Bevy Pan/Orbit Camera provides orbit camera controls for Bevy Engine, designed with simplicity and flexibility in mind. Use it to quickly prototype, experiment, for model viewers, and more!
Default controls:
- Left Mouse - Orbit
- Right Mouse - Pan
- Scroll Wheel - Zoom
- Orbiting, panning and zooming
- Smooth orbiting motion
- Works with orthographic camera projection in addition to perspective
- Customisable controls, sensitivity, and more
- Works with multiple viewports and/or windows
- Easy to control manually, e.g. for keyboard control or animation
Add the plugin:
.add_plugin(PanOrbitCameraPlugin)
Add PanOrbitCamera
to a camera:
commands.spawn((
Camera3dBundle {
transform: Transform::from_translation(Vec3::new(0.0, 1.5, 5.0)),
..default()
},
PanOrbitCamera::default(),
));
This will set up a camera with good defaults.
Check out the advanced example to see all the possible configuration options.
Think of this camera as rotating around a point, and always pointing at that point (the focus
). The sideways rotation,
i.e. the longitudinal rotation, is alpha
, and the latitudinal rotation is beta
. Both are measured in radians.
If alpha
and beta
are both 0.0
, then the camera will be looking directly forwards (-Z direction). Increasing
alpha
will rotate around the focus
to the right, and increasing beta
will move the camera up and over the focus
.
bevy_egui
: makes PanOrbitCamera ignore input when interacting with egui widgets/windowsbevy-inspector-egui
: Add some
bevy | bevy_panorbit_camera |
---|---|
0.10 | 0.1-0.5 |
- Bevy Cheat Book: For providing an example that I started from
- babylon.js: I referenced their arc rotate camera for some of this
- bevy_pancam: For the egui-related code
All code in this repository is dual-licensed under either:
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option. This means you can select the license you prefer! This dual-licensing approach is the de-facto standard in the Rust ecosystem and there are very good reasons to include both.
Pull requests are welcome! By contributing code to this repository you agree to license it under the dual MIT+Apache license as detailed above.