tasks, breaking natural coteries.
- Assumes that subgroups can reach a decision easier.
- Doesn't work.
- devil’s advocate
- Assign someone specifically to be a critic
- Removes it from being personal
- Only kind of works
- consensus
- dialectical
Key to working in an organization is having your personality fit the organizations.
- Fit-employee
- Personality
- Innovative: Open Minded (but not highly conscientious)
- Detail Oriented: Highly Conscientious
- Aggressive: Extraverts but not open, attracts disagreeable people
- Outcome-oriented: Conscientious
- Supportive: Agreeable
- Reward Oriented: Disagreeable
- Decisive: Disagreeable
- Team Oriented: Extraverts and discourage conscientious people
- Value
- Work Style
- Personality
- Fit-organization
- Culture
- There are six (eight?) cultures
-
- Innovative
-
- Detailed
-
- Agressive
-
- Outcome oriented
-
- Supportive
-
- Reward Oriented
-
- Decisive
-
- Team oriented
- Workgroup
- Job
- Culture
- Applications.
- Recruitment
- Recruiters can identify whether or not you will fit
- If you are likeable, they will be biased towards you
- If you have excellent credentials, they will be biased towards you
- If you are attractive, they will be biased towards you
- Attrition.
- Effects: Similarity
Strategy for getting a job:
- Opinion Conformity does not work.
- Complimentary does not work.
- Credentials does work.
- Likeability (Smiling) does not work.
- Fit is more effective than any other strategy.
Problem
- People lie
- Slight image creation (enhancing fit)
- Extensive image creation (build stories by arranging work experiences, invent things in your background)
- Image protection (omitting bad things from your background or masking them)
- Engratiation (make the interviewer feel better)
- Done by high self-monitors and high-machavellians.
- Extensive image creation works really well.
- Image protection hurts your chances.
- Asking follow-up questions of the applicant enhances the abilities of the liars.
Overall Research
- Job fit reduces stress
- Job fit increases job satisfaction
- Low job fit doesn't predict quitting
- Hiring practices reinforce inertia
Organizations go through stages of life.
- Growth accelerator effect.
- Stimulus event
- Infusion of capital
- Expanding tasks
- Creates an age lump: a time where you hire a bunch of people who are all similar reducing amount of upward mobility
- Decelerator effect.
- Competition for resources
- Decrease in talent
- As you hire more people, you hire bodies instead of talent
- Stay small.
- Hard to replicate initial success.
- Result
- Death
- Blinding: Not paying attention to signs that things aren't going well
- Inaction: Not acting on signs that things are going wrong
- Faulty Action: Making things worse
- Crisis: Blood in the hallways
- Death
- Reinvention
- Find a new cause
- Mergers and acquistions
- Bad on employees
- Culture clash
- Death
- Equilibrium change.
- Maintaining/carrying out functions
- Superficial adjustment
- This works because it focuses on small changes
- Forces to resist bigger change.
- Cognition: know one way to look at things.
- Motivation: fear of change.
- Obligations to stakeholders
- Benefits.
- Revolutionary change.
- Change in the deep structure of an organization. Culture.
- Rarely occurs.
- Causes
- Internal changes
- External changes.
- Usually due to Crises/failure/time pressure.
- Patterns of revolutionary change.
- Slow rather than fast.
- Nonlinear rather than linear.
- Failure with success.
- Central areas first then branch out
- This leads to success
- Jail theory
- Evolution: Growth through creativity.
- Disorganized and fun.
- Revolution: Crisis of leadership
- No one knows how to run a company. Someone must take charge.
- Evolution: Growth through direction.
- Someone starts leading.
- Revolution: Crisis of autonomy.
- Pushback from leadership. Coup to throw out the leader.
- Evolution: Growth through delegation.
- Start delegating tasks and decisions.
- People do whatever they want
- Revolution: Crisis of control.
- Reaction to inefficiency and chaos.
- Evolution: Growth through coordination.
- Control by committees: BUREAUCRACY
- Revolution: Crisis of red tape.
- Goodness, everything takes forever.
- Evolution: Growth through collaboration.
- Revolution: Crisis of ????
Basically the ebb and flow of chaos and order.
Organizations can do something to create control.
- Constant comparison of performance goals.
- Disincentive for meeting goals
- Inevitable internal turnover.
- Internal technological change.
- Repercussions of own performance.
- External factors.
- Do nothing.
- Often the scenario when knowledge is only internal
- Conform to view of stakeholders
- Deny there is a gap. Lie.
- Convince others to change expectations.
- Change stakeholders.
- Screen out alternatives that hurt self.
- Give more weight to alternatives that benefit self.
- Won’t totally comply with all changes.
- Distort information to look good.
- Biases stronger in some people than others.
- Self-interested.
- Climbers: maximize own power, income and prestige.
- Press for early promotion
- First tactic is aggrandizing
- Next tactic to jump ship
- Change oriented people
- increases decelleration effect
- Conservers: maintain own power, income and presige.
- Often climbers who rose to the level where they can't climb any more
- Middle Management
- Often Middle Aged
- Often part of an age lump
- As time goes on, you will eventually become a conserver.
- Climbers: maximize own power, income and prestige.
- Mixed motive. Care about self and organization.
- Advocates: care about department.
- Advocates for anything in their unit
- Make good unit heads
- Even-handed internally
- Aggressive in resources aquistion
- Statesmen: care about organization.
- Identify with the organization over the department
- Will sacrifice resources of department for good of the organization
- Big picture view
- Zealots: care about policy
- Does not identify with organization or department
- Identifies with a CAUSE.
- Pushes cause relentlessly.
- Filled with energy.
- Extremely obnoxious.
- Advocates: care about department.
If you have to create change, you have engage in a search.
- time pressure
- Consider minimal alternatives
- Biases become greater.
- Restrict participants.
- Kills Change
- Costs
- time spent searching is time not changing